Update alchemy effects after every created potion (#4079)

experimental
Andrei Kortunov 7 years ago
parent dca31b7ffa
commit 7559d25317

@ -262,22 +262,16 @@ const ESM::Potion *MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) co
void MWMechanics::Alchemy::removeIngredients()
{
bool needsUpdate = false;
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty())
{
iter->getContainerStore()->remove(*iter, 1, mAlchemist);
if (iter->getRefData().getCount()<1)
{
needsUpdate = true;
*iter = MWWorld::Ptr();
}
}
if (needsUpdate)
updateEffects();
updateEffects();
}
void MWMechanics::Alchemy::addPotion (const std::string& name)

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