forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
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commit
744c56943a
5 changed files with 13 additions and 12 deletions
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@ -478,7 +478,7 @@ void OMW::Engine::go()
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}
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// Start the main rendering loop
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while (!mEnvironment.get().getStateManager()->hasQuitRequest())
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while (!MWBase::Environment::get().getStateManager()->hasQuitRequest())
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Ogre::Root::getSingleton().renderOneFrame();
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// Save user settings
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@ -63,7 +63,7 @@ namespace MWClass
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virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual float getWeight (const MWWorld::Ptr& ptr) const;
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@ -246,10 +246,7 @@ namespace MWMechanics
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const ESM::Spell* spell, const MagicEffects* effects)
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{
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float resistance = getEffectResistance(effectId, actor, caster, spell, effects);
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if (resistance >= 0)
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return 1 - resistance / 100.f;
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else
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return -(resistance-100) / 100.f;
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return 1 - resistance / 100.f;
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}
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/// Check if the given affect can be applied to the target. If \a castByPlayer, emits a message box on failure.
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@ -51,6 +51,10 @@ namespace MWMechanics
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float getEffectResistance (short effectId, const MWWorld::Ptr& actor, const MWWorld::Ptr& caster,
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const ESM::Spell* spell = NULL, const MagicEffects* effects = NULL);
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/// Get an effect multiplier for applying an effect cast by the given actor in the given spell (optional).
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/// @return effect multiplier from 0 to 2. (100% net resistance to 100% net weakness)
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/// @param effects Override the actor's current magicEffects. Useful if there are effects currently
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/// being applied (but not applied yet) that should also be considered.
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float getEffectMultiplier(short effectId, const MWWorld::Ptr& actor, const MWWorld::Ptr& caster,
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const ESM::Spell* spell = NULL, const MagicEffects* effects = NULL);
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@ -96,7 +96,7 @@ namespace MWWorld
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virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
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///< Return creature stats or throw an exception, if class does not have creature stats
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual bool hasToolTip (const Ptr& ptr) const;
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///< @return true if this object has a tooltip when focused (default implementation: false)
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@ -106,7 +106,7 @@ namespace MWWorld
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virtual MWMechanics::NpcStats& getNpcStats (const Ptr& ptr) const;
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///< Return NPC stats or throw an exception, if class does not have NPC stats
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual bool hasItemHealth (const Ptr& ptr) const;
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///< \return Item health data available? (default implementation: false)
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@ -123,7 +123,7 @@ namespace MWWorld
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/// of the given attacker, and whoever is hit.
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/// \param type - type of attack, one of the MWMechanics::CreatureStats::AttackType
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/// enums. ignored for creature attacks.
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
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@ -139,7 +139,7 @@ namespace MWWorld
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///< Sets a new current health value for the actor, optionally specifying the object causing
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/// the change. Use this instead of using CreatureStats directly as this will make sure the
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/// correct dialog and actor states are properly handled when being hurt or healed.
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual boost::shared_ptr<Action> activate (const Ptr& ptr, const Ptr& actor) const;
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///< Generate action for activation (default implementation: return a null action).
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@ -151,11 +151,11 @@ namespace MWWorld
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virtual ContainerStore& getContainerStore (const Ptr& ptr) const;
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///< Return container store or throw an exception, if class does not have a
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/// container store (default implementation: throw an exceoption)
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/// container store (default implementation: throw an exception)
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virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
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///< Return inventory store or throw an exception, if class does not have a
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/// inventory store (default implementation: throw an exceoption)
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/// inventory store (default implementation: throw an exception)
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virtual bool hasInventoryStore (const Ptr& ptr) const;
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///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
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