forked from teamnwah/openmw-tes3coop
[Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
This commit is contained in:
parent
fa652964fd
commit
72463cfdb6
1 changed files with 6 additions and 3 deletions
|
@ -43,7 +43,12 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
|
||||||
{
|
{
|
||||||
reference = 0;
|
reference = 0;
|
||||||
attack.pressed = 0;
|
attack.pressed = 0;
|
||||||
|
|
||||||
creatureStats.mDead = false;
|
creatureStats.mDead = false;
|
||||||
|
// Give this new character a temporary high fatigue so it doesn't spawn on
|
||||||
|
// the ground
|
||||||
|
creatureStats.mDynamic[2].mBase = 1000;
|
||||||
|
|
||||||
movementFlags = 0;
|
movementFlags = 0;
|
||||||
attack.instant = false;
|
attack.instant = false;
|
||||||
|
|
||||||
|
@ -142,9 +147,7 @@ void DedicatedPlayer::setBaseInfo()
|
||||||
std::string recId = getNpcRecordId();
|
std::string recId = getNpcRecordId();
|
||||||
createReference(recId);
|
createReference(recId);
|
||||||
|
|
||||||
// Give this new character a temporary high fatigue of at least 1 so it doesn't
|
setEquipment();
|
||||||
// spawn on the ground
|
|
||||||
creatureStats.mDynamic[2].mBase = 1000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DedicatedPlayer::setShapeshift()
|
void DedicatedPlayer::setShapeshift()
|
||||||
|
|
Loading…
Reference in a new issue