forked from teamnwah/openmw-tes3coop
Ignore the object scale in Move instruction (Fixes #2275)
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1 changed files with 4 additions and 4 deletions
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@ -691,10 +691,10 @@ namespace MWScript
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if (!ptr.getRefData().getBaseNode())
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if (!ptr.getRefData().getBaseNode())
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return;
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return;
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Ogre::Vector3 worldPos = ptr.getRefData().getBaseNode()->convertLocalToWorldPosition(posChange);
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Ogre::Vector3 diff = ptr.getRefData().getBaseNode()->getOrientation() * posChange;
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Ogre::Vector3 worldPos(ptr.getRefData().getPosition().pos);
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dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(
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worldPos += diff;
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MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x, worldPos.y, worldPos.z));
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MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x, worldPos.y, worldPos.z);
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}
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}
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};
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};
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