forked from teamnwah/openmw-tes3coop
[Client] Set attribute increases & level progress after correct packets
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
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f481c85e07
commit
6e47b65205
1 changed files with 10 additions and 12 deletions
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@ -920,7 +920,7 @@ void LocalPlayer::setAttributes()
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{
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MWWorld::Ptr ptrPlayer = getPlayerPtr();
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MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
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MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
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MWMechanics::AttributeValue attributeValue;
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for (int attributeIndex = 0; attributeIndex < 8; ++attributeIndex)
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@ -928,14 +928,14 @@ void LocalPlayer::setAttributes()
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// If the server wants to clear our attribute's non-zero modifier, we need to remove
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// the spell effect causing it, to avoid an infinite loop where the effect keeps resetting
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// the modifier
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if (creatureStats.mAttributes[attributeIndex].mMod == 0 && ptrCreatureStats->getAttribute(attributeIndex).getModifier() > 0)
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if (creatureStats.mAttributes[attributeIndex].mMod == 0 && ptrNpcStats->getAttribute(attributeIndex).getModifier() > 0)
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{
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ptrCreatureStats->getActiveSpells().purgeEffectByArg(ESM::MagicEffect::FortifyAttribute, attributeIndex);
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ptrNpcStats->getActiveSpells().purgeEffectByArg(ESM::MagicEffect::FortifyAttribute, attributeIndex);
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MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(ptrPlayer);
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// Is the modifier for this attribute still higher than 0? If so, unequip items that
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// fortify the attribute
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if (ptrCreatureStats->getAttribute(attributeIndex).getModifier() > 0)
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if (ptrNpcStats->getAttribute(attributeIndex).getModifier() > 0)
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{
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MechanicsHelper::unequipItemsByEffect(ptrPlayer, ESM::Enchantment::ConstantEffect, ESM::MagicEffect::FortifyAttribute, attributeIndex, -1);
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mwmp::Main::get().getGUIController()->refreshGuiMode(MWGui::GM_Inventory);
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@ -943,7 +943,9 @@ void LocalPlayer::setAttributes()
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}
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attributeValue.readState(creatureStats.mAttributes[attributeIndex]);
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ptrCreatureStats->setAttribute(attributeIndex, attributeValue);
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ptrNpcStats->setAttribute(attributeIndex, attributeValue);
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ptrNpcStats->setSkillIncrease(attributeIndex, npcStats.mSkillIncrease[attributeIndex]);
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}
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}
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@ -976,11 +978,6 @@ void LocalPlayer::setSkills()
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skillValue.readState(npcStats.mSkills[skillIndex]);
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ptrNpcStats->setSkill(skillIndex, skillValue);
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}
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for (int attributeIndex = 0; attributeIndex < 8; ++attributeIndex)
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ptrNpcStats->setSkillIncrease(attributeIndex, npcStats.mSkillIncrease[attributeIndex]);
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ptrNpcStats->setLevelProgress(npcStats.mLevelProgress);
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}
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void LocalPlayer::setLevel()
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@ -988,8 +985,9 @@ void LocalPlayer::setLevel()
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr ptrPlayer = world->getPlayerPtr();
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MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
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ptrCreatureStats->setLevel(creatureStats.mLevel);
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MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
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ptrNpcStats->setLevel(creatureStats.mLevel);
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ptrNpcStats->setLevelProgress(npcStats.mLevelProgress);
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}
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void LocalPlayer::setBounty()
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