forked from teamnwah/openmw-tes3coop
Remove SceneManager::notifyAttached
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parent
afa39d121f
commit
75677f03e7
5 changed files with 7 additions and 17 deletions
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@ -122,7 +122,6 @@ void CreatureWeaponAnimation::updatePart(PartHolderPtr& scene, int slot)
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if (found == nodeMap.end())
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throw std::runtime_error("Can't find attachment node " + bonename);
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osg::ref_ptr<osg::Node> attached = SceneUtil::attach(node, mObjectRoot, bonename, found->second.get());
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mResourceSystem->getSceneManager()->notifyAttached(attached);
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scene.reset(new PartHolder(attached));
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@ -52,7 +52,6 @@ void EffectManager::addEffect(const std::string &model, const std::string& textu
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overrideTexture(textureOverride, mResourceSystem, node);
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mParentNode->addChild(trans);
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mResourceSystem->getSceneManager()->notifyAttached(node);
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mEffects[trans] = effect;
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}
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@ -663,7 +663,6 @@ PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, const st
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throw std::runtime_error("Can't find attachment node " + bonename);
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osg::ref_ptr<osg::Node> attached = SceneUtil::attach(instance, mObjectRoot, bonefilter, found->second);
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mResourceSystem->getSceneManager()->notifyAttached(attached);
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if (enchantedGlow)
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addGlow(attached, *glowColor);
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@ -540,6 +540,13 @@ namespace Resource
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// add a ref to the original template, to hint to the cache that it's still being used and should be kept in cache
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cloned->getOrCreateUserDataContainer()->addUserObject(new TemplateRef(scene));
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// we can skip any scene graphs without update callbacks since we know that particle emitters will have an update callback set
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if (cloned->getNumChildrenRequiringUpdateTraversal() > 0)
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{
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InitParticlesVisitor visitor (mParticleSystemMask);
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cloned->accept(visitor);
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}
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return cloned;
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}
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@ -566,7 +573,6 @@ namespace Resource
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void SceneManager::attachTo(osg::Node *instance, osg::Group *parentNode) const
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{
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parentNode->addChild(instance);
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notifyAttached(instance);
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}
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void SceneManager::releaseGLObjects(osg::State *state)
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@ -580,16 +586,6 @@ namespace Resource
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mIncrementalCompileOperation = ico;
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}
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void SceneManager::notifyAttached(osg::Node *node) const
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{
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// we can skip any scene graphs without update callbacks since we know that particle emitters will have an update callback set
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if (node->getNumChildrenRequiringUpdateTraversal() > 0)
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{
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InitParticlesVisitor visitor (mParticleSystemMask);
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node->accept(visitor);
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}
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}
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Resource::ImageManager* SceneManager::getImageManager()
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{
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return mImageManager;
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@ -117,9 +117,6 @@ namespace Resource
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/// Set up an IncrementalCompileOperation for background compiling of loaded scenes.
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void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico);
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/// @note SceneManager::attachTo calls this method automatically, only needs to be called by users if manually attaching
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void notifyAttached(osg::Node* node) const;
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Resource::ImageManager* getImageManager();
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/// @param mask The node mask to apply to loaded particle system nodes.
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