Implement spellbook

coverity_scan^2 tes3mp-0.4.1
Koncord 8 years ago
parent fba4878fee
commit 7595b33461

@ -236,7 +236,22 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
DEBUG_PRINTF("ID_GAME_SPELLBOOK\n");
myPacket->Read(player);
Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->spellbook.action);
string str;
for (auto spell : player->spellbook.spells)
{
str += spell.mId;
if (spell.mId != player->spellbook.spells.back().mId)
str += ";";
if (player->spellbook.action == Spellbook::ADD)
player->realSpellbook.push_back(spell);
else if (player->spellbook.action == Spellbook::REMOVE)
{
player->realSpellbook.erase(remove_if(player->realSpellbook.begin(), player->realSpellbook.end(), [&spell](ESM::Spell s)->bool
{return spell.mId == s.mId; }), player->realSpellbook.end());
}
}
Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->spellbook.action, str.c_str());
break;
}

@ -70,6 +70,7 @@ public:
public:
mwmp::Inventory inventorySendBuffer;
mwmp::Spellbook spellbookSendBuffer;
std::vector<ESM::Spell> realSpellbook;
private:
bool handshakeState;

@ -11,7 +11,7 @@ unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept
Player *player;
GET_PLAYER(pid, player, 0);
return player->spellbook.count;
return player->realSpellbook.size();
}
void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
@ -19,8 +19,8 @@ void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
Player *player;
GET_PLAYER(pid, player, );
Spell spell;
spell.id = spellId;
ESM::Spell spell;
spell.mId = spellId;
player->spellbookSendBuffer.spells.push_back(spell);
player->spellbookSendBuffer.action = Spellbook::ADD;
@ -31,8 +31,8 @@ void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexce
Player *player;
GET_PLAYER(pid, player, );
Spell spell;
spell.id = spellId;
ESM::Spell spell;
spell.mId = spellId;
player->spellbookSendBuffer.spells.push_back(spell);
player->spellbookSendBuffer.action = Spellbook::REMOVE;
@ -52,8 +52,8 @@ bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId)
Player *player;
GET_PLAYER(pid, player, false);
for (unsigned int i = 0; i < player->spellbook.count; i++)
if (Misc::StringUtils::ciEqual(player->spellbook.spells.at(i).id, spellId))
for (unsigned int i = 0; i < player->realSpellbook.size(); i++)
if (Misc::StringUtils::ciEqual(player->realSpellbook.at(i).mId, spellId))
return true;
return false;
}
@ -63,16 +63,26 @@ const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexc
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->spellbook.count)
if (i >= player->realSpellbook.size())
return "invalid";
return player->spellbook.spells.at(i).id.c_str();
return player->realSpellbook.at(i).mId.c_str();
}
void SpellFunctions::SendSpellbook(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
for (auto spell : player->spellbookSendBuffer.spells)
{
if (player->spellbookSendBuffer.action == Spellbook::ADD)
player->realSpellbook.push_back(spell);
else if (player->spellbook.action == Spellbook::REMOVE)
player->realSpellbook.erase(remove_if(player->realSpellbook.begin(), player->realSpellbook.end(), [&spell](ESM::Spell s)->bool
{return spell.mId == s.mId; }), player->realSpellbook.end());
}
std::swap(player->spellbook, player->spellbookSendBuffer);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false);
player->spellbook = std::move(player->spellbookSendBuffer);

@ -106,7 +106,7 @@ public:
{"OnPlayerChangeLevel", Function<void, unsigned short>()},
{"OnPlayerChangeEquipment", Function<void, unsigned short>()},
{"OnPlayerChangeInventory", Function<void, unsigned short>()},
{"OnPlayerChangeSpellbook", Function<void, unsigned short, int>()},
{"OnPlayerChangeSpellbook", Function<void, unsigned short, int, const char*>()},
{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
{"OnPlayerEndCharGen", Function<void, unsigned short>()},
{"OnGUIAction", Function<void, unsigned short, int, const char*>()}

@ -17,6 +17,9 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
namespace MWGui
{
const int SpellBuyingWindow::sLineHeight = 18;
@ -140,6 +143,12 @@ namespace MWGui
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
spells.add (mSpellsWidgetMap.find(_sender)->second);
// Added by tes3mp
//
// LocalPlayer has gained a spell, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendSpellAddition(mSpellsWidgetMap.find(_sender)->second);
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
// add gold to NPC trading gold pool

@ -6,6 +6,9 @@
#include <components/esm/records.hpp>
#include <components/widgets/list.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
@ -404,6 +407,11 @@ namespace MWGui
MWMechanics::Spells& spells = stats.getSpells();
spells.add (spell->mId);
// Added by tes3mp
//
// LocalPlayer has gained a spell, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendSpellAddition(*spell);
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_SpellCreation);
}

@ -22,6 +22,9 @@
#include "confirmationdialog.hpp"
#include "spellview.hpp"
#include"../mwmp/Main.hpp"
#include"../mwmp/LocalPlayer.hpp"
namespace MWGui
{
@ -186,6 +189,11 @@ namespace MWGui
spells.remove(mSpellToDelete);
// Added by tes3mp
//
// LocalPlayer has lost a spell, so send a packet with it
mwmp::Main::get().getLocalPlayer()->sendSpellRemoval(mSpellToDelete);
updateSpells();
}

@ -848,10 +848,13 @@ void LocalPlayer::sendInventory()
void LocalPlayer::sendSpellAddition(std::string id)
{
if (id.find("$dynamic") != string::npos) // skip custom spells
return;
spellbook.spells.clear();
mwmp::Spell spell;
spell.id = id;
ESM::Spell spell;
spell.mId = id;
spellbook.spells.push_back(spell);
spellbook.action = Spellbook::ADD;
@ -860,16 +863,29 @@ void LocalPlayer::sendSpellAddition(std::string id)
void LocalPlayer::sendSpellRemoval(std::string id)
{
if (id.find("$dynamic") != string::npos) // skip custom spells
return;
spellbook.spells.clear();
mwmp::Spell spell;
spell.id = id;
ESM::Spell spell;
spell.mId = id;
spellbook.spells.push_back(spell);
spellbook.action = Spellbook::REMOVE;
Main::get().getNetworking()->getPlayerPacket(ID_GAME_SPELLBOOK)->Send(this);
}
void LocalPlayer::sendSpellAddition(const ESM::Spell &spell)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Not implemented.");
}
void LocalPlayer::sendSpellRemoval(const ESM::Spell &spell)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Not implemented.");
}
void LocalPlayer::sendAttack(Attack::TYPE type)
{
MWMechanics::DrawState_ state = getPlayerPtr().getClass().getNpcStats(getPlayerPtr()).getDrawState();

@ -48,7 +48,9 @@ namespace mwmp
void sendClass();
void sendInventory();
void sendSpellAddition(std::string id);
void sendSpellAddition(const ESM::Spell &spell);
void sendSpellRemoval(std::string id);
void sendSpellRemoval(const ESM::Spell &spell);
void sendAttack(Attack::TYPE type);
void prepareAttack(Attack::TYPE type, bool state);

@ -345,6 +345,38 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
case ID_GAME_SPELLBOOK:
{
if (guid == myGuid)
{
if (packet->length == myPacket->headerSize())
{
}
else
{
myPacket->Packet(&bsIn, getLocalPlayer(), false);
const Spellbook& spellbook = getLocalPlayer()->spellbook;
MWWorld::Ptr playerptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::Spells &spells = playerptr.getClass().getCreatureStats (playerptr).getSpells();
if (spellbook.action == Spellbook::ADD)
for (vector<ESM::Spell>::const_iterator spell = spellbook.spells.begin(); spell != spellbook.spells.end(); spell++)
spells.add (spell->mId);
else if (spellbook.action == Spellbook::REMOVE)
for (vector<ESM::Spell>::const_iterator spell = spellbook.spells.begin(); spell != spellbook.spells.end(); spell++)
{
spells.remove (spell->mId);
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
if (spell->mId == wm->getSelectedSpell())
wm->unsetSelectedSpell();
}
else // Spellbook::UPDATE
{
spells.clear();
for (vector<ESM::Spell>::const_iterator spell = spellbook.spells.begin(); spell != spellbook.spells.end(); spell++)
spells.add (spell->mId);
}
}
}
break;
}
case ID_GAME_ATTACK:

@ -10,6 +10,7 @@
#include <components/esm/loadnpc.hpp>
#include <components/esm/creaturestats.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadspel.hpp>
#include <RakNetTypes.h>
namespace mwmp
@ -58,14 +59,9 @@ namespace mwmp
int action; //0 - FullUpdate, 1 - AddItem, 2 - RemoveItem
};
struct Spell
{
std::string id;
};
struct Spellbook
{
std::vector<Spell> spells;
std::vector<ESM::Spell> spells;
unsigned int count;
enum ACTION_TYPE
{

@ -24,16 +24,16 @@ void PacketSpellbook::Packet(RakNet::BitStream *bs, BasePlayer *player, bool sen
for (unsigned int i = 0; i < player->spellbook.count; i++)
{
Spell spell;
ESM::Spell spell;
if (send)
{
spell = player->spellbook.spells[i];
RW(spell.id, send);
RW(spell.mId, send);
}
else
{
RW(spell.id, send);
RW(spell.mId, send);
player->spellbook.spells.push_back(spell);
}
}

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