forked from teamnwah/openmw-tes3coop
Add message box when the player tries to move when being overencumbered.
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parent
cd40d167ce
commit
73d48a95f6
5 changed files with 34 additions and 5 deletions
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@ -198,7 +198,7 @@ namespace MWBase
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virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0;
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virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0;
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///< Hides dialog and schedules dialog to be deleted.
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///< Hides dialog and schedules dialog to be deleted.
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons) = 0;
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>()) = 0;
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virtual void enterPressed () = 0;
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virtual void enterPressed () = 0;
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virtual int readPressedButton() = 0;
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virtual int readPressedButton() = 0;
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///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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@ -188,7 +188,7 @@ namespace MWGui
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virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
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virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted.
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons);
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virtual void messageBox (const std::string& message, const std::vector<std::string>& buttons = std::vector<std::string>());
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virtual void enterPressed ();
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virtual void enterPressed ();
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virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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@ -21,6 +21,7 @@
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#include "../engine.hpp"
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#include "../engine.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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@ -51,6 +52,7 @@ namespace MWInput
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mPreviewPOVDelay(0.f)
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, mPreviewPOVDelay(0.f)
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, mTimeIdle(0.f)
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, mTimeIdle(0.f)
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, mOverencumberedMessageDelay(0.f)
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{
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{
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Ogre::RenderWindow* window = ogre.getWindow ();
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Ogre::RenderWindow* window = ogre.getWindow ();
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size_t windowHnd;
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size_t windowHnd;
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@ -268,13 +270,16 @@ namespace MWInput
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// be done in the physics system.
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// be done in the physics system.
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if (mControlSwitch["playercontrols"])
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if (mControlSwitch["playercontrols"])
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{
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{
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bool triedToMove = false;
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if (actionIsActive(A_MoveLeft))
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if (actionIsActive(A_MoveLeft))
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{
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setAutoMove (false);
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mPlayer.setLeftRight (-1);
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mPlayer.setLeftRight (-1);
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}
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}
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else if (actionIsActive(A_MoveRight))
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else if (actionIsActive(A_MoveRight))
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{
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setAutoMove (false);
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mPlayer.setLeftRight (1);
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mPlayer.setLeftRight (1);
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}
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}
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@ -283,11 +288,13 @@ namespace MWInput
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if (actionIsActive(A_MoveForward))
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if (actionIsActive(A_MoveForward))
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{
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setAutoMove (false);
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mPlayer.setForwardBackward (1);
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mPlayer.setForwardBackward (1);
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}
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}
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else if (actionIsActive(A_MoveBackward))
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else if (actionIsActive(A_MoveBackward))
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{
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{
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triedToMove = true;
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mPlayer.setAutoMove (false);
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mPlayer.setAutoMove (false);
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mPlayer.setForwardBackward (-1);
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mPlayer.setForwardBackward (-1);
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}
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}
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@ -295,7 +302,10 @@ namespace MWInput
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mPlayer.setForwardBackward (0);
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mPlayer.setForwardBackward (0);
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if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
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if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
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{
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mPlayer.setUpDown (1);
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mPlayer.setUpDown (1);
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triedToMove = true;
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}
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else if (actionIsActive(A_Crouch))
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else if (actionIsActive(A_Crouch))
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mPlayer.setUpDown (-1);
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mPlayer.setUpDown (-1);
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else
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else
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@ -306,6 +316,21 @@ namespace MWInput
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else
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else
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mPlayer.setRunState(false);
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mPlayer.setRunState(false);
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// if player tried to start moving, but can't (due to being overencumbered), display a notification.
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if (triedToMove)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
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mOverencumberedMessageDelay -= dt;
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if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player))
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{
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if (mOverencumberedMessageDelay <= 0)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
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mOverencumberedMessageDelay = 1.0;
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}
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}
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}
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if (mControlSwitch["playerviewswitch"]) {
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if (mControlSwitch["playerviewswitch"]) {
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// work around preview mode toggle when pressing Alt+Tab
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// work around preview mode toggle when pressing Alt+Tab
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@ -145,6 +145,8 @@ namespace MWInput
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bool mMouseLookEnabled;
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bool mMouseLookEnabled;
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bool mGuiCursorEnabled;
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bool mGuiCursorEnabled;
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float mOverencumberedMessageDelay;
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float mMouseX;
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float mMouseX;
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float mMouseY;
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float mMouseY;
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int mMouseWheel;
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int mMouseWheel;
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@ -491,8 +491,10 @@ namespace MWMechanics
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if(buying) x = buyTerm;
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if(buying) x = buyTerm;
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else x = std::min(buyTerm, sellTerm);
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else x = std::min(buyTerm, sellTerm);
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int offerPrice;
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int offerPrice;
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if (x < 1) offerPrice = int(x * basePrice);
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if (x < 1)
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if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
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offerPrice = int(x * basePrice);
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else
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offerPrice = basePrice + int((x - 1) * basePrice);
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offerPrice = std::max(1, offerPrice);
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offerPrice = std::max(1, offerPrice);
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return offerPrice;
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return offerPrice;
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}
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}
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@ -555,7 +557,7 @@ namespace MWMechanics
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float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
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float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
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float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
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float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
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float x,y;
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float x,y = 0;
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float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
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float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
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