forked from teamnwah/openmw-tes3coop
Take in account armor condition in the armor rating calculation (bug #4246)
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@ -1129,6 +1129,15 @@ namespace MWClass
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else
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{
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ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr);
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// Take in account armor condition
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const bool hasHealth = it->getClass().hasItemHealth(*it);
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if (hasHealth)
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{
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int armorHealth = it->getClass().getItemHealth(*it);
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int armorMaxHealth = it->getClass().getItemMaxHealth(*it);
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ratings[i] *= (float(armorHealth) / armorMaxHealth);
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}
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}
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}
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