Remove debug code

openmw-37
scrawl 9 years ago
parent e13eb625d3
commit 700a0099c3

@ -324,9 +324,9 @@ public:
virtual void drawImplementation(osgUtil::RenderBin* bin, osg::RenderInfo& renderInfo, osgUtil::RenderLeaf*& previous)
{
//renderInfo.getState()->applyAttribute(mDepth);
renderInfo.getState()->applyAttribute(mDepth);
//glClear(GL_DEPTH_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
bin->drawImplementation(renderInfo, previous);
}

@ -198,39 +198,6 @@ namespace MWRender
mFieldOfView = Settings::Manager::getFloat("field of view", "General");
updateProjectionMatrix();
mStateUpdater->setFogEnd(mViewDistance);
/*
osg::Texture2D* texture = new osg::Texture2D;
texture->setSourceFormat(GL_DEPTH_COMPONENT);
texture->setInternalFormat(GL_DEPTH_COMPONENT24_ARB);
texture->setSourceType(GL_UNSIGNED_INT);
mViewer->getCamera()->attach(osg::Camera::DEPTH_BUFFER, texture);
osg::ref_ptr<osg::Camera> camera (new osg::Camera);
camera->setProjectionMatrix(osg::Matrix::identity());
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
camera->setClearMask(0);
camera->setRenderOrder(osg::Camera::NESTED_RENDER);
camera->setAllowEventFocus(false);
osg::ref_ptr<osg::Geode> geode (new osg::Geode);
osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3f(-1,-1,0), osg::Vec3f(0.5,0,0), osg::Vec3f(0,0.5,0));
geode->addDrawable(geom);
camera->addChild(geode);
osg::StateSet* stateset = geom->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateset->setRenderBinDetails(20, "RenderBin");
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
mLightRoot->addChild(camera);
*/
}
RenderingManager::~RenderingManager()

@ -1,9 +1,6 @@
#include "sky.hpp"
#include <cmath>
#include <iostream>
#include <osg/io_utils>
#include <osg/Transform>
#include <osg/Geode>
@ -264,7 +261,7 @@ public:
META_Node(MWRender, CameraRelativeTransform)
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor* nv) const
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix, osg::NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_RF)
{

@ -2,8 +2,6 @@
#include <iomanip>
#include <osg/io_utils>
#include <osg/Depth>
#include <osg/Group>
#include <osg/Geode>

@ -9,9 +9,6 @@ namespace osg
{
class Group;
class PositionAttitudeTransform;
class Texture2D;
class Image;
class Camera;
}
namespace osgUtil

Loading…
Cancel
Save