[Server] Remove return value from ON_PLAYER_CONNECT event

sol2-server-rewrite
Koncord 6 years ago
parent 4e869a2974
commit 73d030b779

@ -117,9 +117,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
player->setLoadState(Player::LOADED);
player->joinChannel(0, "Default");
bool result = luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT, bool>(player.get());
luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT>(player.get());
if (!result)
if (peer->GetConnectionState(player->guid) != RakNet::ConnectionState::IS_CONNECTED)
{
LOG_MESSAGE(Log::LOG_TRACE, "Player \"%s\" Disconnected by ON_PLAYER_CONNECT event", player->getName().c_str());
playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get());

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