Move global map render to the worker thread

This commit is contained in:
scrawl 2017-02-14 03:55:29 +01:00
parent 026a05718f
commit 72c6b11cf8
7 changed files with 218 additions and 141 deletions

View file

@ -496,7 +496,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
guiRoot->setName("GUI Root"); guiRoot->setName("GUI Root");
guiRoot->setNodeMask(MWRender::Mask_GUI); guiRoot->setNodeMask(MWRender::Mask_GUI);
rootNode->addChild(guiRoot); rootNode->addChild(guiRoot);
MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), MWGui::WindowManager* window = new MWGui::WindowManager(mViewer, guiRoot, mResourceSystem.get(), mWorkQueue.get(),
mCfgMgr.getLogPath().string() + std::string("/"), myguiResources, mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap, mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap,
Version::getOpenmwVersionDescription(mResDir.string())); Version::getOpenmwVersionDescription(mResDir.string()));

View file

@ -622,7 +622,7 @@ namespace MWGui
// ------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------
MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender) MapWindow::MapWindow(CustomMarkerCollection &customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue)
: WindowPinnableBase("openmw_map_window.layout") : WindowPinnableBase("openmw_map_window.layout")
, LocalMapBase(customMarkers, localMapRender) , LocalMapBase(customMarkers, localMapRender)
, NoDrop(drag, mMainWidget) , NoDrop(drag, mMainWidget)
@ -632,7 +632,7 @@ namespace MWGui
, mGlobal(false) , mGlobal(false)
, mEventBoxGlobal(NULL) , mEventBoxGlobal(NULL)
, mEventBoxLocal(NULL) , mEventBoxLocal(NULL)
, mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot())) , mGlobalMapRender(new MWRender::GlobalMap(localMapRender->getRoot(), workQueue))
, mEditNoteDialog() , mEditNoteDialog()
{ {
static bool registered = false; static bool registered = false;
@ -774,19 +774,11 @@ namespace MWGui
mLastScrollWindowCoordinates = currentCoordinates; mLastScrollWindowCoordinates = currentCoordinates;
} }
void MapWindow::renderGlobalMap(Loading::Listener* loadingListener) void MapWindow::renderGlobalMap()
{ {
mGlobalMapRender->render(loadingListener); mGlobalMapRender->render();
mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight()); mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight()); mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
} }
MapWindow::~MapWindow() MapWindow::~MapWindow()
@ -940,6 +932,8 @@ namespace MWGui
void MapWindow::open() void MapWindow::open()
{ {
ensureGlobalMapLoaded();
globalMapUpdatePlayer(); globalMapUpdatePlayer();
} }
@ -984,6 +978,20 @@ namespace MWGui
rotatingSubskin->setAngle(angle); rotatingSubskin->setAngle(angle);
} }
void MapWindow::ensureGlobalMapLoaded()
{
if (!mGlobalMapTexture.get())
{
mGlobalMapTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getBaseTexture()));
mGlobalMapImage->setRenderItemTexture(mGlobalMapTexture.get());
mGlobalMapImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
mGlobalMapOverlayTexture.reset(new osgMyGUI::OSGTexture(mGlobalMapRender->getOverlayTexture()));
mGlobalMapOverlay->setRenderItemTexture(mGlobalMapOverlayTexture.get());
mGlobalMapOverlay->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
}
}
void MapWindow::clear() void MapWindow::clear()
{ {
mMarkers.clear(); mMarkers.clear();

View file

@ -33,6 +33,11 @@ namespace Loading
class Listener; class Listener;
} }
namespace SceneUtil
{
class WorkQueue;
}
namespace MWGui namespace MWGui
{ {
@ -193,14 +198,14 @@ namespace MWGui
class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase, public NoDrop class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase, public NoDrop
{ {
public: public:
MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender); MapWindow(CustomMarkerCollection& customMarkers, DragAndDrop* drag, MWRender::LocalMap* localMapRender, SceneUtil::WorkQueue* workQueue);
virtual ~MapWindow(); virtual ~MapWindow();
void setCellName(const std::string& cellName); void setCellName(const std::string& cellName);
virtual void setAlpha(float alpha); virtual void setAlpha(float alpha);
void renderGlobalMap(Loading::Listener* loadingListener); void renderGlobalMap();
/// adds the marker to the global map /// adds the marker to the global map
/// @param name The ESM::Cell::mName /// @param name The ESM::Cell::mName
@ -212,6 +217,8 @@ namespace MWGui
void setGlobalMapPlayerPosition (float worldX, float worldY); void setGlobalMapPlayerPosition (float worldX, float worldY);
void setGlobalMapPlayerDir(const float x, const float y); void setGlobalMapPlayerDir(const float x, const float y);
void ensureGlobalMapLoaded();
virtual void open(); virtual void open();
void onFrame(float dt); void onFrame(float dt);

View file

@ -30,6 +30,8 @@
#include <components/resource/resourcesystem.hpp> #include <components/resource/resourcesystem.hpp>
#include <components/resource/imagemanager.hpp> #include <components/resource/imagemanager.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/translation/translation.hpp> #include <components/translation/translation.hpp>
#include <components/myguiplatform/myguiplatform.hpp> #include <components/myguiplatform/myguiplatform.hpp>
@ -115,11 +117,12 @@ namespace MWGui
{ {
WindowManager::WindowManager( WindowManager::WindowManager(
osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
, const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts, const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription) Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap, const std::string& versionDescription)
: mStore(NULL) : mStore(NULL)
, mResourceSystem(resourceSystem) , mResourceSystem(resourceSystem)
, mWorkQueue(workQueue)
, mViewer(viewer) , mViewer(viewer)
, mConsoleOnlyScripts(consoleOnlyScripts) , mConsoleOnlyScripts(consoleOnlyScripts)
, mCurrentModals() , mCurrentModals()
@ -285,7 +288,7 @@ namespace MWGui
mRecharge = new Recharge(); mRecharge = new Recharge();
mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription); mMenu = new MainMenu(w, h, mResourceSystem->getVFS(), mVersionDescription);
mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup()); mLocalMapRender = new MWRender::LocalMap(mViewer->getSceneData()->asGroup());
mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender); mMap = new MapWindow(mCustomMarkers, mDragAndDrop, mLocalMapRender, mWorkQueue);
trackWindow(mMap, "map"); trackWindow(mMap, "map");
mStatsWindow = new StatsWindow(mDragAndDrop); mStatsWindow = new StatsWindow(mDragAndDrop);
trackWindow(mStatsWindow, "stats"); trackWindow(mStatsWindow, "stats");
@ -373,7 +376,7 @@ namespace MWGui
void WindowManager::renderWorldMap() void WindowManager::renderWorldMap()
{ {
mMap->renderGlobalMap(mLoadingScreen); mMap->renderGlobalMap();
} }
void WindowManager::setNewGame(bool newgame) void WindowManager::setNewGame(bool newgame)

View file

@ -9,6 +9,8 @@
#include <stack> #include <stack>
#include <osg/ref_ptr>
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
@ -57,6 +59,11 @@ namespace Resource
class ResourceSystem; class ResourceSystem;
} }
namespace SceneUtil
{
class WorkQueue;
}
namespace SDLUtil namespace SDLUtil
{ {
class SDLCursorManager; class SDLCursorManager;
@ -119,7 +126,7 @@ namespace MWGui
typedef std::pair<std::string, int> Faction; typedef std::pair<std::string, int> Faction;
typedef std::vector<Faction> FactionList; typedef std::vector<Faction> FactionList;
WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts, const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap, const std::string& versionDescription); Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap, const std::string& versionDescription);
virtual ~WindowManager(); virtual ~WindowManager();
@ -382,6 +389,7 @@ namespace MWGui
private: private:
const MWWorld::ESMStore* mStore; const MWWorld::ESMStore* mStore;
Resource::ResourceSystem* mResourceSystem; Resource::ResourceSystem* mResourceSystem;
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
osgMyGUI::Platform* mGuiPlatform; osgMyGUI::Platform* mGuiPlatform;
osgViewer::Viewer* mViewer; osgViewer::Viewer* mViewer;

View file

@ -15,6 +15,8 @@
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include <components/files/memorystream.hpp> #include <components/files/memorystream.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/esm/globalmap.hpp> #include <components/esm/globalmap.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -95,52 +97,16 @@ namespace
namespace MWRender namespace MWRender
{ {
GlobalMap::GlobalMap(osg::Group* root) class CreateMapWorkItem : public SceneUtil::WorkItem
: mRoot(root) {
, mWidth(0) public:
, mHeight(0) CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
, mMinX(0), mMaxX(0) : mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
, mMinY(0), mMaxY(0)
{ {
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
} }
GlobalMap::~GlobalMap() virtual void doWork()
{ {
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
removeCamera(*it);
for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
removeCamera(*it);
}
void GlobalMap::render (Loading::Listener* loadingListener)
{
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// get the size of the world
MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->getGridX() < mMinX)
mMinX = it->getGridX();
if (it->getGridX() > mMaxX)
mMaxX = it->getGridX();
if (it->getGridY() < mMinY)
mMinY = it->getGridY();
if (it->getGridY() > mMaxY)
mMaxY = it->getGridY();
}
mWidth = mCellSize*(mMaxX-mMinX+1);
mHeight = mCellSize*(mMaxY-mMinY+1);
loadingListener->loadingOn();
loadingListener->setLabel("Creating map");
loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
loadingListener->setProgress(0);
osg::ref_ptr<osg::Image> image = new osg::Image; osg::ref_ptr<osg::Image> image = new osg::Image;
image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE); image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
unsigned char* data = image->data(); unsigned char* data = image->data();
@ -153,7 +119,7 @@ namespace MWRender
{ {
for (int y = mMinY; y <= mMaxY; ++y) for (int y = mMinY; y <= mMaxY; ++y)
{ {
const ESM::Land* land = esmStore.get<ESM::Land>().search (x,y); const ESM::Land* land = mLandStore.search (x,y);
for (int cellY=0; cellY<mCellSize; ++cellY) for (int cellY=0; cellY<mCellSize; ++cellY)
{ {
@ -207,7 +173,6 @@ namespace MWRender
alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255); alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
} }
} }
loadingListener->increaseProgress();
} }
} }
@ -227,9 +192,78 @@ namespace MWRender
mAlphaTexture->setImage(alphaImage); mAlphaTexture->setImage(alphaImage);
mAlphaTexture->setResizeNonPowerOfTwoHint(false); mAlphaTexture->setResizeNonPowerOfTwoHint(false);
clear(); mOverlayImage = new osg::Image;
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert(mOverlayImage->isDataContiguous());
loadingListener->loadingOff(); memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
mOverlayTexture = new osg::Texture2D;
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
mOverlayTexture->setInternalFormat(GL_RGBA);
mOverlayTexture->setTextureSize(mWidth, mHeight);
}
int mWidth, mHeight;
int mMinX, mMinY, mMaxX, mMaxY;
int mCellSize;
const MWWorld::Store<ESM::Land>& mLandStore;
osg::ref_ptr<osg::Texture2D> mBaseTexture;
osg::ref_ptr<osg::Texture2D> mAlphaTexture;
osg::ref_ptr<osg::Image> mOverlayImage;
osg::ref_ptr<osg::Texture2D> mOverlayTexture;
};
GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
: mRoot(root)
, mWorkQueue(workQueue)
, mWidth(0)
, mHeight(0)
, mMinX(0), mMaxX(0)
, mMinY(0), mMaxY(0)
{
mCellSize = Settings::Manager::getInt("global map cell size", "Map");
}
GlobalMap::~GlobalMap()
{
for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
removeCamera(*it);
for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
removeCamera(*it);
}
void GlobalMap::render ()
{
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// get the size of the world
MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
{
if (it->getGridX() < mMinX)
mMinX = it->getGridX();
if (it->getGridX() > mMaxX)
mMaxX = it->getGridX();
if (it->getGridY() < mMinY)
mMinY = it->getGridY();
if (it->getGridY() > mMaxY)
mMaxY = it->getGridY();
}
mWidth = mCellSize*(mMaxX-mMinX+1);
mHeight = mCellSize*(mMaxY-mMinY+1);
mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
mWorkQueue->addWorkItem(mWorkItem);
} }
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY) void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
@ -334,6 +368,8 @@ namespace MWRender
void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture) void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
{ {
ensureLoaded();
if (!localMapTexture) if (!localMapTexture)
return; return;
@ -348,25 +384,9 @@ namespace MWRender
void GlobalMap::clear() void GlobalMap::clear()
{ {
if (!mOverlayImage) ensureLoaded();
{
mOverlayImage = new osg::Image;
mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
assert(mOverlayImage->isDataContiguous());
}
memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
if (!mOverlayTexture) memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
{
mOverlayTexture = new osg::Texture2D;
mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mOverlayTexture->setResizeNonPowerOfTwoHint(false);
mOverlayTexture->setInternalFormat(GL_RGBA);
mOverlayTexture->setTextureSize(mWidth, mHeight);
}
mPendingImageDest.clear(); mPendingImageDest.clear();
@ -377,6 +397,8 @@ namespace MWRender
void GlobalMap::write(ESM::GlobalMap& map) void GlobalMap::write(ESM::GlobalMap& map)
{ {
ensureLoaded();
map.mBounds.mMinX = mMinX; map.mBounds.mMinX = mMinX;
map.mBounds.mMaxX = mMaxX; map.mBounds.mMaxX = mMaxX;
map.mBounds.mMinY = mMinY; map.mBounds.mMinY = mMinY;
@ -417,6 +439,8 @@ namespace MWRender
void GlobalMap::read(ESM::GlobalMap& map) void GlobalMap::read(ESM::GlobalMap& map)
{ {
ensureLoaded();
const ESM::GlobalMap::Bounds& bounds = map.mBounds; const ESM::GlobalMap::Bounds& bounds = map.mBounds;
if (bounds.mMaxX-bounds.mMinX < 0) if (bounds.mMaxX-bounds.mMinX < 0)
@ -513,14 +537,33 @@ namespace MWRender
osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture() osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
{ {
ensureLoaded();
return mBaseTexture; return mBaseTexture;
} }
osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture() osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
{ {
ensureLoaded();
return mOverlayTexture; return mOverlayTexture;
} }
void GlobalMap::ensureLoaded()
{
if (mWorkItem)
{
mWorkItem->waitTillDone();
mOverlayImage = mWorkItem->mOverlayImage;
mBaseTexture = mWorkItem->mBaseTexture;
mAlphaTexture = mWorkItem->mAlphaTexture;
mOverlayTexture = mWorkItem->mOverlayTexture;
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
mWorkItem = NULL;
}
}
void GlobalMap::markForRemoval(osg::Camera *camera) void GlobalMap::markForRemoval(osg::Camera *camera)
{ {
CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera); CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
@ -549,6 +592,7 @@ namespace MWRender
continue; continue;
} }
ensureLoaded();
mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage); mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
it = mPendingImageDest.erase(it); it = mPendingImageDest.erase(it);

View file

@ -14,26 +14,28 @@ namespace osg
class Camera; class Camera;
} }
namespace Loading
{
class Listener;
}
namespace ESM namespace ESM
{ {
struct GlobalMap; struct GlobalMap;
} }
namespace SceneUtil
{
class WorkQueue;
}
namespace MWRender namespace MWRender
{ {
class CreateMapWorkItem;
class GlobalMap class GlobalMap
{ {
public: public:
GlobalMap(osg::Group* root); GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue);
~GlobalMap(); ~GlobalMap();
void render(Loading::Listener* loadingListener); void render();
int getWidth() const { return mWidth; } int getWidth() const { return mWidth; }
int getHeight() const { return mHeight; } int getHeight() const { return mHeight; }
@ -69,6 +71,8 @@ namespace MWRender
osg::ref_ptr<osg::Texture2D> getBaseTexture(); osg::ref_ptr<osg::Texture2D> getBaseTexture();
osg::ref_ptr<osg::Texture2D> getOverlayTexture(); osg::ref_ptr<osg::Texture2D> getOverlayTexture();
void ensureLoaded();
private: private:
/** /**
* Request rendering a 2d quad onto mOverlayTexture. * Request rendering a 2d quad onto mOverlayTexture.
@ -116,6 +120,9 @@ namespace MWRender
// CPU copy of overlay // CPU copy of overlay
osg::ref_ptr<osg::Image> mOverlayImage; osg::ref_ptr<osg::Image> mOverlayImage;
osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
osg::ref_ptr<CreateMapWorkItem> mWorkItem;
int mWidth; int mWidth;
int mHeight; int mHeight;