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@ -34,6 +34,7 @@
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#include "GUIController.hpp"
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#include "CellController.hpp"
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#include "MechanicsHelper.hpp"
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#include "RecordHelper.hpp"
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using namespace mwmp;
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@ -55,6 +56,10 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
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cell.blank();
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position.pos[0] = position.pos[1] = Main::get().getCellController()->getCellSize() / 2;
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position.pos[2] = 0;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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npc = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
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npc.mId = "Dedicated Player";
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}
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DedicatedPlayer::~DedicatedPlayer()
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{
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@ -137,45 +142,85 @@ void DedicatedPlayer::move(float dt)
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void DedicatedPlayer::setBaseInfo()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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static std::string previousRace;
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if (reference)
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// Use the previous race if the new one doesn't exist
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if (!RecordHelper::doesRaceExist(npc.mRace))
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npc.mRace = previousRace;
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if (!reference)
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{
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deleteReference();
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npc.mId = RecordHelper::createNpcRecord(npc);
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createReference(npc.mId);
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}
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else
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{
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RecordHelper::updateNpcRecord(npc);
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reloadPtr();
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}
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std::string recId = getNpcRecordId();
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createReference(recId);
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setEquipment();
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previousRace = npc.mRace;
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}
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void DedicatedPlayer::setShapeshift()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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if (reference)
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{
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deleteReference();
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}
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bool isNpc = false;
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std::string recId;
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if (reference)
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isNpc = ptr.getTypeName() == typeid(ESM::NPC).name();
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if (!creatureRefId.empty())
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if (!creatureRefId.empty() && RecordHelper::doesCreatureExist(creatureRefId))
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{
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if (isNpc)
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{
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deleteReference();
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}
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const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
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if (tmpCreature != 0)
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creature = *tmpCreature;
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creature.mScript = "";
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if (!displayCreatureName)
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creature.mName = npc.mName;
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LOG_APPEND(Log::LOG_INFO, "- %s is disguised as %s", npc.mName.c_str(), creatureRefId.c_str());
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// Is this our first time creating a creature record id for this player? If so, keep it around
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// and reuse it
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if (creatureRecordId.empty())
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{
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recId = getCreatureRecordId();
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creature.mId = "Dedicated Player";
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creatureRecordId = RecordHelper::createCreatureRecord(creature);
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LOG_APPEND(Log::LOG_INFO, "- Creating new creature record %s", creatureRecordId.c_str());
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}
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}
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if (recId.empty())
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{
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recId = getNpcRecordId();
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creature.mId = creatureRecordId;
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if (!reference)
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{
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createReference(creature.mId);
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}
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else
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{
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RecordHelper::updateCreatureRecord(creature);
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reloadPtr();
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}
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}
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// This player was already a creature, but the new creature refId was empty or
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// invalid, so we'll turn this player into their NPC self again as a result
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else if (!isNpc)
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{
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if (reference)
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{
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deleteReference();
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}
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createReference(recId);
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RecordHelper::updateNpcRecord(npc);
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createReference(npc.mId);
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reloadPtr();
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}
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if (ptr.getTypeName() == typeid(ESM::NPC).name())
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{
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@ -353,54 +398,6 @@ void DedicatedPlayer::playSpeech()
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winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never);
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}
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std::string DedicatedPlayer::getNpcRecordId()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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ESM::NPC newNpc = *player.get<ESM::NPC>()->mBase;
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// To avoid freezes caused by invalid races, only set race if we find it
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// on our client
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if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
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newNpc.mRace = npc.mRace;
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newNpc.mHead = npc.mHead;
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newNpc.mHair = npc.mHair;
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newNpc.mClass = npc.mClass;
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newNpc.mName = npc.mName;
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newNpc.mFlags = npc.mFlags;
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LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
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newNpc.mId = "Dedicated Player";
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std::string recId = world->createRecord(newNpc)->mId;
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return recId;
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}
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std::string DedicatedPlayer::getCreatureRecordId()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::Creature creature;
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const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
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creature = *tmpCreature;
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creature.mScript = "";
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if (!displayCreatureName)
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creature.mName = npc.mName;
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LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
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creature.mId = "Dedicated Player";
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std::string recId = world->createRecord(creature)->mId;
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return recId;
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}
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void DedicatedPlayer::createReference(const std::string& recId)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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@ -440,3 +437,10 @@ void DedicatedPlayer::setPtr(const MWWorld::Ptr& newPtr)
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{
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ptr = newPtr;
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}
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void DedicatedPlayer::reloadPtr()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->disable(ptr);
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world->enable(ptr);
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}
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