Merge remote-tracking branch 'scrawl/master'

openmw-30
Marc Zinnschlag 11 years ago
commit 729e079b0b

@ -48,7 +48,7 @@ add_openmw_dir (mwscript
)
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder
soundmanagerimp openal_output ffmpeg_decoder sound
)
add_openmw_dir (mwworld

@ -96,6 +96,9 @@ namespace MWBase
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
virtual bool awarenessCheck (const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) = 0;
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
virtual void startCombat (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target) = 0;
enum OffenseType
{
OT_Theft, // Taking items owned by an NPC or a faction you are not a member of

@ -337,6 +337,12 @@ namespace MWClass
{
// NOTE: 'object' and/or 'attacker' may be empty.
getCreatureStats(ptr).setAttacked(true);
// Self defense
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker);
if(!successful)
{
// TODO: Handle HitAttemptOnMe script function

@ -621,7 +621,7 @@ namespace MWClass
// NOTE: 'object' and/or 'attacker' may be empty.
// Attacking peaceful NPCs is a crime
if (!attacker.isEmpty() && ptr.getClass().isNpc() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() <= 30)
MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
getCreatureStats(ptr).setAttacked(true);

@ -1447,7 +1447,7 @@ namespace MWGui
{
return !MyGUI::InputManager::getInstance().isModalAny()
// TODO: remove this, once we have properly serialized the state of open windows
&& (!isGuiMode() || (mGuiModes.size() == 1 && getMode() == GM_MainMenu));
&& (!isGuiMode() || (mGuiModes.size() == 1 && (getMode() == GM_MainMenu || getMode() == GM_Rest || getMode() == GM_RestBed)));
}
void WindowManager::playVideo(const std::string &name, bool allowSkipping)

@ -206,8 +206,7 @@ namespace MWMechanics
if (LOS)
{
creatureStats.getAiSequence().stack(AiCombat(MWBase::Environment::get().getWorld()->getPlayerPtr()), ptr);
creatureStats.setHostile(true);
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
}
}
}
@ -762,16 +761,11 @@ namespace MWMechanics
if (ptr.getClass().isClass(ptr, "Guard"))
creatureStats.getAiSequence().stack(AiPursue(player.getClass().getId(player)), ptr);
else
creatureStats.getAiSequence().stack(AiCombat(player), ptr);
creatureStats.setHostile(true);
{
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, player);
}
}
}
// if I didn't report a crime was I attacked?
else if (creatureStats.getAttacked() && !creatureStats.isHostile())
{
creatureStats.getAiSequence().stack(AiCombat(player), ptr);
creatureStats.setHostile(true);
}
}
}
@ -1081,6 +1075,8 @@ namespace MWMechanics
if(!stats.isDead() && stats.getAiSequence().getTypeId() == AiPackage::TypeIdCombat)
{
MWMechanics::AiCombat* package = static_cast<MWMechanics::AiCombat*>(stats.getAiSequence().getActivePackage());
// TODO: This is wrong! It's comparing Ref IDs with Ogre handles. The only case where this (coincidentally) works is the player.
// possibly applies to other code using getTargetId.
if(package->getTargetId() == actor.getCellRef().mRefID)
list.push_front(*iter);
}

@ -64,6 +64,7 @@ namespace MWMechanics
void stack (const AiPackage& package, const MWWorld::Ptr& actor);
///< Add \a package to the front of the sequence (suspends current package)
/// @param actor The actor that owns this AiSequence
void queue (const AiPackage& package);
///< Add \a package to the end of the sequence (executed after all other packages have been

@ -13,6 +13,8 @@
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/aicombat.hpp"
#include <OgreSceneNode.h>
#include "spellcasting.hpp"
@ -852,27 +854,45 @@ namespace MWMechanics
// Innocent until proven guilty
bool reported = false;
// Find all the NPCs within the alarm radius
// Find all the actors within the alarm radius
std::vector<MWWorld::Ptr> neighbors;
mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos),
esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getInt(), neighbors);
// Find an actor who witnessed the crime
int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
// Find actors who witnessed the crime
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
{
if ( *it == ptr
|| !it->getClass().isNpc()) continue; // not the player and is an NPC
if (*it == ptr) continue; // not the player
// Was the crime seen?
if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
type == OT_Assault )
if (MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) )
{
// TODO: Add more messages
if (type == OT_Theft)
MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
if (*it == victim)
{
// Self-defense
// The victim is aware of the criminal/assailant. If being assaulted, fight back now
// (regardless of whether the assault is reported or not)
// This applies to both NPCs and creatures
// ... except if this is a guard: then the player is given a chance to pay a fine / go to jail instead
if (type == OT_Assault && !ptr.getClass().isClass(ptr, "guard"))
MWBase::Environment::get().getMechanicsManager()->startCombat(victim, ptr);
}
// Crime reporting only applies to NPCs
if (!it->getClass().isNpc())
continue;
// Will the witness report the crime?
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm)
{
reported = true;
int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
// Tell everyone, including yourself
for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
@ -880,12 +900,6 @@ namespace MWMechanics
if ( *it1 == ptr
|| !it1->getClass().isNpc()) continue; // not the player and is an NPC
// TODO: Add more messages
if (type == OT_Theft)
MWBase::Environment::get().getDialogueManager()->say(*it1, "thief");
else if (type == OT_Assault)
MWBase::Environment::get().getDialogueManager()->say(*it1, "attack");
// Will other witnesses paticipate in crime
if ( it1->getClass().getCreatureStats(*it1).getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm
|| type == OT_Assault )
@ -896,7 +910,6 @@ namespace MWMechanics
// Mark as Alarmed for dialogue
it1->getClass().getCreatureStats(*it1).setAlarmed(true);
}
break; // Someone saw the crime and everyone has been told
}
}
}
@ -1007,6 +1020,14 @@ namespace MWMechanics
return (roll >= target);
}
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
{
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(MWMechanics::AiCombat(target), ptr);
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
ptr.getClass().getCreatureStats(ptr).setHostile(true);
}
void MechanicsManager::getObjectsInRange(const Ogre::Vector3 &position, float radius, std::vector<MWWorld::Ptr> &objects)
{
mActors.getObjectsInRange(position, radius, objects);

@ -105,6 +105,9 @@ namespace MWMechanics
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
virtual bool awarenessCheck (const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer);
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
virtual void startCombat (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target);
/**
* @brief Commit a crime. If any actors witness the crime and report it,
* reportCrime will be called automatically.

@ -16,7 +16,6 @@
#include "../mwmechanics/aifollow.hpp"
#include "../mwmechanics/aitravel.hpp"
#include "../mwmechanics/aiwander.hpp"
#include "../mwmechanics/aicombat.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -435,12 +434,8 @@ namespace MWScript
std::string targetID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
creatureStats.setHostile(true);
creatureStats.getAiSequence().stack(
MWMechanics::AiCombat(MWBase::Environment::get().getWorld()->getPtr(targetID, true) ), actor);
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getPtr(targetID, true);
MWBase::Environment::get().getMechanicsManager()->startCombat(actor, target);
}
};

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