forked from teamnwah/openmw-tes3coop
components/esm header refactoring in progress. Refactored:
esm_reader.hpp loadacti.hpp loadalch.hpp loadappa.hpp loadarmo.hpp loadbody.hpp loadbook.hpp loadbsgn.hpp loadcell.hpp loadclas.hpp loadclot.hpp loadland.hpp Updated code style in defs.hpp
This commit is contained in:
parent
eaea48011d
commit
7168795ae6
26 changed files with 942 additions and 762 deletions
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@ -131,6 +131,19 @@ set(ESM
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${COMP_DIR}/esm/skill.cpp
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${COMP_DIR}/esm/attr.cpp
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${COMP_DIR}/esm/class.cpp
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${COMP_DIR}/esm/esm_reader.cpp
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${COMP_DIR}/esm/loadland.cpp
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${COMP_DIR}/esm/loadacti.cpp
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${COMP_DIR}/esm/loadalch.cpp
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${COMP_DIR}/esm/loadappa.cpp
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${COMP_DIR}/esm/loadarmo.cpp
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${COMP_DIR}/esm/loadbody.cpp
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${COMP_DIR}/esm/loadbook.cpp
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${COMP_DIR}/esm/loadbsgn.cpp
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${COMP_DIR}/esm/loadcell.cpp
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${COMP_DIR}/esm/loadclas.cpp
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${COMP_DIR}/esm/loadclot.cpp
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)
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source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
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@ -3,13 +3,14 @@
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#include "esm_reader.hpp"
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namespace ESM {
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namespace ESM
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{
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// Pixel color value. Standard four-byte rr,gg,bb,aa format.
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typedef int32_t Color;
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enum VarType
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{
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{
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VT_Unknown,
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VT_None,
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VT_Short,
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@ -18,79 +19,75 @@ enum VarType
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VT_Float,
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VT_String,
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VT_Ignored
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};
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};
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enum Specialization
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{
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SPC_Combat = 0,
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SPC_Magic = 1,
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SPC_Stealth = 2
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};
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{
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SPC_Combat = 0, SPC_Magic = 1, SPC_Stealth = 2
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};
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enum RangeType
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{
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RT_Self = 0,
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RT_Touch = 1,
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RT_Target = 2
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};
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{
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RT_Self = 0, RT_Touch = 1, RT_Target = 2
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};
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/** A list of references to spells and spell effects. This is shared
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between the records BSGN, NPC and RACE.
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*/
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between the records BSGN, NPC and RACE.
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*/
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struct SpellList
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{
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std::vector<std::string> list;
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std::vector<std::string> list;
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void load(ESMReader &esm)
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{
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while(esm.isNextSub("NPCS"))
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list.push_back(esm.getHString());
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}
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void load(ESMReader &esm)
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{
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while (esm.isNextSub("NPCS"))
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list.push_back(esm.getHString());
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}
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};
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/** Defines a spell effect. Shared between SPEL (Spells), ALCH
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(Potions) and ENCH (Item enchantments) records
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*/
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(Potions) and ENCH (Item enchantments) records
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*/
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#pragma pack(push)
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#pragma pack(1)
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// Position and rotation
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struct Position
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{
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float pos[3];
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float rot[3];
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float pos[3];
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float rot[3];
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};
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struct ENAMstruct
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{
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// Magical effect, hard-coded ID
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short effectID;
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// Magical effect, hard-coded ID
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short effectID;
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// Which skills/attributes are affected (for restore/drain spells
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// etc.)
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signed char skill, attribute; // -1 if N/A
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// Which skills/attributes are affected (for restore/drain spells
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// etc.)
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signed char skill, attribute; // -1 if N/A
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// Other spell parameters
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int range; // 0 - self, 1 - touch, 2 - target (RangeType enum)
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int area, duration, magnMin, magnMax;
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// Other spell parameters
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int range; // 0 - self, 1 - touch, 2 - target (RangeType enum)
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int area, duration, magnMin, magnMax;
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// Struct size should be 24 bytes
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// Struct size should be 24 bytes
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};
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#pragma pack(pop)
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struct EffectList
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{
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std::vector<ENAMstruct> list;
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std::vector<ENAMstruct> list;
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void load(ESMReader &esm)
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{
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ENAMstruct s;
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while(esm.isNextSub("ENAM"))
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{
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esm.getHT(s, 24);
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list.push_back(s);
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}
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}
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void load(ESMReader &esm)
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{
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ENAMstruct s;
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while (esm.isNextSub("ENAM"))
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{
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esm.getHT(s, 24);
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list.push_back(s);
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}
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}
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};
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}
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345
components/esm/esm_reader.cpp
Normal file
345
components/esm/esm_reader.cpp
Normal file
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@ -0,0 +1,345 @@
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#include "esm_reader.hpp"
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namespace ESM
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{
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ESM_Context ESMReader::getContext()
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{
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// Update the file position before returning
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mCtx.filePos = mEsm->tell();
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return mCtx;
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}
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void ESMReader::restoreContext(const ESM_Context &rc)
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{
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// Reopen the file if necessary
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if (mCtx.filename != rc.filename)
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openRaw(rc.filename);
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// Copy the data
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mCtx = rc;
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// Make sure we seek to the right place
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mEsm->seek(mCtx.filePos);
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}
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void ESMReader::close()
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{
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mEsm.reset();
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mCtx.filename.clear();
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mCtx.leftFile = 0;
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mCtx.leftRec = 0;
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mCtx.leftSub = 0;
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mCtx.subCached = false;
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mCtx.recName.val = 0;
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mCtx.subName.val = 0;
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}
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void ESMReader::openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name)
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{
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close();
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mEsm = _esm;
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mCtx.filename = name;
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mCtx.leftFile = mEsm->size();
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// Flag certain files for special treatment, based on the file
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// name.
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const char *cstr = mCtx.filename.c_str();
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if (iends(cstr, "Morrowind.esm"))
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mSpf = SF_Morrowind;
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else if (iends(cstr, "Tribunal.esm"))
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mSpf = SF_Tribunal;
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else if (iends(cstr, "Bloodmoon.esm"))
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mSpf = SF_Bloodmoon;
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else
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mSpf = SF_Other;
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}
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void ESMReader::open(Mangle::Stream::StreamPtr _esm, const std::string &name)
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{
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openRaw(_esm, name);
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if (getRecName() != "TES3")
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fail("Not a valid Morrowind file");
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getRecHeader();
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// Get the header
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getHNT(mCtx.header, "HEDR", 300);
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if (mCtx.header.version != VER_12 && mCtx.header.version != VER_13)
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fail("Unsupported file format version");
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while (isNextSub("MAST"))
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{
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MasterData m;
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m.name = getHString();
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m.size = getHNLong("DATA");
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mMasters.push_back(m);
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}
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if (mCtx.header.type == FT_ESS)
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{
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// Savegame-related data
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// Player position etc
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getHNT(mSaveData, "GMDT", 124);
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/* Image properties, five ints. Is always:
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Red-mask: 0xff0000
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Blue-mask: 0x00ff00
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Green-mask: 0x0000ff
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Alpha-mask: 0x000000
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Bpp: 32
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*/
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getSubNameIs("SCRD");
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skipHSubSize(20);
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/* Savegame screenshot:
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128x128 pixels * 4 bytes per pixel
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*/
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getSubNameIs("SCRS");
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skipHSubSize(65536);
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}
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}
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void ESMReader::open(const std::string &file)
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{
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using namespace Mangle::Stream;
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open(StreamPtr(new FileStream(file)), file);
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}
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void ESMReader::openRaw(const std::string &file)
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{
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using namespace Mangle::Stream;
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openRaw(StreamPtr(new FileStream(file)), file);
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}
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int64_t ESMReader::getHNLong(const char *name)
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{
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int64_t val;
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getHNT(val, name);
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return val;
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}
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std::string ESMReader::getHNOString(const char* name)
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{
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if (isNextSub(name))
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return getHString();
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return "";
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}
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std::string ESMReader::getHNString(const char* name)
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{
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getSubNameIs(name);
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return getHString();
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}
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std::string ESMReader::getHString()
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{
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getSubHeader();
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// Hack to make MultiMark.esp load. Zero-length strings do not
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// occur in any of the official mods, but MultiMark makes use of
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// them. For some reason, they break the rules, and contain a byte
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// (value 0) even if the header says there is no data. If
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// Morrowind accepts it, so should we.
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if (mCtx.leftSub == 0)
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{
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// Skip the following zero byte
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mCtx.leftRec--;
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char c;
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mEsm->read(&c, 1);
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return "";
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}
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return getString(mCtx.leftSub);
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}
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void ESMReader::getHExact(void*p, int size)
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{
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getSubHeader();
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if (size != static_cast<int> (mCtx.leftSub))
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fail("getHExact() size mismatch");
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getExact(p, size);
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}
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// Read the given number of bytes from a named subrecord
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void ESMReader::getHNExact(void*p, int size, const char* name)
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{
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getSubNameIs(name);
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getHExact(p, size);
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}
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// Get the next subrecord name and check if it matches the parameter
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void ESMReader::getSubNameIs(const char* name)
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{
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getSubName();
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if (mCtx.subName != name)
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fail(
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"Expected subrecord " + std::string(name) + " but got "
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+ mCtx.subName.toString());
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}
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bool ESMReader::isNextSub(const char* name)
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{
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if (!mCtx.leftRec)
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return false;
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getSubName();
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// If the name didn't match, then mark the it as 'cached' so it's
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// available for the next call to getSubName.
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mCtx.subCached = (mCtx.subName != name);
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// If subCached is false, then subName == name.
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return !mCtx.subCached;
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}
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// Read subrecord name. This gets called a LOT, so I've optimized it
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// slightly.
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void ESMReader::getSubName()
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{
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// If the name has already been read, do nothing
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if (mCtx.subCached)
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{
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mCtx.subCached = false;
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return;
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}
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// reading the subrecord data anyway.
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mEsm->read(mCtx.subName.name, 4);
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mCtx.leftRec -= 4;
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}
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bool ESMReader::isEmptyOrGetName()
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{
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if (mCtx.leftRec)
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{
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mEsm->read(mCtx.subName.name, 4);
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mCtx.leftRec -= 4;
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return false;
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}
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return true;
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}
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void ESMReader::skipHSub()
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{
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getSubHeader();
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skip(mCtx.leftSub);
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}
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void ESMReader::skipHSubSize(int size)
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{
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skipHSub();
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if (static_cast<int> (mCtx.leftSub) != size)
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fail("skipHSubSize() mismatch");
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}
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void ESMReader::getSubHeader()
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{
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if (mCtx.leftRec < 4)
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fail("End of record while reading sub-record header");
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// Get subrecord size
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getT(mCtx.leftSub);
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// Adjust number of record bytes left
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mCtx.leftRec -= mCtx.leftSub + 4;
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}
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void ESMReader::getSubHeaderIs(int size)
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{
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getSubHeader();
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if (size != static_cast<int> (mCtx.leftSub))
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fail("getSubHeaderIs(): Sub header mismatch");
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}
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NAME ESMReader::getRecName()
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{
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if (!hasMoreRecs())
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fail("No more records, getRecName() failed");
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getName(mCtx.recName);
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mCtx.leftFile -= 4;
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// Make sure we don't carry over any old cached subrecord
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// names. This can happen in some cases when we skip parts of a
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// record.
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mCtx.subCached = false;
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return mCtx.recName;
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}
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void ESMReader::skipRecord()
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{
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skip(mCtx.leftRec);
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mCtx.leftRec = 0;
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}
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void ESMReader::skipHRecord()
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{
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if (!mCtx.leftFile)
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return;
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getRecHeader();
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skipRecord();
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}
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void ESMReader::getRecHeader(uint32_t &flags)
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{
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// General error checking
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if (mCtx.leftFile < 12)
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fail("End of file while reading record header");
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if (mCtx.leftRec)
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fail("Previous record contains unread bytes");
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getUint(mCtx.leftRec);
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getUint(flags);// This header entry is always zero
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getUint(flags);
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mCtx.leftFile -= 12;
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// Check that sizes add up
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if (mCtx.leftFile < mCtx.leftRec)
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fail("Record size is larger than rest of file");
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// Adjust number of bytes mCtx.left in file
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mCtx.leftFile -= mCtx.leftRec;
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}
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/*************************************************************************
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*
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* Lowest level data reading and misc methods
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*
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*************************************************************************/
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void ESMReader::getExact(void*x, int size)
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{
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int t = mEsm->read(x, size);
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if (t != size)
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fail("Read error");
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}
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std::string ESMReader::getString(int size)
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{
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char *ptr = ToUTF8::getBuffer(size);
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mEsm->read(ptr, size);
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// Convert to UTF8 and return
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return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252);
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}
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void ESMReader::fail(const std::string &msg)
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{
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using namespace std;
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stringstream ss;
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ss << "ESM Error: " << msg;
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ss << "\n File: " << mCtx.filename;
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ss << "\n Record: " << mCtx.recName.toString();
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ss << "\n Subrecord: " << mCtx.subName.toString();
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if (mEsm != NULL)
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ss << "\n Offset: 0x" << hex << mEsm->tell();
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throw std::runtime_error(ss.str());
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}
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}
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@ -171,122 +171,27 @@ public:
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/** Save the current file position and information in a ESM_Context
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struct
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*/
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ESM_Context getContext()
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{
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// Update the file position before returning
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mCtx.filePos = mEsm->tell();
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return mCtx;
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}
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ESM_Context getContext();
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/** Restore a previously saved context */
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void restoreContext(const ESM_Context &rc)
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{
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// Reopen the file if necessary
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if(mCtx.filename != rc.filename)
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openRaw(rc.filename);
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// Copy the data
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mCtx = rc;
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// Make sure we seek to the right place
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mEsm->seek(mCtx.filePos);
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}
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void restoreContext(const ESM_Context &rc);
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/** Close the file, resets all information. After calling close()
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the structure may be reused to load a new file.
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*/
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void close()
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{
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mEsm.reset();
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mCtx.filename.clear();
|
||||
mCtx.leftFile = 0;
|
||||
mCtx.leftRec = 0;
|
||||
mCtx.leftSub = 0;
|
||||
mCtx.subCached = false;
|
||||
mCtx.recName.val = 0;
|
||||
mCtx.subName.val = 0;
|
||||
}
|
||||
void close();
|
||||
|
||||
/// Raw opening. Opens the file and sets everything up but doesn't
|
||||
/// parse the header.
|
||||
void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name)
|
||||
{
|
||||
close();
|
||||
mEsm = _esm;
|
||||
mCtx.filename = name;
|
||||
mCtx.leftFile = mEsm->size();
|
||||
|
||||
// Flag certain files for special treatment, based on the file
|
||||
// name.
|
||||
const char *cstr = mCtx.filename.c_str();
|
||||
if(iends(cstr, "Morrowind.esm")) mSpf = SF_Morrowind;
|
||||
else if(iends(cstr, "Tribunal.esm")) mSpf = SF_Tribunal;
|
||||
else if(iends(cstr, "Bloodmoon.esm")) mSpf = SF_Bloodmoon;
|
||||
else mSpf = SF_Other;
|
||||
}
|
||||
void openRaw(Mangle::Stream::StreamPtr _esm, const std::string &name);
|
||||
|
||||
/// Load ES file from a new stream, parses the header. Closes the
|
||||
/// currently open file first, if any.
|
||||
void open(Mangle::Stream::StreamPtr _esm, const std::string &name)
|
||||
{
|
||||
openRaw(_esm, name);
|
||||
void open(Mangle::Stream::StreamPtr _esm, const std::string &name);
|
||||
|
||||
if(getRecName() != "TES3")
|
||||
fail("Not a valid Morrowind file");
|
||||
void open(const std::string &file);
|
||||
|
||||
getRecHeader();
|
||||
|
||||
// Get the header
|
||||
getHNT(mCtx.header, "HEDR", 300);
|
||||
|
||||
if(mCtx.header.version != VER_12 &&
|
||||
mCtx.header.version != VER_13)
|
||||
fail("Unsupported file format version");
|
||||
|
||||
while(isNextSub("MAST"))
|
||||
{
|
||||
MasterData m;
|
||||
m.name = getHString();
|
||||
m.size = getHNLong("DATA");
|
||||
mMasters.push_back(m);
|
||||
}
|
||||
|
||||
if(mCtx.header.type == FT_ESS)
|
||||
{
|
||||
// Savegame-related data
|
||||
|
||||
// Player position etc
|
||||
getHNT(mSaveData, "GMDT", 124);
|
||||
|
||||
/* Image properties, five ints. Is always:
|
||||
Red-mask: 0xff0000
|
||||
Blue-mask: 0x00ff00
|
||||
Green-mask: 0x0000ff
|
||||
Alpha-mask: 0x000000
|
||||
Bpp: 32
|
||||
*/
|
||||
getSubNameIs("SCRD");
|
||||
skipHSubSize(20);
|
||||
|
||||
/* Savegame screenshot:
|
||||
128x128 pixels * 4 bytes per pixel
|
||||
*/
|
||||
getSubNameIs("SCRS");
|
||||
skipHSubSize(65536);
|
||||
}
|
||||
}
|
||||
|
||||
void open(const std::string &file)
|
||||
{
|
||||
using namespace Mangle::Stream;
|
||||
open(StreamPtr(new FileStream(file)), file);
|
||||
}
|
||||
|
||||
void openRaw(const std::string &file)
|
||||
{
|
||||
using namespace Mangle::Stream;
|
||||
openRaw(StreamPtr(new FileStream(file)), file);
|
||||
}
|
||||
void openRaw(const std::string &file);
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
|
@ -306,8 +211,8 @@ public:
|
|||
template <typename X>
|
||||
void getHNOT(X &x, const char* name)
|
||||
{
|
||||
if(isNextSub(name))
|
||||
getHT(x);
|
||||
if(isNextSub(name))
|
||||
getHT(x);
|
||||
}
|
||||
|
||||
// Version with extra size checking, to make sure the compiler
|
||||
|
@ -315,26 +220,21 @@ public:
|
|||
template <typename X>
|
||||
void getHNT(X &x, const char* name, int size)
|
||||
{
|
||||
assert(sizeof(X) == size);
|
||||
getSubNameIs(name);
|
||||
getHT(x);
|
||||
assert(sizeof(X) == size);
|
||||
getSubNameIs(name);
|
||||
getHT(x);
|
||||
}
|
||||
|
||||
int64_t getHNLong(const char *name)
|
||||
{
|
||||
int64_t val;
|
||||
getHNT(val, name);
|
||||
return val;
|
||||
}
|
||||
int64_t getHNLong(const char *name);
|
||||
|
||||
// Get data of a given type/size, including subrecord header
|
||||
template <typename X>
|
||||
void getHT(X &x)
|
||||
{
|
||||
getSubHeader();
|
||||
if(mCtx.leftSub != sizeof(X))
|
||||
fail("getHT(): subrecord size mismatch");
|
||||
getT(x);
|
||||
getSubHeader();
|
||||
if (mCtx.leftSub != sizeof(X))
|
||||
fail("getHT(): subrecord size mismatch");
|
||||
getT(x);
|
||||
}
|
||||
|
||||
// Version with extra size checking, to make sure the compiler
|
||||
|
@ -342,62 +242,24 @@ public:
|
|||
template <typename X>
|
||||
void getHT(X &x, int size)
|
||||
{
|
||||
assert(sizeof(X) == size);
|
||||
getHT(x);
|
||||
assert(sizeof(X) == size);
|
||||
getHT(x);
|
||||
}
|
||||
|
||||
// Read a string by the given name if it is the next record.
|
||||
std::string getHNOString(const char* name)
|
||||
{
|
||||
if(isNextSub(name))
|
||||
return getHString();
|
||||
return "";
|
||||
}
|
||||
std::string getHNOString(const char* name);
|
||||
|
||||
// Read a string with the given sub-record name
|
||||
std::string getHNString(const char* name)
|
||||
{
|
||||
getSubNameIs(name);
|
||||
return getHString();
|
||||
}
|
||||
std::string getHNString(const char* name);
|
||||
|
||||
// Read a string, including the sub-record header (but not the name)
|
||||
std::string getHString()
|
||||
{
|
||||
getSubHeader();
|
||||
|
||||
// Hack to make MultiMark.esp load. Zero-length strings do not
|
||||
// occur in any of the official mods, but MultiMark makes use of
|
||||
// them. For some reason, they break the rules, and contain a byte
|
||||
// (value 0) even if the header says there is no data. If
|
||||
// Morrowind accepts it, so should we.
|
||||
if(mCtx.leftSub == 0)
|
||||
{
|
||||
// Skip the following zero byte
|
||||
mCtx.leftRec--;
|
||||
char c;
|
||||
mEsm->read(&c,1);
|
||||
return "";
|
||||
}
|
||||
|
||||
return getString(mCtx.leftSub);
|
||||
}
|
||||
std::string getHString();
|
||||
|
||||
// Read the given number of bytes from a subrecord
|
||||
void getHExact(void*p, int size)
|
||||
{
|
||||
getSubHeader();
|
||||
if(size !=static_cast<int> (mCtx.leftSub))
|
||||
fail("getHExact() size mismatch");
|
||||
getExact(p,size);
|
||||
}
|
||||
void getHExact(void*p, int size);
|
||||
|
||||
// Read the given number of bytes from a named subrecord
|
||||
void getHNExact(void*p, int size, const char* name)
|
||||
{
|
||||
getSubNameIs(name);
|
||||
getHExact(p,size);
|
||||
}
|
||||
void getHNExact(void*p, int size, const char* name);
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
|
@ -406,100 +268,37 @@ public:
|
|||
*************************************************************************/
|
||||
|
||||
// Get the next subrecord name and check if it matches the parameter
|
||||
void getSubNameIs(const char* name)
|
||||
{
|
||||
getSubName();
|
||||
if(mCtx.subName != name)
|
||||
fail("Expected subrecord " + std::string(name) + " but got " + mCtx.subName.toString());
|
||||
}
|
||||
void getSubNameIs(const char* name);
|
||||
|
||||
/** Checks if the next sub record name matches the parameter. If it
|
||||
does, it is read into 'subName' just as if getSubName() was
|
||||
called. If not, the read name will still be available for future
|
||||
calls to getSubName(), isNextSub() and getSubNameIs().
|
||||
*/
|
||||
bool isNextSub(const char* name)
|
||||
{
|
||||
if(!mCtx.leftRec) return false;
|
||||
|
||||
getSubName();
|
||||
|
||||
// If the name didn't match, then mark the it as 'cached' so it's
|
||||
// available for the next call to getSubName.
|
||||
mCtx.subCached = (mCtx.subName != name);
|
||||
|
||||
// If subCached is false, then subName == name.
|
||||
return !mCtx.subCached;
|
||||
}
|
||||
bool isNextSub(const char* name);
|
||||
|
||||
// Read subrecord name. This gets called a LOT, so I've optimized it
|
||||
// slightly.
|
||||
void getSubName()
|
||||
{
|
||||
// If the name has already been read, do nothing
|
||||
if(mCtx.subCached)
|
||||
{
|
||||
mCtx.subCached = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't bother with error checking, we will catch an EOF upon
|
||||
// reading the subrecord data anyway.
|
||||
mEsm->read(mCtx.subName.name, 4);
|
||||
mCtx.leftRec -= 4;
|
||||
}
|
||||
void getSubName();
|
||||
|
||||
// This is specially optimized for LoadINFO.
|
||||
bool isEmptyOrGetName()
|
||||
{
|
||||
if(mCtx.leftRec)
|
||||
{
|
||||
mEsm->read(mCtx.subName.name, 4);
|
||||
mCtx.leftRec -= 4;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool isEmptyOrGetName();
|
||||
|
||||
// Skip current sub record, including header (but not including
|
||||
// name.)
|
||||
void skipHSub()
|
||||
{
|
||||
getSubHeader();
|
||||
skip(mCtx.leftSub);
|
||||
}
|
||||
void skipHSub();
|
||||
|
||||
// Skip sub record and check its size
|
||||
void skipHSubSize(int size)
|
||||
{
|
||||
skipHSub();
|
||||
if(static_cast<int> (mCtx.leftSub) != size)
|
||||
fail("skipHSubSize() mismatch");
|
||||
}
|
||||
void skipHSubSize(int size);
|
||||
|
||||
/* Sub-record header. This updates leftRec beyond the current
|
||||
sub-record as well. leftSub contains size of current sub-record.
|
||||
*/
|
||||
void getSubHeader()
|
||||
{
|
||||
if(mCtx.leftRec < 4)
|
||||
fail("End of record while reading sub-record header");
|
||||
|
||||
// Get subrecord size
|
||||
getT(mCtx.leftSub);
|
||||
|
||||
// Adjust number of record bytes left
|
||||
mCtx.leftRec -= mCtx.leftSub + 4;
|
||||
}
|
||||
void getSubHeader();
|
||||
|
||||
/** Get sub header and check the size
|
||||
*/
|
||||
void getSubHeaderIs(int size)
|
||||
{
|
||||
getSubHeader();
|
||||
if(size != static_cast<int> (mCtx.leftSub))
|
||||
fail("getSubHeaderIs(): Sub header mismatch");
|
||||
}
|
||||
void getSubHeaderIs(int size);
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
|
@ -508,62 +307,21 @@ public:
|
|||
*************************************************************************/
|
||||
|
||||
// Get the next record name
|
||||
NAME getRecName()
|
||||
{
|
||||
if(!hasMoreRecs())
|
||||
fail("No more records, getRecName() failed");
|
||||
getName(mCtx.recName);
|
||||
mCtx.leftFile -= 4;
|
||||
|
||||
// Make sure we don't carry over any old cached subrecord
|
||||
// names. This can happen in some cases when we skip parts of a
|
||||
// record.
|
||||
mCtx.subCached = false;
|
||||
|
||||
return mCtx.recName;
|
||||
}
|
||||
NAME getRecName();
|
||||
|
||||
// Skip the rest of this record. Assumes the name and header have
|
||||
// already been read
|
||||
void skipRecord()
|
||||
{
|
||||
skip(mCtx.leftRec);
|
||||
mCtx.leftRec = 0;
|
||||
}
|
||||
void skipRecord();
|
||||
|
||||
// Skip an entire record, including the header (but not the name)
|
||||
void skipHRecord()
|
||||
{
|
||||
if(!mCtx.leftFile) return;
|
||||
getRecHeader();
|
||||
skipRecord();
|
||||
}
|
||||
void skipHRecord();
|
||||
|
||||
/* Read record header. This updatesleftFile BEYOND the data that
|
||||
follows the header, ie beyond the entire record. You should use
|
||||
leftRec to orient yourself inside the record itself.
|
||||
*/
|
||||
void getRecHeader() { uint32_t u; getRecHeader(u); }
|
||||
void getRecHeader(uint32_t &flags)
|
||||
{
|
||||
// General error checking
|
||||
if(mCtx.leftFile < 12)
|
||||
fail("End of file while reading record header");
|
||||
if(mCtx.leftRec)
|
||||
fail("Previous record contains unread bytes");
|
||||
|
||||
getUint(mCtx.leftRec);
|
||||
getUint(flags);// This header entry is always zero
|
||||
getUint(flags);
|
||||
mCtx.leftFile -= 12;
|
||||
|
||||
// Check that sizes add up
|
||||
if(mCtx.leftFile < mCtx.leftRec)
|
||||
fail("Record size is larger than rest of file");
|
||||
|
||||
// Adjust number of bytes mCtx.left in file
|
||||
mCtx.leftFile -= mCtx.leftRec;
|
||||
}
|
||||
void getRecHeader(uint32_t &flags);
|
||||
|
||||
bool hasMoreRecs() { return mCtx.leftFile > 0; }
|
||||
bool hasMoreSubs() { return mCtx.leftRec > 0; }
|
||||
|
@ -578,44 +336,19 @@ public:
|
|||
template <typename X>
|
||||
void getT(X &x) { getExact(&x, sizeof(X)); }
|
||||
|
||||
void getExact(void*x, int size)
|
||||
{
|
||||
int t = mEsm->read(x, size);
|
||||
if(t != size)
|
||||
fail("Read error");
|
||||
}
|
||||
void getExact(void*x, int size);
|
||||
void getName(NAME &name) { getT(name); }
|
||||
void getUint(uint32_t &u) { getT(u); }
|
||||
|
||||
// Read the next 'size' bytes and return them as a string. Converts
|
||||
// them from native encoding to UTF8 in the process.
|
||||
std::string getString(int size)
|
||||
{
|
||||
char *ptr = ToUTF8::getBuffer(size);
|
||||
mEsm->read(ptr,size);
|
||||
|
||||
// Convert to UTF8 and return
|
||||
return ToUTF8::getUtf8(ToUTF8::WINDOWS_1252);
|
||||
}
|
||||
std::string getString(int size);
|
||||
|
||||
void skip(int bytes) { mEsm->seek(mEsm->tell()+bytes); }
|
||||
uint64_t getOffset() { return mEsm->tell(); }
|
||||
|
||||
/// Used for error handling
|
||||
void fail(const std::string &msg)
|
||||
{
|
||||
using namespace std;
|
||||
|
||||
stringstream ss;
|
||||
|
||||
ss << "ESM Error: " << msg;
|
||||
ss << "\n File: " << mCtx.filename;
|
||||
ss << "\n Record: " << mCtx.recName.toString();
|
||||
ss << "\n Subrecord: " << mCtx.subName.toString();
|
||||
if(mEsm != NULL)
|
||||
ss << "\n Offset: 0x" << hex << mEsm->tell();
|
||||
throw std::runtime_error(ss.str());
|
||||
}
|
||||
void fail(const std::string &msg);
|
||||
|
||||
private:
|
||||
Mangle::Stream::StreamPtr mEsm;
|
||||
|
|
11
components/esm/loadacti.cpp
Normal file
11
components/esm/loadacti.cpp
Normal file
|
@ -0,0 +1,11 @@
|
|||
#include "loadacti.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
void Activator::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
script = esm.getHNOString("SCRI");
|
||||
}
|
||||
}
|
|
@ -3,18 +3,14 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
struct Activator
|
||||
{
|
||||
std::string name, script, model;
|
||||
std::string name, script, model;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
script = esm.getHNOString("SCRI");
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
14
components/esm/loadalch.cpp
Normal file
14
components/esm/loadalch.cpp
Normal file
|
@ -0,0 +1,14 @@
|
|||
#include "loadalch.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
void Potion::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
icon = esm.getHNOString("TEXT"); // not ITEX here for some reason
|
||||
script = esm.getHNOString("SCRI");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "ALDT", 12);
|
||||
effects.load(esm);
|
||||
}
|
||||
}
|
|
@ -4,7 +4,8 @@
|
|||
#include "esm_reader.hpp"
|
||||
#include "defs.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
/*
|
||||
* Alchemy item (potions)
|
||||
|
@ -12,26 +13,18 @@ namespace ESM {
|
|||
|
||||
struct Potion
|
||||
{
|
||||
struct ALDTstruct
|
||||
{
|
||||
float weight;
|
||||
int value;
|
||||
int autoCalc;
|
||||
};
|
||||
ALDTstruct data;
|
||||
struct ALDTstruct
|
||||
{
|
||||
float weight;
|
||||
int value;
|
||||
int autoCalc;
|
||||
};
|
||||
ALDTstruct data;
|
||||
|
||||
std::string name, model, icon, script;
|
||||
EffectList effects;
|
||||
std::string name, model, icon, script;
|
||||
EffectList effects;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
icon = esm.getHNOString("TEXT"); // not ITEX here for some reason
|
||||
script = esm.getHNOString("SCRI");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "ALDT", 12);
|
||||
effects.load(esm);
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
13
components/esm/loadappa.cpp
Normal file
13
components/esm/loadappa.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
#include "loadappa.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
void Apparatus::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "AADT", 16);
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNString("ITEX");
|
||||
}
|
||||
}
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
/*
|
||||
* Alchemist apparatus
|
||||
|
@ -11,33 +12,23 @@ namespace ESM {
|
|||
|
||||
struct Apparatus
|
||||
{
|
||||
enum AppaType
|
||||
enum AppaType
|
||||
{
|
||||
MortarPestle = 0,
|
||||
Albemic = 1,
|
||||
Calcinator = 2,
|
||||
Retort = 3
|
||||
MortarPestle = 0, Albemic = 1, Calcinator = 2, Retort = 3
|
||||
};
|
||||
|
||||
struct AADTstruct
|
||||
{
|
||||
int type;
|
||||
float quality;
|
||||
float weight;
|
||||
int value;
|
||||
};
|
||||
struct AADTstruct
|
||||
{
|
||||
int type;
|
||||
float quality;
|
||||
float weight;
|
||||
int value;
|
||||
};
|
||||
|
||||
AADTstruct data;
|
||||
std::string model, icon, script, name;
|
||||
AADTstruct data;
|
||||
std::string model, icon, script, name;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "AADT", 16);
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNString("ITEX");
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
28
components/esm/loadarmo.cpp
Normal file
28
components/esm/loadarmo.cpp
Normal file
|
@ -0,0 +1,28 @@
|
|||
#include "loadarmo.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void PartReferenceList::load(ESMReader &esm)
|
||||
{
|
||||
while (esm.isNextSub("INDX"))
|
||||
{
|
||||
PartReference pr;
|
||||
esm.getHT(pr.part); // The INDX byte
|
||||
pr.male = esm.getHNOString("BNAM");
|
||||
pr.female = esm.getHNOString("CNAM");
|
||||
}
|
||||
}
|
||||
|
||||
void Armor::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
script = esm.getHNOString("SCRI");
|
||||
esm.getHNT(data, "AODT", 24);
|
||||
icon = esm.getHNOString("ITEX");
|
||||
parts.load(esm);
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
|
||||
}
|
|
@ -3,102 +3,85 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
enum PartReferenceType
|
||||
{
|
||||
PRT_Head = 0,
|
||||
PRT_Hair = 1,
|
||||
PRT_Neck = 2,
|
||||
PRT_Cuirass = 3,
|
||||
PRT_Groin = 4,
|
||||
PRT_Skirt = 5,
|
||||
PRT_RHand = 6,
|
||||
PRT_LHand = 7,
|
||||
PRT_RWrist = 8,
|
||||
PRT_LWrist = 9,
|
||||
PRT_Shield = 10,
|
||||
PRT_RForearm = 11,
|
||||
PRT_LForearm = 12,
|
||||
PRT_RUpperarm = 13,
|
||||
PRT_LUpperarm = 14,
|
||||
PRT_RFoot = 15,
|
||||
PRT_LFoot = 16,
|
||||
PRT_RAnkle = 17,
|
||||
PRT_LAnkle = 18,
|
||||
PRT_RKnee = 19,
|
||||
PRT_LKnee = 20,
|
||||
PRT_RLeg = 21,
|
||||
PRT_LLeg = 22,
|
||||
PRT_RPauldron = 23,
|
||||
PRT_LPauldron = 24,
|
||||
PRT_Weapon = 25,
|
||||
PRT_Tail = 26
|
||||
};
|
||||
{
|
||||
PRT_Head = 0,
|
||||
PRT_Hair = 1,
|
||||
PRT_Neck = 2,
|
||||
PRT_Cuirass = 3,
|
||||
PRT_Groin = 4,
|
||||
PRT_Skirt = 5,
|
||||
PRT_RHand = 6,
|
||||
PRT_LHand = 7,
|
||||
PRT_RWrist = 8,
|
||||
PRT_LWrist = 9,
|
||||
PRT_Shield = 10,
|
||||
PRT_RForearm = 11,
|
||||
PRT_LForearm = 12,
|
||||
PRT_RUpperarm = 13,
|
||||
PRT_LUpperarm = 14,
|
||||
PRT_RFoot = 15,
|
||||
PRT_LFoot = 16,
|
||||
PRT_RAnkle = 17,
|
||||
PRT_LAnkle = 18,
|
||||
PRT_RKnee = 19,
|
||||
PRT_LKnee = 20,
|
||||
PRT_RLeg = 21,
|
||||
PRT_LLeg = 22,
|
||||
PRT_RPauldron = 23,
|
||||
PRT_LPauldron = 24,
|
||||
PRT_Weapon = 25,
|
||||
PRT_Tail = 26
|
||||
};
|
||||
|
||||
// Reference to body parts
|
||||
struct PartReference
|
||||
{
|
||||
char part;
|
||||
std::string male, female;
|
||||
char part;
|
||||
std::string male, female;
|
||||
};
|
||||
|
||||
// A list of references to body parts
|
||||
struct PartReferenceList
|
||||
{
|
||||
std::vector<PartReference> parts;
|
||||
std::vector<PartReference> parts;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
while(esm.isNextSub("INDX"))
|
||||
{
|
||||
PartReference pr;
|
||||
esm.getHT(pr.part); // The INDX byte
|
||||
pr.male = esm.getHNOString("BNAM");
|
||||
pr.female = esm.getHNOString("CNAM");
|
||||
}
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
|
||||
struct Armor
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
Helmet = 0,
|
||||
Cuirass = 1,
|
||||
LPauldron = 2,
|
||||
RPauldron = 3,
|
||||
Greaves = 4,
|
||||
Boots = 5,
|
||||
LGauntlet = 6,
|
||||
RGauntlet = 7,
|
||||
Shield = 8,
|
||||
LBracer = 9,
|
||||
RBracer = 10
|
||||
};
|
||||
enum Type
|
||||
{
|
||||
Helmet = 0,
|
||||
Cuirass = 1,
|
||||
LPauldron = 2,
|
||||
RPauldron = 3,
|
||||
Greaves = 4,
|
||||
Boots = 5,
|
||||
LGauntlet = 6,
|
||||
RGauntlet = 7,
|
||||
Shield = 8,
|
||||
LBracer = 9,
|
||||
RBracer = 10
|
||||
};
|
||||
|
||||
struct AODTstruct
|
||||
{
|
||||
int type;
|
||||
float weight;
|
||||
int value, health, enchant, armor;
|
||||
};
|
||||
struct AODTstruct
|
||||
{
|
||||
int type;
|
||||
float weight;
|
||||
int value, health, enchant, armor;
|
||||
};
|
||||
|
||||
AODTstruct data;
|
||||
PartReferenceList parts;
|
||||
AODTstruct data;
|
||||
PartReferenceList parts;
|
||||
|
||||
std::string name, model, icon, script, enchant;
|
||||
std::string name, model, icon, script, enchant;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
script = esm.getHNOString("SCRI");
|
||||
esm.getHNT(data, "AODT", 24);
|
||||
icon = esm.getHNOString("ITEX");
|
||||
parts.load(esm);
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
13
components/esm/loadbody.cpp
Normal file
13
components/esm/loadbody.cpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
#include "loadbody.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void BodyPart::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "BYDT", 4);
|
||||
}
|
||||
|
||||
}
|
|
@ -3,59 +3,52 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
struct BodyPart
|
||||
{
|
||||
enum MeshPart
|
||||
enum MeshPart
|
||||
{
|
||||
MP_Head = 0,
|
||||
MP_Hair = 1,
|
||||
MP_Neck = 2,
|
||||
MP_Chest = 3,
|
||||
MP_Groin = 4,
|
||||
MP_Hand = 5,
|
||||
MP_Wrist = 6,
|
||||
MP_Forearm = 7,
|
||||
MP_Upperarm = 8,
|
||||
MP_Foot = 9,
|
||||
MP_Ankle = 10,
|
||||
MP_Knee = 11,
|
||||
MP_Upperleg = 12,
|
||||
MP_Clavicle = 13,
|
||||
MP_Tail = 14
|
||||
MP_Head = 0,
|
||||
MP_Hair = 1,
|
||||
MP_Neck = 2,
|
||||
MP_Chest = 3,
|
||||
MP_Groin = 4,
|
||||
MP_Hand = 5,
|
||||
MP_Wrist = 6,
|
||||
MP_Forearm = 7,
|
||||
MP_Upperarm = 8,
|
||||
MP_Foot = 9,
|
||||
MP_Ankle = 10,
|
||||
MP_Knee = 11,
|
||||
MP_Upperleg = 12,
|
||||
MP_Clavicle = 13,
|
||||
MP_Tail = 14
|
||||
};
|
||||
|
||||
enum Flags
|
||||
enum Flags
|
||||
{
|
||||
BPF_Female = 1,
|
||||
BPF_Playable = 2
|
||||
BPF_Female = 1, BPF_Playable = 2
|
||||
};
|
||||
|
||||
enum MeshType
|
||||
enum MeshType
|
||||
{
|
||||
MT_Skin = 0,
|
||||
MT_Clothing = 1,
|
||||
MT_Armor = 2
|
||||
MT_Skin = 0, MT_Clothing = 1, MT_Armor = 2
|
||||
};
|
||||
|
||||
struct BYDTstruct
|
||||
{
|
||||
char part;
|
||||
char vampire;
|
||||
char flags;
|
||||
char type;
|
||||
};
|
||||
struct BYDTstruct
|
||||
{
|
||||
char part;
|
||||
char vampire;
|
||||
char flags;
|
||||
char type;
|
||||
};
|
||||
|
||||
BYDTstruct data;
|
||||
std::string model, name;
|
||||
BYDTstruct data;
|
||||
std::string model, name;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "BYDT", 4);
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
17
components/esm/loadbook.cpp
Normal file
17
components/esm/loadbook.cpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include "loadbook.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void Book::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "BKDT", 20);
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNOString("ITEX");
|
||||
text = esm.getHNOString("TEXT");
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
|
||||
}
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
/*
|
||||
* Books, magic scrolls, notes and so on
|
||||
|
@ -11,25 +12,16 @@ namespace ESM {
|
|||
|
||||
struct Book
|
||||
{
|
||||
struct BKDTstruct
|
||||
{
|
||||
float weight;
|
||||
int value, isScroll, skillID, enchant;
|
||||
};
|
||||
struct BKDTstruct
|
||||
{
|
||||
float weight;
|
||||
int value, isScroll, skillID, enchant;
|
||||
};
|
||||
|
||||
BKDTstruct data;
|
||||
std::string name, model, icon, script, enchant, text;
|
||||
BKDTstruct data;
|
||||
std::string name, model, icon, script, enchant, text;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "BKDT", 20);
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNOString("ITEX");
|
||||
text = esm.getHNOString("TEXT");
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
15
components/esm/loadbsgn.cpp
Normal file
15
components/esm/loadbsgn.cpp
Normal file
|
@ -0,0 +1,15 @@
|
|||
#include "loadbsgn.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void BirthSign::load(ESMReader &esm)
|
||||
{
|
||||
name = esm.getHNString("FNAM");
|
||||
texture = esm.getHNOString("TNAM");
|
||||
description = esm.getHNOString("DESC");
|
||||
|
||||
powers.load(esm);
|
||||
}
|
||||
|
||||
}
|
|
@ -4,23 +4,17 @@
|
|||
#include "defs.hpp"
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
struct BirthSign
|
||||
{
|
||||
std::string name, description, texture;
|
||||
std::string name, description, texture;
|
||||
|
||||
// List of powers and abilities that come with this birth sign.
|
||||
SpellList powers;
|
||||
// List of powers and abilities that come with this birth sign.
|
||||
SpellList powers;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
name = esm.getHNString("FNAM");
|
||||
texture = esm.getHNOString("TNAM");
|
||||
description = esm.getHNOString("DESC");
|
||||
|
||||
powers.load(esm);
|
||||
};
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
113
components/esm/loadcell.cpp
Normal file
113
components/esm/loadcell.cpp
Normal file
|
@ -0,0 +1,113 @@
|
|||
#include "loadcell.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void Cell::load(ESMReader &esm)
|
||||
{
|
||||
// Ignore this for now, it might mean we should delete the entire
|
||||
// cell?
|
||||
if (esm.isNextSub("DELE"))
|
||||
esm.skipHSub();
|
||||
|
||||
esm.getHNT(data, "DATA", 12);
|
||||
|
||||
// Water level
|
||||
water = 0;
|
||||
|
||||
if (data.flags & Interior)
|
||||
{
|
||||
// Interior cells
|
||||
|
||||
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
|
||||
esm.getHT(water);
|
||||
|
||||
// Quasi-exterior cells have a region (which determines the
|
||||
// weather), pure interior cells have ambient lighting
|
||||
// instead.
|
||||
if (data.flags & QuasiEx)
|
||||
region = esm.getHNOString("RGNN");
|
||||
else
|
||||
esm.getHNT(ambi, "AMBI", 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Exterior cells
|
||||
region = esm.getHNOString("RGNN");
|
||||
esm.getHNOT(mapColor, "NAM5");
|
||||
}
|
||||
|
||||
// Save position of the cell references and move on
|
||||
context = esm.getContext();
|
||||
esm.skipRecord();
|
||||
}
|
||||
|
||||
void Cell::restore(ESMReader &esm) const
|
||||
{
|
||||
esm.restoreContext(context);
|
||||
}
|
||||
|
||||
bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
|
||||
{
|
||||
if (!esm.hasMoreSubs())
|
||||
return false;
|
||||
|
||||
// Number of references in the cell? Maximum once in each cell,
|
||||
// but not always at the beginning, and not always right. In other
|
||||
// words, completely useless.
|
||||
{
|
||||
int i;
|
||||
esm.getHNOT(i, "NAM0");
|
||||
}
|
||||
|
||||
esm.getHNT(ref.refnum, "FRMR");
|
||||
ref.refID = esm.getHNString("NAME");
|
||||
|
||||
// getHNOT will not change the existing value if the subrecord is
|
||||
// missing
|
||||
ref.scale = 1.0;
|
||||
esm.getHNOT(ref.scale, "XSCL");
|
||||
|
||||
ref.owner = esm.getHNOString("ANAM");
|
||||
ref.glob = esm.getHNOString("BNAM");
|
||||
ref.soul = esm.getHNOString("XSOL");
|
||||
|
||||
ref.faction = esm.getHNOString("CNAM");
|
||||
ref.factIndex = -1;
|
||||
esm.getHNOT(ref.factIndex, "INDX");
|
||||
|
||||
ref.charge = -1.0;
|
||||
esm.getHNOT(ref.charge, "XCHG");
|
||||
|
||||
ref.intv = 0;
|
||||
ref.nam9 = 0;
|
||||
esm.getHNOT(ref.intv, "INTV");
|
||||
esm.getHNOT(ref.nam9, "NAM9");
|
||||
|
||||
// Present for doors that teleport you to another cell.
|
||||
if (esm.isNextSub("DODT"))
|
||||
{
|
||||
ref.teleport = true;
|
||||
esm.getHT(ref.doorDest);
|
||||
ref.destCell = esm.getHNOString("DNAM");
|
||||
}
|
||||
else
|
||||
ref.teleport = false;
|
||||
|
||||
// Integer, despite the name suggesting otherwise
|
||||
ref.lockLevel = 0;
|
||||
esm.getHNOT(ref.lockLevel, "FLTV");
|
||||
ref.key = esm.getHNOString("KNAM");
|
||||
ref.trap = esm.getHNOString("TNAM");
|
||||
|
||||
ref.unam = 0;
|
||||
ref.fltv = 0;
|
||||
esm.getHNOT(ref.unam, "UNAM");
|
||||
esm.getHNOT(ref.fltv, "FLTV");
|
||||
|
||||
esm.getHNT(ref.pos, "DATA", 24);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
|
@ -117,51 +117,14 @@ struct Cell
|
|||
int water; // Water level
|
||||
int mapColor;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
// Ignore this for now, it might mean we should delete the entire
|
||||
// cell?
|
||||
if(esm.isNextSub("DELE")) esm.skipHSub();
|
||||
|
||||
esm.getHNT(data, "DATA", 12);
|
||||
|
||||
// Water level
|
||||
water = 0;
|
||||
|
||||
if(data.flags & Interior)
|
||||
{
|
||||
// Interior cells
|
||||
|
||||
if(esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
|
||||
esm.getHT(water);
|
||||
|
||||
// Quasi-exterior cells have a region (which determines the
|
||||
// weather), pure interior cells have ambient lighting
|
||||
// instead.
|
||||
if(data.flags & QuasiEx)
|
||||
region = esm.getHNOString("RGNN");
|
||||
else
|
||||
esm.getHNT(ambi, "AMBI", 16);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Exterior cells
|
||||
region = esm.getHNOString("RGNN");
|
||||
esm.getHNOT(mapColor, "NAM5");
|
||||
}
|
||||
|
||||
// Save position of the cell references and move on
|
||||
context = esm.getContext();
|
||||
esm.skipRecord();
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
|
||||
// Restore the given reader to the stored position. Will try to open
|
||||
// the file matching the stored file name. If you want to read from
|
||||
// somewhere other than the file system, you need to pre-open the
|
||||
// ESMReader, and the filename must match the stored filename
|
||||
// exactly.
|
||||
void restore(ESMReader &esm) const
|
||||
{ esm.restoreContext(context); }
|
||||
void restore(ESMReader &esm) const;
|
||||
|
||||
/* Get the next reference in this cell, if any. Returns false when
|
||||
there are no more references in the cell.
|
||||
|
@ -169,66 +132,7 @@ struct Cell
|
|||
All fields of the CellRef struct are overwritten. You can safely
|
||||
reuse one memory location without blanking it between calls.
|
||||
*/
|
||||
static bool getNextRef(ESMReader &esm, CellRef &ref)
|
||||
{
|
||||
if(!esm.hasMoreSubs()) return false;
|
||||
|
||||
// Number of references in the cell? Maximum once in each cell,
|
||||
// but not always at the beginning, and not always right. In other
|
||||
// words, completely useless.
|
||||
{
|
||||
int i;
|
||||
esm.getHNOT(i, "NAM0");
|
||||
}
|
||||
|
||||
esm.getHNT(ref.refnum, "FRMR");
|
||||
ref.refID = esm.getHNString("NAME");
|
||||
|
||||
// getHNOT will not change the existing value if the subrecord is
|
||||
// missing
|
||||
ref.scale = 1.0;
|
||||
esm.getHNOT(ref.scale, "XSCL");
|
||||
|
||||
ref.owner = esm.getHNOString("ANAM");
|
||||
ref.glob = esm.getHNOString("BNAM");
|
||||
ref.soul = esm.getHNOString("XSOL");
|
||||
|
||||
ref.faction = esm.getHNOString("CNAM");
|
||||
ref.factIndex = -1;
|
||||
esm.getHNOT(ref.factIndex, "INDX");
|
||||
|
||||
ref.charge = -1.0;
|
||||
esm.getHNOT(ref.charge, "XCHG");
|
||||
|
||||
ref.intv = 0;
|
||||
ref.nam9 = 0;
|
||||
esm.getHNOT(ref.intv, "INTV");
|
||||
esm.getHNOT(ref.nam9, "NAM9");
|
||||
|
||||
// Present for doors that teleport you to another cell.
|
||||
if(esm.isNextSub("DODT"))
|
||||
{
|
||||
ref.teleport = true;
|
||||
esm.getHT(ref.doorDest);
|
||||
ref.destCell = esm.getHNOString("DNAM");
|
||||
}
|
||||
else ref.teleport = false;
|
||||
|
||||
// Integer, despite the name suggesting otherwise
|
||||
ref.lockLevel = 0;
|
||||
esm.getHNOT(ref.lockLevel, "FLTV");
|
||||
ref.key = esm.getHNOString("KNAM");
|
||||
ref.trap = esm.getHNOString("TNAM");
|
||||
|
||||
ref.unam = 0;
|
||||
ref.fltv = 0;
|
||||
esm.getHNOT(ref.unam, "UNAM");
|
||||
esm.getHNOT(ref.fltv, "FLTV");
|
||||
|
||||
esm.getHNT(ref.pos, "DATA", 24);
|
||||
|
||||
return true;
|
||||
}
|
||||
static bool getNextRef(ESMReader &esm, CellRef &ref);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
17
components/esm/loadclas.cpp
Normal file
17
components/esm/loadclas.cpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
#include "loadclas.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void Class::load(ESMReader &esm)
|
||||
{
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "CLDT", 60);
|
||||
|
||||
if (data.isPlayable > 1)
|
||||
esm.fail("Unknown bool value");
|
||||
|
||||
description = esm.getHNOString("DESC");
|
||||
}
|
||||
|
||||
}
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
/*
|
||||
* Character class definitions
|
||||
|
@ -13,62 +14,51 @@ namespace ESM {
|
|||
// class
|
||||
struct Class
|
||||
{
|
||||
enum AutoCalc
|
||||
enum AutoCalc
|
||||
{
|
||||
Weapon = 0x00001,
|
||||
Armor = 0x00002,
|
||||
Clothing = 0x00004,
|
||||
Books = 0x00008,
|
||||
Ingredient = 0x00010,
|
||||
Lockpick = 0x00020,
|
||||
Probe = 0x00040,
|
||||
Lights = 0x00080,
|
||||
Apparatus = 0x00100,
|
||||
Repair = 0x00200,
|
||||
Misc = 0x00400,
|
||||
Spells = 0x00800,
|
||||
MagicItems = 0x01000,
|
||||
Potions = 0x02000,
|
||||
Training = 0x04000,
|
||||
Spellmaking = 0x08000,
|
||||
Enchanting = 0x10000,
|
||||
RepairItem = 0x20000
|
||||
Weapon = 0x00001,
|
||||
Armor = 0x00002,
|
||||
Clothing = 0x00004,
|
||||
Books = 0x00008,
|
||||
Ingredient = 0x00010,
|
||||
Lockpick = 0x00020,
|
||||
Probe = 0x00040,
|
||||
Lights = 0x00080,
|
||||
Apparatus = 0x00100,
|
||||
Repair = 0x00200,
|
||||
Misc = 0x00400,
|
||||
Spells = 0x00800,
|
||||
MagicItems = 0x01000,
|
||||
Potions = 0x02000,
|
||||
Training = 0x04000,
|
||||
Spellmaking = 0x08000,
|
||||
Enchanting = 0x10000,
|
||||
RepairItem = 0x20000
|
||||
};
|
||||
|
||||
enum Specialization
|
||||
enum Specialization
|
||||
{
|
||||
Combat = 0,
|
||||
Magic = 1,
|
||||
Stealth = 2
|
||||
Combat = 0, Magic = 1, Stealth = 2
|
||||
};
|
||||
|
||||
static const Specialization specializationIds[3];
|
||||
static const char *gmstSpecializationIds[3];
|
||||
static const Specialization specializationIds[3];
|
||||
static const char *gmstSpecializationIds[3];
|
||||
|
||||
struct CLDTstruct
|
||||
{
|
||||
int attribute[2]; // Attributes that get class bonus
|
||||
int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth
|
||||
int skills[5][2]; // Minor and major skills.
|
||||
int isPlayable; // 0x0001 - Playable class
|
||||
|
||||
// I have no idea how to autocalculate these items...
|
||||
int calc;
|
||||
}; // 60 bytes
|
||||
|
||||
std::string name, description;
|
||||
CLDTstruct data;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
struct CLDTstruct
|
||||
{
|
||||
name = esm.getHNString("FNAM");
|
||||
esm.getHNT(data, "CLDT", 60);
|
||||
int attribute[2]; // Attributes that get class bonus
|
||||
int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth
|
||||
int skills[5][2]; // Minor and major skills.
|
||||
int isPlayable; // 0x0001 - Playable class
|
||||
|
||||
if(data.isPlayable > 1)
|
||||
esm.fail("Unknown bool value");
|
||||
// I have no idea how to autocalculate these items...
|
||||
int calc;
|
||||
}; // 60 bytes
|
||||
|
||||
description = esm.getHNOString("DESC");
|
||||
}
|
||||
std::string name, description;
|
||||
CLDTstruct data;
|
||||
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
20
components/esm/loadclot.cpp
Normal file
20
components/esm/loadclot.cpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
#include "loadclot.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
void Clothing::load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "CTDT", 12);
|
||||
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNOString("ITEX");
|
||||
|
||||
parts.load(esm);
|
||||
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
|
||||
}
|
|
@ -4,7 +4,8 @@
|
|||
#include "esm_reader.hpp"
|
||||
#include "loadarmo.hpp"
|
||||
|
||||
namespace ESM {
|
||||
namespace ESM
|
||||
{
|
||||
|
||||
/*
|
||||
* Clothing
|
||||
|
@ -12,46 +13,34 @@ namespace ESM {
|
|||
|
||||
struct Clothing
|
||||
{
|
||||
enum Type
|
||||
enum Type
|
||||
{
|
||||
Pants = 0,
|
||||
Shoes = 1,
|
||||
Shirt = 2,
|
||||
Belt = 3,
|
||||
Robe = 4,
|
||||
RGlove = 5,
|
||||
LGlove = 6,
|
||||
Skirt = 7,
|
||||
Ring = 8,
|
||||
Amulet = 9
|
||||
Pants = 0,
|
||||
Shoes = 1,
|
||||
Shirt = 2,
|
||||
Belt = 3,
|
||||
Robe = 4,
|
||||
RGlove = 5,
|
||||
LGlove = 6,
|
||||
Skirt = 7,
|
||||
Ring = 8,
|
||||
Amulet = 9
|
||||
};
|
||||
|
||||
struct CTDTstruct
|
||||
{
|
||||
int type;
|
||||
float weight;
|
||||
short value;
|
||||
short enchant;
|
||||
};
|
||||
CTDTstruct data;
|
||||
struct CTDTstruct
|
||||
{
|
||||
int type;
|
||||
float weight;
|
||||
short value;
|
||||
short enchant;
|
||||
};
|
||||
CTDTstruct data;
|
||||
|
||||
PartReferenceList parts;
|
||||
PartReferenceList parts;
|
||||
|
||||
std::string name, model, icon, enchant, script;
|
||||
std::string name, model, icon, enchant, script;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
model = esm.getHNString("MODL");
|
||||
name = esm.getHNOString("FNAM");
|
||||
esm.getHNT(data, "CTDT", 12);
|
||||
|
||||
script = esm.getHNOString("SCRI");
|
||||
icon = esm.getHNOString("ITEX");
|
||||
|
||||
parts.load(esm);
|
||||
|
||||
enchant = esm.getHNOString("ENAM");
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
32
components/esm/loadland.cpp
Normal file
32
components/esm/loadland.cpp
Normal file
|
@ -0,0 +1,32 @@
|
|||
#include "loadland.hpp"
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
void Land::load(ESMReader &esm)
|
||||
{
|
||||
// Get the grid location
|
||||
esm.getSubNameIs("INTV");
|
||||
esm.getSubHeaderIs(8);
|
||||
esm.getT<int>(X);
|
||||
esm.getT<int>(Y);
|
||||
|
||||
esm.getHNT(flags, "DATA");
|
||||
|
||||
// Store the file position
|
||||
context = esm.getContext();
|
||||
|
||||
hasData = false;
|
||||
int cnt = 0;
|
||||
|
||||
// Skip these here. Load the actual data when the cell is loaded.
|
||||
if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;}
|
||||
if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;}
|
||||
if(esm.isNextSub("WNAM")) esm.skipHSubSize(81);
|
||||
if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675);
|
||||
if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;}
|
||||
|
||||
// We need all three of VNML, VHGT and VTEX in order to use the
|
||||
// landscape.
|
||||
hasData = (cnt == 3);
|
||||
}
|
||||
}
|
|
@ -3,51 +3,25 @@
|
|||
|
||||
#include "esm_reader.hpp"
|
||||
|
||||
namespace ESM {
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
/*
|
||||
* Landscape data.
|
||||
*/
|
||||
|
||||
struct Land
|
||||
{
|
||||
int flags; // Only first four bits seem to be used, don't know what
|
||||
// they mean.
|
||||
int X, Y; // Map coordinates.
|
||||
int flags; // Only first four bits seem to be used, don't know what
|
||||
// they mean.
|
||||
int X, Y; // Map coordinates.
|
||||
|
||||
// File context. This allows the ESM reader to be 'reset' to this
|
||||
// location later when we are ready to load the full data set.
|
||||
ESM_Context context;
|
||||
// File context. This allows the ESM reader to be 'reset' to this
|
||||
// location later when we are ready to load the full data set.
|
||||
ESM_Context context;
|
||||
|
||||
bool hasData;
|
||||
bool hasData;
|
||||
|
||||
void load(ESMReader &esm)
|
||||
{
|
||||
// Get the grid location
|
||||
esm.getSubNameIs("INTV");
|
||||
esm.getSubHeaderIs(8);
|
||||
esm.getT<int>(X);
|
||||
esm.getT<int>(Y);
|
||||
|
||||
esm.getHNT(flags, "DATA");
|
||||
|
||||
// Store the file position
|
||||
context = esm.getContext();
|
||||
|
||||
hasData = false;
|
||||
int cnt = 0;
|
||||
|
||||
// Skip these here. Load the actual data when the cell is loaded.
|
||||
if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;}
|
||||
if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;}
|
||||
if(esm.isNextSub("WNAM")) esm.skipHSubSize(81);
|
||||
if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675);
|
||||
if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;}
|
||||
|
||||
// We need all three of VNML, VHGT and VTEX in order to use the
|
||||
// landscape.
|
||||
hasData = (cnt == 3);
|
||||
}
|
||||
void load(ESMReader &esm);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue