Fix actors lacking turning animations while in first person mode

This commit is contained in:
MiroslavR 2016-07-10 01:48:54 +02:00
parent dc0bc5b68c
commit 75a66ced20

View file

@ -1805,7 +1805,7 @@ void CharacterController::update(float duration)
: (sneak ? CharState_SneakBack : (sneak ? CharState_SneakBack
: (isrunning ? CharState_RunBack : CharState_WalkBack))); : (isrunning ? CharState_RunBack : CharState_WalkBack)));
} }
else if(rot.z() != 0.0f && !inwater && !sneak && !MWBase::Environment::get().getWorld()->isFirstPerson()) else if(rot.z() != 0.0f && !inwater && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
{ {
if(rot.z() > 0.0f) if(rot.z() > 0.0f)
movestate = CharState_TurnRight; movestate = CharState_TurnRight;