forked from teamnwah/openmw-tes3coop
Merge pull request #1505 from drummyfish/master
Make snow create water ripples (fixes #4156)
This commit is contained in:
commit
7328de6c50
6 changed files with 67 additions and 32 deletions
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@ -251,12 +251,9 @@ namespace MWRender
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sceneRoot->setNodeMask(Mask_Scene);
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sceneRoot->setNodeMask(Mask_Scene);
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sceneRoot->setName("Scene Root");
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sceneRoot->setName("Scene Root");
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mUniformRainIntensity = new osg::Uniform("rainIntensity",(float) 0.0);
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mRootNode->getOrCreateStateSet()->addUniform(mUniformRainIntensity);
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mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
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mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
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mSky->setCamera(mViewer->getCamera());
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mSky->setCamera(mViewer->getCamera());
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mSky->setRainIntensityUniform(mWater->getRainIntensityUniform());
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source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
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source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
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@ -505,9 +502,6 @@ namespace MWRender
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mWater->update(dt);
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mWater->update(dt);
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}
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}
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if (!mSky->isEnabled() || !mSky->hasRain())
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clearRainRipples();
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mCamera->update(dt, paused);
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mCamera->update(dt, paused);
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osg::Vec3f focal, cameraPos;
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osg::Vec3f focal, cameraPos;
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@ -806,12 +800,6 @@ namespace MWRender
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void RenderingManager::notifyWorldSpaceChanged()
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void RenderingManager::notifyWorldSpaceChanged()
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{
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{
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mEffectManager->clear();
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mEffectManager->clear();
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mWater->clearRipples();
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}
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void RenderingManager::clearRainRipples()
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{
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mUniformRainIntensity->set((float) 0.0);
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}
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}
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void RenderingManager::clear()
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void RenderingManager::clear()
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@ -85,7 +85,6 @@ namespace MWRender
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osg::Uniform* mUniformNear;
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osg::Uniform* mUniformNear;
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osg::Uniform* mUniformFar;
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osg::Uniform* mUniformFar;
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osg::Uniform* mUniformRainIntensity;
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void preloadCommonAssets();
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void preloadCommonAssets();
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@ -160,8 +159,6 @@ namespace MWRender
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/// Clear all worldspace-specific data
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/// Clear all worldspace-specific data
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void notifyWorldSpaceChanged();
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void notifyWorldSpaceChanged();
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void clearRainRipples();
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void update(float dt, bool paused);
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void update(float dt, bool paused);
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Animation* getAnimation(const MWWorld::Ptr& ptr);
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Animation* getAnimation(const MWWorld::Ptr& ptr);
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@ -1096,6 +1096,7 @@ private:
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SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
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SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
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: mSceneManager(sceneManager)
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: mSceneManager(sceneManager)
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, mCamera(NULL)
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, mCamera(NULL)
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, mRainIntensityUniform(NULL)
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, mAtmosphereNightRoll(0.f)
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, mAtmosphereNightRoll(0.f)
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, mCreated(false)
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, mCreated(false)
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, mIsStorm(false)
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, mIsStorm(false)
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@ -1138,6 +1139,11 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
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mUnderwaterSwitch = new UnderwaterSwitchCallback(skyroot);
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mUnderwaterSwitch = new UnderwaterSwitchCallback(skyroot);
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}
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}
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void SkyManager::setRainIntensityUniform(osg::Uniform *uniform)
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{
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mRainIntensityUniform = uniform;
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}
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void SkyManager::create()
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void SkyManager::create()
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{
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{
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assert(!mCreated);
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assert(!mCreated);
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@ -1239,9 +1245,11 @@ private:
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class AlphaFader : public SceneUtil::StateSetUpdater
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class AlphaFader : public SceneUtil::StateSetUpdater
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{
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{
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public:
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public:
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AlphaFader()
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/// @param alphaUpdate variable which to update with alpha value
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AlphaFader(float *alphaUpdate)
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: mAlpha(1.f)
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: mAlpha(1.f)
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{
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{
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mAlphaUpdate = alphaUpdate;
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}
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}
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void setAlpha(float alpha)
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void setAlpha(float alpha)
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@ -1260,15 +1268,19 @@ public:
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{
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{
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,mAlpha));
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mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,mAlpha));
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if (mAlphaUpdate)
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*mAlphaUpdate = mAlpha;
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}
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}
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// Helper for adding AlphaFaders to a subgraph
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// Helper for adding AlphaFaders to a subgraph
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class SetupVisitor : public osg::NodeVisitor
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class SetupVisitor : public osg::NodeVisitor
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{
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{
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public:
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public:
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SetupVisitor()
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SetupVisitor(float *alphaUpdate)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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{
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mAlphaUpdate = alphaUpdate;
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}
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}
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virtual void apply(osg::Node &node)
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virtual void apply(osg::Node &node)
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@ -1279,14 +1291,16 @@ public:
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{
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{
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SceneUtil::CompositeStateSetUpdater* composite = NULL;
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SceneUtil::CompositeStateSetUpdater* composite = NULL;
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osg::Callback* callback = node.getUpdateCallback();
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osg::Callback* callback = node.getUpdateCallback();
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while (callback)
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while (callback)
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{
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{
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if ((composite = dynamic_cast<SceneUtil::CompositeStateSetUpdater*>(callback)))
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if ((composite = dynamic_cast<SceneUtil::CompositeStateSetUpdater*>(callback)))
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break;
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break;
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callback = callback->getNestedCallback();
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callback = callback->getNestedCallback();
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}
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}
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osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader);
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osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mAlphaUpdate));
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if (composite)
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if (composite)
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composite->addController(alphaFader);
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composite->addController(alphaFader);
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@ -1296,6 +1310,7 @@ public:
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mAlphaFaders.push_back(alphaFader);
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mAlphaFaders.push_back(alphaFader);
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}
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}
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}
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}
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traverse(node);
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traverse(node);
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}
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}
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@ -1306,19 +1321,19 @@ public:
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private:
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private:
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std::vector<osg::ref_ptr<AlphaFader> > mAlphaFaders;
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std::vector<osg::ref_ptr<AlphaFader> > mAlphaFaders;
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float *mAlphaUpdate;
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};
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};
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protected:
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protected:
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float mAlpha;
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float mAlpha;
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float *mAlphaUpdate;
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};
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};
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class RainFader : public AlphaFader
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class RainFader : public AlphaFader
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{
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{
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public:
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public:
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RainFader(float *alphaUpdate): AlphaFader(alphaUpdate)
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RainFader(osg::Uniform *rainIntensityUniform): AlphaFader()
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{
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{
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mRainIntensityUniform = rainIntensityUniform;
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}
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}
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virtual void setDefaults(osg::StateSet* stateset)
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virtual void setDefaults(osg::StateSet* stateset)
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@ -1333,11 +1348,8 @@ public:
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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{
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{
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AlphaFader::apply(stateset,nv);
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AlphaFader::apply(stateset,nv);
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mRainIntensityUniform->set((float) (mAlpha * 2.0)); // mAlpha is limited to 0.6 so multiply by 2 to reach full intensity
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*mAlphaUpdate = mAlpha * 2.0; // mAlpha is limited to 0.6 so multiply by 2 to reach full intensity
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}
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}
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protected:
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osg::Uniform* mRainIntensityUniform;
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};
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};
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void SkyManager::setCamera(osg::Camera *camera)
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void SkyManager::setCamera(osg::Camera *camera)
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@ -1481,7 +1493,7 @@ void SkyManager::createRain()
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mRainNode->addChild(mRainParticleSystem);
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mRainNode->addChild(mRainParticleSystem);
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mRainNode->addChild(updater);
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mRainNode->addChild(updater);
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mRainFader = new RainFader(mRootNode->getParent(0)->getParent(0)->getStateSet()->getUniform("rainIntensity"));
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mRainFader = new RainFader(&mWeatherAlpha);
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mRainNode->addUpdateCallback(mRainFader);
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mRainNode->addUpdateCallback(mRainFader);
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mRainNode->addCullCallback(mUnderwaterSwitch);
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mRainNode->addCullCallback(mUnderwaterSwitch);
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mRainNode->setNodeMask(Mask_WeatherParticles);
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mRainNode->setNodeMask(Mask_WeatherParticles);
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@ -1534,7 +1546,21 @@ bool SkyManager::hasRain()
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void SkyManager::update(float duration)
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void SkyManager::update(float duration)
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{
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{
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if (!mEnabled) return;
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if (!mEnabled)
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{
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if (mRainIntensityUniform)
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mRainIntensityUniform->set((float) 0.0);
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return;
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}
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if (mRainIntensityUniform)
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{
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if (mIsStorm || (!hasRain() && !mParticleNode))
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mRainIntensityUniform->set((float) 0.0);
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else
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mRainIntensityUniform->set((float) mWeatherAlpha);
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}
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if (mIsStorm)
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if (mIsStorm)
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{
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{
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@ -1640,12 +1666,14 @@ void SkyManager::setWeather(const WeatherResult& weather)
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mParticleNode->setNodeMask(Mask_WeatherParticles);
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mParticleNode->setNodeMask(Mask_WeatherParticles);
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mRootNode->addChild(mParticleNode);
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mRootNode->addChild(mParticleNode);
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}
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}
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mParticleEffect = mSceneManager->getInstance(mCurrentParticleEffect, mParticleNode);
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mParticleEffect = mSceneManager->getInstance(mCurrentParticleEffect, mParticleNode);
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SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
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SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
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mParticleEffect->accept(assignVisitor);
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mParticleEffect->accept(assignVisitor);
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AlphaFader::SetupVisitor alphaFaderSetupVisitor;
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AlphaFader::SetupVisitor alphaFaderSetupVisitor(&mWeatherAlpha);
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mParticleEffect->accept(alphaFaderSetupVisitor);
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mParticleEffect->accept(alphaFaderSetupVisitor);
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mParticleFaders = alphaFaderSetupVisitor.getAlphaFaders();
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mParticleFaders = alphaFaderSetupVisitor.getAlphaFaders();
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@ -1742,7 +1770,8 @@ void SkyManager::setWeather(const WeatherResult& weather)
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mSun->adjustTransparency(weather.mGlareView * weather.mSunDiscColor.a());
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mSun->adjustTransparency(weather.mGlareView * weather.mSunDiscColor.a());
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float nextStarsOpacity = weather.mNightFade * weather.mGlareView;
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float nextStarsOpacity = weather.mNightFade * weather.mGlareView;
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if(weather.mNight && mStarsOpacity != nextStarsOpacity)
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if (weather.mNight && mStarsOpacity != nextStarsOpacity)
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{
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{
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mStarsOpacity = nextStarsOpacity;
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mStarsOpacity = nextStarsOpacity;
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@ -1753,6 +1782,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
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if (mRainFader)
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if (mRainFader)
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mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
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mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
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|
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for (std::vector<osg::ref_ptr<AlphaFader> >::const_iterator it = mParticleFaders.begin(); it != mParticleFaders.end(); ++it)
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for (std::vector<osg::ref_ptr<AlphaFader> >::const_iterator it = mParticleFaders.begin(); it != mParticleFaders.end(); ++it)
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(*it)->setAlpha(weather.mEffectFade);
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(*it)->setAlpha(weather.mEffectFade);
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}
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}
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@ -8,6 +8,7 @@
|
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|
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#include <osg/ref_ptr>
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#include <osg/ref_ptr>
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#include <osg/Vec4f>
|
#include <osg/Vec4f>
|
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|
#include <osg/Uniform>
|
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|
|
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namespace osg
|
namespace osg
|
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{
|
{
|
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|
@ -168,6 +169,8 @@ namespace MWRender
|
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|
|
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void setCamera(osg::Camera *camera);
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void setCamera(osg::Camera *camera);
|
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|
|
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|
void setRainIntensityUniform(osg::Uniform *uniform);
|
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|
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private:
|
private:
|
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void create();
|
void create();
|
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///< no need to call this, automatically done on first enable()
|
///< no need to call this, automatically done on first enable()
|
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|
@ -178,7 +181,8 @@ namespace MWRender
|
||||||
|
|
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Resource::SceneManager* mSceneManager;
|
Resource::SceneManager* mSceneManager;
|
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|
|
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osg::Camera* mCamera;
|
osg::Camera *mCamera;
|
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|
osg::Uniform *mRainIntensityUniform;
|
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|
|
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osg::ref_ptr<osg::Group> mRootNode;
|
osg::ref_ptr<osg::Group> mRootNode;
|
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osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
|
osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
|
||||||
|
@ -248,6 +252,8 @@ namespace MWRender
|
||||||
bool mEnabled;
|
bool mEnabled;
|
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bool mSunEnabled;
|
bool mSunEnabled;
|
||||||
|
|
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|
float mWeatherAlpha;
|
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|
|
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osg::Vec4f mMoonScriptColor;
|
osg::Vec4f mMoonScriptColor;
|
||||||
};
|
};
|
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}
|
}
|
||||||
|
|
|
@ -417,6 +417,13 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
|
||||||
setHeight(mTop);
|
setHeight(mTop);
|
||||||
|
|
||||||
updateWaterMaterial();
|
updateWaterMaterial();
|
||||||
|
|
||||||
|
mRainIntensityUniform = new osg::Uniform("rainIntensity",(float) 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Uniform *Water::getRainIntensityUniform()
|
||||||
|
{
|
||||||
|
return mRainIntensityUniform.get();
|
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}
|
}
|
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|
|
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void Water::updateWaterMaterial()
|
void Water::updateWaterMaterial()
|
||||||
|
@ -550,6 +557,8 @@ void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, R
|
||||||
program->addShader(fragmentShader);
|
program->addShader(fragmentShader);
|
||||||
shaderStateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
shaderStateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||||
|
|
||||||
|
shaderStateset->addUniform(mRainIntensityUniform);
|
||||||
|
|
||||||
node->setStateSet(shaderStateset);
|
node->setStateSet(shaderStateset);
|
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node->setUpdateCallback(NULL);
|
node->setUpdateCallback(NULL);
|
||||||
}
|
}
|
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|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <osg/ref_ptr>
|
#include <osg/ref_ptr>
|
||||||
#include <osg/Vec3f>
|
#include <osg/Vec3f>
|
||||||
|
#include <osg/Uniform>
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|
|
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#include <components/settings/settings.hpp>
|
#include <components/settings/settings.hpp>
|
||||||
|
|
||||||
|
@ -50,6 +51,8 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
static const int CELL_SIZE = 8192;
|
static const int CELL_SIZE = 8192;
|
||||||
|
|
||||||
|
osg::ref_ptr<osg::Uniform> mRainIntensityUniform;
|
||||||
|
|
||||||
osg::ref_ptr<osg::Group> mParent;
|
osg::ref_ptr<osg::Group> mParent;
|
||||||
osg::ref_ptr<osg::Group> mSceneRoot;
|
osg::ref_ptr<osg::Group> mSceneRoot;
|
||||||
osg::ref_ptr<osg::PositionAttitudeTransform> mWaterNode;
|
osg::ref_ptr<osg::PositionAttitudeTransform> mWaterNode;
|
||||||
|
@ -110,6 +113,8 @@ namespace MWRender
|
||||||
void update(float dt);
|
void update(float dt);
|
||||||
|
|
||||||
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||||
|
|
||||||
|
osg::Uniform *getRainIntensityUniform();
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
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