forked from teamnwah/openmw-tes3coop
[Server] Remove return value from ON_PLAYER_CONNECT event
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4e869a2974
commit
73d030b779
1 changed files with 2 additions and 2 deletions
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@ -117,9 +117,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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player->setLoadState(Player::LOADED);
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player->setLoadState(Player::LOADED);
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player->joinChannel(0, "Default");
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player->joinChannel(0, "Default");
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bool result = luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT, bool>(player.get());
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luaState.getEventCtrl().Call<CoreEvent::ON_PLAYER_CONNECT>(player.get());
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if (!result)
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if (peer->GetConnectionState(player->guid) != RakNet::ConnectionState::IS_CONNECTED)
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{
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{
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LOG_MESSAGE(Log::LOG_TRACE, "Player \"%s\" Disconnected by ON_PLAYER_CONNECT event", player->getName().c_str());
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LOG_MESSAGE(Log::LOG_TRACE, "Player \"%s\" Disconnected by ON_PLAYER_CONNECT event", player->getName().c_str());
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get());
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playerPacketController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player.get());
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