forked from teamnwah/openmw-tes3coop
filter mouse interaction by interaction mask
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71247a0186
commit
72bb33c2c4
1 changed files with 15 additions and 6 deletions
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@ -463,18 +463,27 @@ void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
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for (std::vector<osg::Node*>::iterator it = intersection.nodePath.begin(); it != intersection.nodePath.end(); ++it)
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{
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osg::Node* node = *it;
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if (CSVRender::ObjectTag* holder = dynamic_cast<CSVRender::ObjectTag *>(node->getUserData()))
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if (CSVRender::TagBase* tag = dynamic_cast<CSVRender::TagBase *>(node->getUserData()))
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{
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// hit an Object, toggle its selection state
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CSVRender::Object* obj = holder->mObject;
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obj->setSelected(!obj->getSelected());
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if (!(tag->getElement() && mInteractionMask))
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break; // not interested -> continue looking
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// hit something marked with a tag
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag))
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{
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// hit an Object, toggle its selection state
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CSVRender::Object* object = objectTag->mObject;
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object->setSelected (!object->getSelected());
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}
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return;
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}
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}
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// ignoring terrain for now
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// must be terrain, report coordinates
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std::cout << "Terrain hit at " << intersection.getWorldIntersectPoint().x() << " " << intersection.getWorldIntersectPoint().y() << std::endl;
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return;
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// std::cout << "Terrain hit at " << intersection.getWorldIntersectPoint().x() << " " << intersection.getWorldIntersectPoint().y() << std::endl;
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// return;
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}
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}
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