forked from teamnwah/openmw-tes3coop
increased version number and updated readme
This commit is contained in:
parent
fcda3b6ca8
commit
747a4e1123
2 changed files with 35 additions and 2 deletions
|
@ -15,7 +15,7 @@ include (OpenMWMacros)
|
|||
# Version
|
||||
|
||||
set (OPENMW_VERSION_MAJOR 0)
|
||||
set (OPENMW_VERSION_MINOR 17)
|
||||
set (OPENMW_VERSION_MINOR 18)
|
||||
set (OPENMW_VERSION_RELEASE 0)
|
||||
|
||||
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
|
||||
|
|
35
readme.txt
35
readme.txt
|
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
|
|||
OpenMW is an attempt at recreating the engine for the popular role-playing game
|
||||
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
||||
|
||||
Version: 0.17.0
|
||||
Version: 0.18.0
|
||||
License: GPL (see GPL3.txt for more information)
|
||||
Website: http://www.openmw.org
|
||||
|
||||
|
@ -97,6 +97,39 @@ Allowed options:
|
|||
|
||||
CHANGELOG
|
||||
|
||||
0.18.0
|
||||
|
||||
Bug #310: Button of the "preferences menu" are too small
|
||||
Bug #361: Hand-to-hand skill is always 100
|
||||
Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
|
||||
Bug #372: playSound3D uses original coordinates instead of current coordinates.
|
||||
Bug #373: Static OGRE build faulty
|
||||
Bug #375: Alt-tab toggle view
|
||||
Bug #376: Screenshots are disable
|
||||
Bug #378: Exception when drinking self-made potions
|
||||
Bug #380: Cloth visibility problem
|
||||
Bug #384: Weird character on doors tooltip.
|
||||
Bug #398: Some objects do not collide in MW, but do so in OpenMW
|
||||
Feature #22: Implement level-up
|
||||
Feature #36: Hide Marker
|
||||
Feature #88: Hotkey Window
|
||||
Feature #91: Level-Up Dialogue
|
||||
Feature #118: Keyboard and Mouse-Button bindings
|
||||
Feature #119: Spell Buying Window
|
||||
Feature #133: Handle resources across multiple data directories
|
||||
Feature #134: Generate a suitable default-value for --data-local
|
||||
Feature #292: Object Movement/Creation Script Instructions
|
||||
Feature #340: AIPackage data structures
|
||||
Feature #356: Ingredients use
|
||||
Feature #358: Input system rewrite
|
||||
Feature #370: Target handling in actions
|
||||
Feature #379: Door markers on the local map
|
||||
Feature #389: AI framework
|
||||
Feature #395: Using keys to open doors / containers
|
||||
Feature #396: Loading screens
|
||||
Feature #397: Inventory avatar image and race selection head preview
|
||||
Task #339: Move sounds into Action
|
||||
|
||||
0.17.0
|
||||
|
||||
Bug #225: Valgrind reports about 40MB of leaked memory
|
||||
|
|
Loading…
Reference in a new issue