forked from teamnwah/openmw-tes3coop
Rename mIsScripted variable because its name is ambiguous
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c07cc0dc40
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2 changed files with 6 additions and 6 deletions
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@ -315,14 +315,14 @@ namespace MWMechanics
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return true;
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}
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CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target, const bool fromProjectile, const bool isScripted)
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CastSpell::CastSpell(const MWWorld::Ptr &caster, const MWWorld::Ptr &target, const bool fromProjectile, const bool manualSpell)
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: mCaster(caster)
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, mTarget(target)
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, mStack(false)
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, mHitPosition(0,0,0)
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, mAlwaysSucceed(false)
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, mFromProjectile(fromProjectile)
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, mIsScripted(isScripted)
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, mManualSpell(manualSpell)
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{
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}
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@ -864,7 +864,7 @@ namespace MWMechanics
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bool godmode = mCaster == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
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if (mCaster.getClass().isActor() && !mAlwaysSucceed && !mIsScripted)
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if (mCaster.getClass().isActor() && !mAlwaysSucceed && !mManualSpell)
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{
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school = getSpellSchool(spell, mCaster);
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@ -1037,7 +1037,7 @@ namespace MWMechanics
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bool CastSpell::spellIncreasesSkill()
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{
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if (mIsScripted)
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if (mManualSpell)
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return false;
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return MWMechanics::spellIncreasesSkill(mId);
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@ -88,10 +88,10 @@ namespace MWMechanics
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osg::Vec3f mHitPosition; // Used for spawning area orb
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bool mAlwaysSucceed; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false)
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bool mFromProjectile; // True if spell is cast by enchantment of some projectile (arrow, bolt or thrown weapon)
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bool mIsScripted; // True if spell is casted from script and ignores some checks (mana level, success chance, etc.)
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bool mManualSpell; // True if spell is casted from script and ignores some checks (mana level, success chance, etc.)
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public:
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CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile=false, const bool isScripted=false);
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CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target, const bool fromProjectile=false, const bool manualSpell=false);
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bool cast (const ESM::Spell* spell);
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