forked from teamnwah/openmw-tes3coop
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
This commit is contained in:
parent
28ef4d97da
commit
75dcf52552
25 changed files with 649 additions and 258 deletions
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@ -14,6 +14,7 @@
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#include <OgreCompositionPass.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreControllerManager.h>
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#include <OgreMeshManager.h>
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
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@ -120,13 +121,11 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
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MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
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MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
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//ResourceGroupManager::getSingleton ().declareResource ("GlobalMap.png", "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024);
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Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024);
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ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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// causes light flicker in opengl when moving..
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//mRendering.getScene()->setCameraRelativeRendering(true);
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// disable unsupported effects
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if (!Settings::Manager::getBool("shaders", "Objects"))
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Settings::Manager::setBool("enabled", "Shadows", false);
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@ -236,6 +235,7 @@ void RenderingManager::toggleWater()
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void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
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{
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sh::Factory::getInstance().unloadUnreferencedMaterials();
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mObjects.buildStaticGeometry (*store);
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mDebugging->cellAdded(store);
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if (store->mCell->isExterior())
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@ -306,7 +306,6 @@ void RenderingManager::update (float duration, bool paused)
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int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
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mRendering.getFader()->setFactor(1.f-(blind / 100.f));
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setAmbientMode();
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// player position
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16
extern/shiny/CMakeLists.txt
vendored
16
extern/shiny/CMakeLists.txt
vendored
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@ -9,8 +9,6 @@ set(SHINY_LIBRARY "shiny")
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set(SHINY_OGREPLATFORM_LIBRARY "shiny.OgrePlatform")
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# Sources
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file(GLOB SOURCE_FILES Main/*.cpp )
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set(SOURCE_FILES
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Main/Factory.cpp
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Main/MaterialInstance.cpp
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@ -57,12 +55,20 @@ file(GLOB OGRE_PLATFORM_SOURCE_FILES Platforms/Ogre/*.cpp)
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add_library(${SHINY_LIBRARY} STATIC ${SOURCE_FILES})
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set(SHINY_LIBRARIES ${SHINY_LIBRARY})
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if (SHINY_BUILD_OGRE_PLATFORM)
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add_library(${SHINY_OGREPLATFORM_LIBRARY} STATIC ${OGRE_PLATFORM_SOURCE_FILES})
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set(SHINY_LIBRARIES ${SHINY_LIBRARIES} ${SHINY_OGREPLATFORM_LIBRARY})
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endif()
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set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
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if (DEFINED SHINY_BUILD_MATERIAL_EDITOR)
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add_subdirectory(Editor)
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set(SHINY_BUILD_EDITOR_FLAG ${SHINY_BUILD_EDITOR_FLAG} PARENT_SCOPE)
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endif()
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link_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
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set(SHINY_OGREPLATFORM_LIBRARY ${SHINY_OGREPLATFORM_LIBRARY} PARENT_SCOPE)
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set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE)
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2
extern/shiny/Docs/Configurations.dox
vendored
2
extern/shiny/Docs/Configurations.dox
vendored
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@ -21,7 +21,7 @@
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}
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\endcode
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\note You may also create configurations using sh::Factory::registerConfiguration.
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\note You may also create configurations using sh::Factory::createConfiguration.
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The active Configuration is controlled by the active material scheme in Ogre. So, in order to use the configuration "reflection_targets" for your reflection renders, simply call
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\code
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349
extern/shiny/Main/Factory.cpp
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349
extern/shiny/Main/Factory.cpp
vendored
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@ -51,8 +51,6 @@ namespace sh
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{
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assert(mCurrentLanguage != Language_None);
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bool removeBinaryCache = false;
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if (boost::filesystem::exists (mPlatform->getCacheFolder () + "/lastModified.txt"))
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{
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std::ifstream file;
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@ -86,8 +84,9 @@ namespace sh
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break;
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}
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PropertySetGet newConfiguration;
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Configuration newConfiguration;
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newConfiguration.setParent(&mGlobalSettings);
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newConfiguration.setSourceFile (it->second->mFileName);
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std::vector<ScriptNode*> props = it->second->getChildren();
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for (std::vector<ScriptNode*>::const_iterator propIt = props.begin(); propIt != props.end(); ++propIt)
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@ -137,82 +136,7 @@ namespace sh
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}
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// load shader sets
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{
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ScriptLoader shaderSetLoader(".shaderset");
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ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
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std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
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for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
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it != nodes.end(); ++it)
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{
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if (!(it->second->getName() == "shader_set"))
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{
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std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl;
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break;
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}
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if (!it->second->findChild("profiles_cg"))
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throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\"");
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if (!it->second->findChild("profiles_hlsl"))
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throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\"");
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if (!it->second->findChild("source"))
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throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\"");
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if (!it->second->findChild("type"))
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throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\"");
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std::vector<std::string> profiles_cg;
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boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" "));
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std::string cg_profile;
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for (std::vector<std::string>::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2)
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{
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if (mPlatform->isProfileSupported(*it2))
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{
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cg_profile = *it2;
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break;
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}
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}
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std::vector<std::string> profiles_hlsl;
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boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" "));
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std::string hlsl_profile;
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for (std::vector<std::string>::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2)
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{
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if (mPlatform->isProfileSupported(*it2))
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{
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hlsl_profile = *it2;
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break;
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}
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}
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std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
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std::string sourceRelative = it->second->findChild("source")->getValue();
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ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
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sourceAbsolute,
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mPlatform->getBasePath(),
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it->first,
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&mGlobalSettings);
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int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
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mShadersLastModifiedNew[sourceRelative] = lastModified;
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if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
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{
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if (mShadersLastModified[sourceRelative] != lastModified)
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{
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// delete any outdated shaders based on this shader set
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if (removeCache (it->first))
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removeBinaryCache = true;
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}
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}
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else
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{
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// if we get here, this is either the first run or a new shader file was added
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// in both cases we can safely delete
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if (removeCache (it->first))
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removeBinaryCache = true;
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}
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mShaderSets.insert(std::make_pair(it->first, newSet));
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}
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}
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bool removeBinaryCache = reloadShaders();
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// load materials
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{
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@ -315,6 +239,8 @@ namespace sh
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Factory::~Factory ()
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{
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mShaderSets.clear();
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if (mPlatform->supportsShaderSerialization () && mWriteMicrocodeCache)
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{
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std::string file = mPlatform->getCacheFolder () + "/" + mBinaryCacheName;
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@ -367,15 +293,16 @@ namespace sh
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while (i>0)
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{
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--i;
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m->createForConfiguration (configuration, i);
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if (mListener)
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if (m->createForConfiguration (configuration, i) && mListener)
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mListener->materialCreated (m, configuration, i);
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else
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return NULL;
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}
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m->createForConfiguration (configuration, lodIndex);
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if (mListener)
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if (m->createForConfiguration (configuration, lodIndex) && mListener)
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mListener->materialCreated (m, configuration, lodIndex);
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else
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return NULL;
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}
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return m;
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}
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@ -439,6 +366,12 @@ namespace sh
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ShaderSet* Factory::getShaderSet (const std::string& name)
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{
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if (mShaderSets.find(name) == mShaderSets.end())
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{
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std::stringstream msg;
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msg << "Shader '" << name << "' not found";
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throw std::runtime_error(msg.str());
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}
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return &mShaderSets.find(name)->second;
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}
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}
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}
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void Factory::notifyConfigurationChanged()
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{
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for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
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{
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it->second.destroyAll();
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}
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}
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MaterialInstance* Factory::getMaterialInstance (const std::string& name)
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{
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return findInstance(name);
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return "";
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}
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PropertySetGet* Factory::getConfiguration (const std::string& name)
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Configuration* Factory::getConfiguration (const std::string& name)
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{
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return &mConfigurations[name];
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}
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void Factory::registerConfiguration (const std::string& name, PropertySetGet configuration)
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void Factory::createConfiguration (const std::string& name)
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{
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mConfigurations[name] = configuration;
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mConfigurations[name].setParent (&mGlobalSettings);
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}
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void Factory::destroyConfiguration(const std::string &name)
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{
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mConfigurations.erase(name);
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}
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void Factory::registerLodConfiguration (int index, PropertySetGet configuration)
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{
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mLodConfigurations[index] = configuration;
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return p;
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}
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void Factory::saveMaterials (const std::string& filename)
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void Factory::saveAll ()
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{
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std::ofstream file;
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file.open (filename.c_str ());
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std::map<std::string, std::ofstream*> files;
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for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
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{
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it->second.save(file);
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if (it->second.getSourceFile().empty())
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continue;
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if (files.find(it->second.getSourceFile()) == files.end())
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{
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/// \todo check if this is actually the same file, since there can be different paths to the same file
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std::ofstream* stream = new std::ofstream();
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stream->open (it->second.getSourceFile().c_str());
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files[it->second.getSourceFile()] = stream;
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}
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it->second.save (*files[it->second.getSourceFile()]);
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}
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file.close();
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for (std::map<std::string, std::ofstream*>::iterator it = files.begin(); it != files.end(); ++it)
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{
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delete it->second;
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}
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files.clear();
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for (ConfigurationMap::iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it)
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{
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if (it->second.getSourceFile().empty())
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continue;
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if (files.find(it->second.getSourceFile()) == files.end())
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{
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/// \todo check if this is actually the same file, since there can be different paths to the same file
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std::ofstream* stream = new std::ofstream();
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stream->open (it->second.getSourceFile().c_str());
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files[it->second.getSourceFile()] = stream;
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}
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it->second.save (it->first, *files[it->second.getSourceFile()]);
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}
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for (std::map<std::string, std::ofstream*>::iterator it = files.begin(); it != files.end(); ++it)
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{
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delete it->second;
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}
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}
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void Factory::listMaterials(std::vector<std::string> &out)
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{
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for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
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{
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out.push_back(it->first);
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}
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}
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void Factory::listGlobalSettings(std::map<std::string, std::string> &out)
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{
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const PropertyMap& properties = mGlobalSettings.listProperties();
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for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
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{
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out[it->first] = retrieveValue<StringValue>(mGlobalSettings.getProperty(it->first), NULL).get();
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}
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}
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void Factory::listConfigurationSettings(const std::string& name, std::map<std::string, std::string> &out)
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{
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const PropertyMap& properties = mConfigurations[name].listProperties();
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for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
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{
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out[it->first] = retrieveValue<StringValue>(mConfigurations[name].getProperty(it->first), NULL).get();
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}
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}
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void Factory::listConfigurationNames(std::vector<std::string> &out)
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{
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for (ConfigurationMap::const_iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it)
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{
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out.push_back(it->first);
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}
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}
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void Factory::listShaderSets(std::vector<std::string> &out)
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{
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for (ShaderSetMap::const_iterator it = mShaderSets.begin(); it != mShaderSets.end(); ++it)
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{
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out.push_back(it->first);
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}
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}
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void Factory::_ensureMaterial(const std::string& name, const std::string& configuration)
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@ -630,4 +651,146 @@ namespace sh
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}
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return ret;
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}
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bool Factory::reloadShaders()
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{
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mShaderSets.clear();
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notifyConfigurationChanged();
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bool removeBinaryCache = false;
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ScriptLoader shaderSetLoader(".shaderset");
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ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
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std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
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for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
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it != nodes.end(); ++it)
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{
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if (!(it->second->getName() == "shader_set"))
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{
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std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl;
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break;
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}
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if (!it->second->findChild("profiles_cg"))
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throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\"");
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if (!it->second->findChild("profiles_hlsl"))
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throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\"");
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if (!it->second->findChild("source"))
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throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\"");
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if (!it->second->findChild("type"))
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throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\"");
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std::vector<std::string> profiles_cg;
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boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" "));
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std::string cg_profile;
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for (std::vector<std::string>::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2)
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{
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if (mPlatform->isProfileSupported(*it2))
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{
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cg_profile = *it2;
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break;
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}
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}
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std::vector<std::string> profiles_hlsl;
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boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" "));
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std::string hlsl_profile;
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for (std::vector<std::string>::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2)
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{
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if (mPlatform->isProfileSupported(*it2))
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{
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hlsl_profile = *it2;
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break;
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}
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}
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std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
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std::string sourceRelative = it->second->findChild("source")->getValue();
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ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
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sourceAbsolute,
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mPlatform->getBasePath(),
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it->first,
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&mGlobalSettings);
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int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
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mShadersLastModifiedNew[sourceRelative] = lastModified;
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if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
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{
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if (mShadersLastModified[sourceRelative] != lastModified)
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{
|
||||
// delete any outdated shaders based on this shader set
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
mShadersLastModified[sourceRelative] = lastModified;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we get here, this is either the first run or a new shader file was added
|
||||
// in both cases we can safely delete
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
mShadersLastModified[sourceRelative] = lastModified;
|
||||
}
|
||||
mShaderSets.insert(std::make_pair(it->first, newSet));
|
||||
}
|
||||
|
||||
return removeBinaryCache;
|
||||
}
|
||||
|
||||
void Factory::doMonitorShaderFiles()
|
||||
{
|
||||
bool reload=false;
|
||||
ScriptLoader shaderSetLoader(".shaderset");
|
||||
ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
|
||||
std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
|
||||
for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
|
||||
it != nodes.end(); ++it)
|
||||
{
|
||||
|
||||
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
|
||||
std::string sourceRelative = it->second->findChild("source")->getValue();
|
||||
|
||||
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
|
||||
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
|
||||
{
|
||||
if (mShadersLastModified[sourceRelative] != lastModified)
|
||||
{
|
||||
reload=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (reload)
|
||||
reloadShaders();
|
||||
}
|
||||
|
||||
void Factory::logError(const std::string &msg)
|
||||
{
|
||||
mErrorLog << msg << '\n';
|
||||
}
|
||||
|
||||
std::string Factory::getErrorLog()
|
||||
{
|
||||
std::string errors = mErrorLog.str();
|
||||
mErrorLog.str("");
|
||||
return errors;
|
||||
}
|
||||
|
||||
void Factory::unloadUnreferencedMaterials()
|
||||
{
|
||||
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
|
||||
{
|
||||
if (it->second.getMaterial()->isUnreferenced())
|
||||
it->second.destroyAll();
|
||||
}
|
||||
}
|
||||
|
||||
void Configuration::save(const std::string& name, std::ofstream &stream)
|
||||
{
|
||||
stream << "configuration " << name << '\n';
|
||||
stream << "{\n";
|
||||
PropertySetGet::save(stream, "\t");
|
||||
stream << "}\n";
|
||||
}
|
||||
}
|
||||
|
|
70
extern/shiny/Main/Factory.hpp
vendored
70
extern/shiny/Main/Factory.hpp
vendored
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "MaterialInstance.hpp"
|
||||
#include "ShaderSet.hpp"
|
||||
|
@ -12,9 +13,21 @@ namespace sh
|
|||
{
|
||||
class Platform;
|
||||
|
||||
class Configuration : public PropertySetGet
|
||||
{
|
||||
public:
|
||||
void setSourceFile (const std::string& file) { mSourceFile = file ; }
|
||||
std::string getSourceFile () { return mSourceFile; }
|
||||
|
||||
void save(const std::string& name, std::ofstream &stream);
|
||||
|
||||
private:
|
||||
std::string mSourceFile;
|
||||
};
|
||||
|
||||
typedef std::map<std::string, MaterialInstance> MaterialMap;
|
||||
typedef std::map<std::string, ShaderSet> ShaderSetMap;
|
||||
typedef std::map<std::string, PropertySetGet> ConfigurationMap;
|
||||
typedef std::map<std::string, Configuration> ConfigurationMap;
|
||||
typedef std::map<int, PropertySetGet> LodConfigurationMap;
|
||||
typedef std::map<std::string, int> LastModifiedMap;
|
||||
|
||||
|
@ -81,8 +94,8 @@ namespace sh
|
|||
/// Get a MaterialInstance by name
|
||||
MaterialInstance* getMaterialInstance (const std::string& name);
|
||||
|
||||
/// Register a configuration, which can then be used by switching the active material scheme
|
||||
void registerConfiguration (const std::string& name, PropertySetGet configuration);
|
||||
/// Create a configuration, which can then be altered by using Factory::getConfiguration
|
||||
void createConfiguration (const std::string& name);
|
||||
|
||||
/// Register a lod configuration, which can then be used by setting up lod distance values for the material \n
|
||||
/// 0 refers to highest lod, so use 1 or higher as index parameter
|
||||
|
@ -125,8 +138,48 @@ namespace sh
|
|||
/// \note The default is off (no cache reading)
|
||||
void setReadMicrocodeCache(bool read) { mReadMicrocodeCache = read; }
|
||||
|
||||
/// Saves all the materials that were initially loaded from the file with this name
|
||||
void saveMaterials (const std::string& filename);
|
||||
/// Lists all materials currently registered with the factory. Whether they are
|
||||
/// loaded or not does not matter.
|
||||
void listMaterials (std::vector<std::string>& out);
|
||||
|
||||
/// Lists current name & value of all global settings.
|
||||
void listGlobalSettings (std::map<std::string, std::string>& out);
|
||||
|
||||
/// Lists configuration names.
|
||||
void listConfigurationNames (std::vector<std::string>& out);
|
||||
|
||||
/// Lists current name & value of settings for a given configuration.
|
||||
void listConfigurationSettings (const std::string& name, std::map<std::string, std::string>& out);
|
||||
|
||||
/// Lists shader sets.
|
||||
void listShaderSets (std::vector<std::string>& out);
|
||||
|
||||
/// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache
|
||||
/// through the Ogre API. Luckily, this is already fixed in Ogre 1.9.
|
||||
bool reloadShaders();
|
||||
|
||||
/// Calls reloadShaders() if shader files have been modified since the last reload.
|
||||
/// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache
|
||||
/// through the Ogre API. Luckily, this is already fixed in Ogre 1.9.
|
||||
void doMonitorShaderFiles();
|
||||
|
||||
/// Unloads all materials that are currently not referenced. This will not unload the textures themselves,
|
||||
/// but it will let go of the SharedPtr's to the textures, so that you may unload them if you so desire. \n
|
||||
/// A good time to call this would be after a new level has been loaded, but just calling it occasionally after a period
|
||||
/// of time should work just fine too.
|
||||
void unloadUnreferencedMaterials();
|
||||
|
||||
void destroyConfiguration (const std::string& name);
|
||||
|
||||
void notifyConfigurationChanged();
|
||||
|
||||
/// Saves all materials and configurations, by default to the file they were loaded from.
|
||||
/// If you wish to save them elsewhere, use setSourceFile first.
|
||||
void saveAll ();
|
||||
|
||||
/// Returns the error log as a string, then clears it.
|
||||
/// Note: Errors are also written to the standard error output, or thrown if they are fatal.
|
||||
std::string getErrorLog ();
|
||||
|
||||
static Factory& getInstance();
|
||||
///< Return instance of this class.
|
||||
|
@ -137,11 +190,13 @@ namespace sh
|
|||
/// You will probably never have to use this.
|
||||
void _ensureMaterial(const std::string& name, const std::string& configuration);
|
||||
|
||||
|
||||
Configuration* getConfiguration (const std::string& name);
|
||||
|
||||
private:
|
||||
|
||||
MaterialInstance* requestMaterial (const std::string& name, const std::string& configuration, unsigned short lodIndex);
|
||||
ShaderSet* getShaderSet (const std::string& name);
|
||||
PropertySetGet* getConfiguration (const std::string& name);
|
||||
Platform* getPlatform ();
|
||||
|
||||
PropertySetGet* getCurrentGlobalSettings();
|
||||
|
@ -163,6 +218,8 @@ namespace sh
|
|||
|
||||
std::map<TextureUnitState*, std::string> mTextureAliasInstances;
|
||||
|
||||
void logError (const std::string& msg);
|
||||
|
||||
friend class Platform;
|
||||
friend class MaterialInstance;
|
||||
friend class ShaderInstance;
|
||||
|
@ -179,6 +236,7 @@ namespace sh
|
|||
bool mWriteMicrocodeCache;
|
||||
bool mReadSourceCache;
|
||||
bool mWriteSourceCache;
|
||||
std::stringstream mErrorLog;
|
||||
|
||||
MaterialMap mMaterials;
|
||||
ShaderSetMap mShaderSets;
|
||||
|
|
228
extern/shiny/Main/MaterialInstance.cpp
vendored
228
extern/shiny/Main/MaterialInstance.cpp
vendored
|
@ -1,6 +1,7 @@
|
|||
#include "MaterialInstance.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "Factory.hpp"
|
||||
#include "ShaderSet.hpp"
|
||||
|
@ -12,6 +13,7 @@ namespace sh
|
|||
, mShadersEnabled(true)
|
||||
, mFactory(f)
|
||||
, mListener(NULL)
|
||||
, mFailedToCreate(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -46,6 +48,7 @@ namespace sh
|
|||
return;
|
||||
mMaterial->removeAll();
|
||||
mTexUnits.clear();
|
||||
mFailedToCreate = false;
|
||||
}
|
||||
|
||||
void MaterialInstance::setProperty (const std::string& name, PropertyValuePtr value)
|
||||
|
@ -54,118 +57,136 @@ namespace sh
|
|||
destroyAll(); // trigger updates
|
||||
}
|
||||
|
||||
void MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
|
||||
bool MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
|
||||
{
|
||||
bool res = mMaterial->createConfiguration(configuration, lodIndex);
|
||||
if (!res)
|
||||
return; // listener was false positive
|
||||
if (mFailedToCreate)
|
||||
return false;
|
||||
try{
|
||||
mMaterial->ensureLoaded();
|
||||
bool res = mMaterial->createConfiguration(configuration, lodIndex);
|
||||
if (!res)
|
||||
return false; // listener was false positive
|
||||
|
||||
if (mListener)
|
||||
mListener->requestedConfiguration (this, configuration);
|
||||
if (mListener)
|
||||
mListener->requestedConfiguration (this, configuration);
|
||||
|
||||
mFactory->setActiveConfiguration (configuration);
|
||||
mFactory->setActiveLodLevel (lodIndex);
|
||||
mFactory->setActiveConfiguration (configuration);
|
||||
mFactory->setActiveLodLevel (lodIndex);
|
||||
|
||||
bool allowFixedFunction = true;
|
||||
if (!mShadersEnabled && hasProperty("allow_fixed_function"))
|
||||
{
|
||||
allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
|
||||
}
|
||||
|
||||
bool useShaders = mShadersEnabled || !allowFixedFunction;
|
||||
|
||||
// get passes of the top-most parent
|
||||
PassVector passes = getPasses();
|
||||
if (passes.size() == 0)
|
||||
throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
|
||||
|
||||
for (PassVector::iterator it = passes.begin(); it != passes.end(); ++it)
|
||||
{
|
||||
boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
|
||||
it->copyAll (pass.get(), this);
|
||||
|
||||
// texture samplers used in the shaders
|
||||
std::vector<std::string> usedTextureSamplersVertex;
|
||||
std::vector<std::string> usedTextureSamplersFragment;
|
||||
|
||||
PropertySetGet* context = this;
|
||||
|
||||
// create or retrieve shaders
|
||||
bool hasVertex = it->hasProperty("vertex_program");
|
||||
bool hasFragment = it->hasProperty("fragment_program");
|
||||
if (useShaders)
|
||||
bool allowFixedFunction = true;
|
||||
if (!mShadersEnabled && hasProperty("allow_fixed_function"))
|
||||
{
|
||||
it->setContext(context);
|
||||
it->mShaderProperties.setContext(context);
|
||||
if (hasVertex)
|
||||
allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
|
||||
}
|
||||
|
||||
bool useShaders = mShadersEnabled || !allowFixedFunction;
|
||||
|
||||
// get passes of the top-most parent
|
||||
PassVector* passes = getParentPasses();
|
||||
if (passes->empty())
|
||||
throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
|
||||
|
||||
for (PassVector::iterator it = passes->begin(); it != passes->end(); ++it)
|
||||
{
|
||||
boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
|
||||
it->copyAll (pass.get(), this);
|
||||
|
||||
// texture samplers used in the shaders
|
||||
std::vector<std::string> usedTextureSamplersVertex;
|
||||
std::vector<std::string> usedTextureSamplersFragment;
|
||||
|
||||
PropertySetGet* context = this;
|
||||
|
||||
// create or retrieve shaders
|
||||
bool hasVertex = it->hasProperty("vertex_program")
|
||||
&& !retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get().empty();
|
||||
bool hasFragment = it->hasProperty("fragment_program")
|
||||
&& !retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get().empty();
|
||||
if (useShaders)
|
||||
{
|
||||
ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
|
||||
ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
|
||||
if (v)
|
||||
it->setContext(context);
|
||||
it->mShaderProperties.setContext(context);
|
||||
if (hasVertex)
|
||||
{
|
||||
pass->assignProgram (GPT_Vertex, v->getName());
|
||||
v->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> sharedParams = v->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it)
|
||||
ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
|
||||
ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
|
||||
if (v)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Vertex, *it);
|
||||
}
|
||||
pass->assignProgram (GPT_Vertex, v->getName());
|
||||
v->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> vector = v->getUsedSamplers ();
|
||||
usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
|
||||
std::vector<std::string> sharedParams = v->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Vertex, *it2);
|
||||
}
|
||||
|
||||
std::vector<std::string> vector = v->getUsedSamplers ();
|
||||
usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
|
||||
}
|
||||
}
|
||||
if (hasFragment)
|
||||
{
|
||||
ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
|
||||
ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
|
||||
if (f)
|
||||
{
|
||||
pass->assignProgram (GPT_Fragment, f->getName());
|
||||
f->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> sharedParams = f->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Fragment, *it2);
|
||||
}
|
||||
|
||||
std::vector<std::string> vector = f->getUsedSamplers ();
|
||||
usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hasFragment)
|
||||
|
||||
// create texture units
|
||||
std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
|
||||
int i=0;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits->begin(); texIt != texUnits->end(); ++texIt )
|
||||
{
|
||||
ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
|
||||
ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
|
||||
if (f)
|
||||
// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
|
||||
bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
|
||||
bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
|
||||
if ( (foundVertex || foundFragment)
|
||||
|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
|
||||
{
|
||||
pass->assignProgram (GPT_Fragment, f->getName());
|
||||
f->setUniformParameters (pass, &it->mShaderProperties);
|
||||
boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState (texIt->getName());
|
||||
texIt->copyAll (texUnit.get(), context);
|
||||
|
||||
std::vector<std::string> sharedParams = f->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it)
|
||||
mTexUnits.push_back(texUnit);
|
||||
|
||||
// set texture unit indices (required by GLSL)
|
||||
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Fragment, *it);
|
||||
}
|
||||
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
|
||||
|
||||
std::vector<std::string> vector = f->getUsedSamplers ();
|
||||
usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create texture units
|
||||
std::vector<MaterialInstanceTextureUnit> texUnits = it->getTexUnits();
|
||||
int i=0;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits.begin(); texIt != texUnits.end(); ++texIt )
|
||||
{
|
||||
// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
|
||||
bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
|
||||
bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
|
||||
if ( (foundVertex || foundFragment)
|
||||
|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
|
||||
{
|
||||
boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState ();
|
||||
texIt->copyAll (texUnit.get(), context);
|
||||
if (mListener)
|
||||
mListener->createdConfiguration (this, configuration);
|
||||
return true;
|
||||
|
||||
mTexUnits.push_back(texUnit);
|
||||
|
||||
// set texture unit indices (required by GLSL)
|
||||
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
|
||||
{
|
||||
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (std::runtime_error& e)
|
||||
{
|
||||
destroyAll();
|
||||
mFailedToCreate = true;
|
||||
std::stringstream msg;
|
||||
msg << "Error while creating material " << mName << ": " << e.what();
|
||||
std::cerr << msg.str() << std::endl;
|
||||
mFactory->logError(msg.str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mListener)
|
||||
mListener->createdConfiguration (this, configuration);
|
||||
}
|
||||
|
||||
Material* MaterialInstance::getMaterial ()
|
||||
|
@ -180,12 +201,23 @@ namespace sh
|
|||
return &mPasses.back();
|
||||
}
|
||||
|
||||
PassVector MaterialInstance::getPasses()
|
||||
void MaterialInstance::deletePass(unsigned int index)
|
||||
{
|
||||
assert(mPasses.size() > index);
|
||||
mPasses.erase(mPasses.begin()+index);
|
||||
}
|
||||
|
||||
PassVector* MaterialInstance::getParentPasses()
|
||||
{
|
||||
if (mParent)
|
||||
return static_cast<MaterialInstance*>(mParent)->getPasses();
|
||||
return static_cast<MaterialInstance*>(mParent)->getParentPasses();
|
||||
else
|
||||
return mPasses;
|
||||
return &mPasses;
|
||||
}
|
||||
|
||||
PassVector* MaterialInstance::getPasses()
|
||||
{
|
||||
return &mPasses;
|
||||
}
|
||||
|
||||
void MaterialInstance::setShadersEnabled (bool enabled)
|
||||
|
@ -206,7 +238,7 @@ namespace sh
|
|||
|
||||
if (mParent)
|
||||
{
|
||||
stream << "\t" << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
|
||||
stream << "\t" << "parent " << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
|
||||
}
|
||||
|
||||
const PropertyMap& properties = listProperties ();
|
||||
|
@ -215,6 +247,14 @@ namespace sh
|
|||
stream << "\t" << it->first << " " << retrieveValue<StringValue>(getProperty(it->first), NULL).get() << "\n";
|
||||
}
|
||||
|
||||
for (PassVector::iterator it = mPasses.begin(); it != mPasses.end(); ++it)
|
||||
{
|
||||
stream << "\tpass" << '\n';
|
||||
stream << "\t{" << '\n';
|
||||
it->save(stream);
|
||||
stream << "\t}" << '\n';
|
||||
}
|
||||
|
||||
stream << "}\n";
|
||||
}
|
||||
}
|
||||
|
|
32
extern/shiny/Main/MaterialInstance.hpp
vendored
32
extern/shiny/Main/MaterialInstance.hpp
vendored
|
@ -41,8 +41,12 @@ namespace sh
|
|||
MaterialInstance (const std::string& name, Factory* f);
|
||||
virtual ~MaterialInstance ();
|
||||
|
||||
PassVector* getParentPasses(); ///< gets the passes of the top-most parent
|
||||
|
||||
PassVector* getPasses(); ///< get our passes (for derived materials, none)
|
||||
|
||||
MaterialInstancePass* createPass ();
|
||||
PassVector getPasses(); ///< gets the passes of the top-most parent
|
||||
void deletePass (unsigned int index);
|
||||
|
||||
/// @attention Because the backend material passes are created on demand, the returned material here might not contain anything yet!
|
||||
/// The only place where you should use this method, is for the MaterialInstance given by the MaterialListener::materialCreated event!
|
||||
|
@ -55,25 +59,25 @@ namespace sh
|
|||
|
||||
virtual void setProperty (const std::string& name, PropertyValuePtr value);
|
||||
|
||||
private:
|
||||
void setParentInstance (const std::string& name);
|
||||
std::string getParentInstance ();
|
||||
|
||||
void create (Platform* platform);
|
||||
void createForConfiguration (const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
void destroyAll ();
|
||||
|
||||
void setShadersEnabled (bool enabled);
|
||||
|
||||
void setSourceFile(const std::string& sourceFile) { mSourceFile = sourceFile; }
|
||||
|
||||
std::string getSourceFile() { return mSourceFile; }
|
||||
///< get the name of the file this material was read from, or empty if it was created dynamically by code
|
||||
|
||||
private:
|
||||
void setParentInstance (const std::string& name);
|
||||
std::string getParentInstance ();
|
||||
|
||||
void create (Platform* platform);
|
||||
bool createForConfiguration (const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
void destroyAll ();
|
||||
|
||||
void setShadersEnabled (bool enabled);
|
||||
|
||||
void save (std::ofstream& stream);
|
||||
///< this will only save the properties, not the passes and texture units, and as such
|
||||
/// is only intended to be used for derived materials
|
||||
|
||||
bool mFailedToCreate;
|
||||
|
||||
friend class Factory;
|
||||
|
||||
|
|
23
extern/shiny/Main/MaterialInstancePass.cpp
vendored
23
extern/shiny/Main/MaterialInstancePass.cpp
vendored
|
@ -1,5 +1,7 @@
|
|||
#include "MaterialInstancePass.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
|
@ -9,8 +11,25 @@ namespace sh
|
|||
return &mTexUnits.back();
|
||||
}
|
||||
|
||||
std::vector <MaterialInstanceTextureUnit> MaterialInstancePass::getTexUnits ()
|
||||
void MaterialInstancePass::save(std::ofstream &stream)
|
||||
{
|
||||
return mTexUnits;
|
||||
if (mShaderProperties.listProperties().size())
|
||||
{
|
||||
stream << "\t\t" << "shader_properties" << '\n';
|
||||
stream << "\t\t{\n";
|
||||
mShaderProperties.save(stream, "\t\t\t");
|
||||
stream << "\t\t}\n";
|
||||
}
|
||||
|
||||
PropertySetGet::save(stream, "\t\t");
|
||||
|
||||
for (std::vector <MaterialInstanceTextureUnit>::iterator it = mTexUnits.begin();
|
||||
it != mTexUnits.end(); ++it)
|
||||
{
|
||||
stream << "\t\ttexture_unit " << it->getName() << '\n';
|
||||
stream << "\t\t{\n";
|
||||
it->save(stream, "\t\t\t");
|
||||
stream << "\t\t}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
4
extern/shiny/Main/MaterialInstancePass.hpp
vendored
4
extern/shiny/Main/MaterialInstancePass.hpp
vendored
|
@ -18,10 +18,10 @@ namespace sh
|
|||
public:
|
||||
MaterialInstanceTextureUnit* createTextureUnit (const std::string& name);
|
||||
|
||||
void save (std::ofstream& stream);
|
||||
|
||||
PropertySetGet mShaderProperties;
|
||||
|
||||
std::vector <MaterialInstanceTextureUnit> getTexUnits ();
|
||||
private:
|
||||
std::vector <MaterialInstanceTextureUnit> mTexUnits;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace sh
|
|||
public:
|
||||
MaterialInstanceTextureUnit (const std::string& name);
|
||||
std::string getName() const;
|
||||
void setName (const std::string& name) { mName = name; }
|
||||
private:
|
||||
std::string mName;
|
||||
};
|
||||
|
|
7
extern/shiny/Main/Platform.cpp
vendored
7
extern/shiny/Main/Platform.cpp
vendored
|
@ -9,7 +9,7 @@ namespace sh
|
|||
Platform::Platform (const std::string& basePath)
|
||||
: mBasePath(basePath)
|
||||
, mCacheFolder("./")
|
||||
, mShaderCachingEnabled(false)
|
||||
, mFactory(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -57,11 +57,6 @@ namespace sh
|
|||
mCacheFolder = folder;
|
||||
}
|
||||
|
||||
void Platform::setShaderCachingEnabled (bool enabled)
|
||||
{
|
||||
mShaderCachingEnabled = enabled;
|
||||
}
|
||||
|
||||
std::string Platform::getCacheFolder() const
|
||||
{
|
||||
return mCacheFolder;
|
||||
|
|
17
extern/shiny/Main/Platform.hpp
vendored
17
extern/shiny/Main/Platform.hpp
vendored
|
@ -24,6 +24,7 @@ namespace sh
|
|||
class GpuProgram
|
||||
{
|
||||
public:
|
||||
virtual ~GpuProgram() {}
|
||||
virtual bool getSupported () = 0; ///< @return true if the compilation was successful
|
||||
|
||||
/// @param name name of the uniform in the shader
|
||||
|
@ -35,8 +36,7 @@ namespace sh
|
|||
class TextureUnitState : public PropertySet
|
||||
{
|
||||
public:
|
||||
virtual ~TextureUnitState();
|
||||
|
||||
virtual ~TextureUnitState();
|
||||
virtual void setTextureName (const std::string& textureName) = 0;
|
||||
|
||||
protected:
|
||||
|
@ -46,7 +46,7 @@ namespace sh
|
|||
class Pass : public PropertySet
|
||||
{
|
||||
public:
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState () = 0;
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState (const std::string& name) = 0;
|
||||
virtual void assignProgram (GpuProgramType type, const std::string& name) = 0;
|
||||
|
||||
/// @param type gpu program type
|
||||
|
@ -68,6 +68,9 @@ namespace sh
|
|||
virtual bool createConfiguration (const std::string& name, unsigned short lodIndex) = 0; ///< @return false if already exists
|
||||
virtual void removeAll () = 0; ///< remove all configurations
|
||||
|
||||
virtual bool isUnreferenced() = 0;
|
||||
virtual void ensureLoaded() = 0;
|
||||
|
||||
virtual void setLodLevels (const std::string& lodLevels) = 0;
|
||||
|
||||
virtual void setShadowCasterMaterial (const std::string& name) = 0;
|
||||
|
@ -79,8 +82,6 @@ namespace sh
|
|||
Platform (const std::string& basePath);
|
||||
virtual ~Platform ();
|
||||
|
||||
void setShaderCachingEnabled (bool enabled);
|
||||
|
||||
/// set the folder to use for shader caching
|
||||
void setCacheFolder (const std::string& folder);
|
||||
|
||||
|
@ -93,6 +94,8 @@ namespace sh
|
|||
const std::string& name, const std::string& profile,
|
||||
const std::string& source, Language lang) = 0;
|
||||
|
||||
virtual void destroyGpuProgram (const std::string& name) = 0;
|
||||
|
||||
virtual void setSharedParameter (const std::string& name, PropertyValuePtr value) = 0;
|
||||
|
||||
virtual bool isProfileSupported (const std::string& profile) = 0;
|
||||
|
@ -105,6 +108,7 @@ namespace sh
|
|||
friend class Factory;
|
||||
friend class MaterialInstance;
|
||||
friend class ShaderInstance;
|
||||
friend class ShaderSet;
|
||||
|
||||
protected:
|
||||
/**
|
||||
|
@ -131,9 +135,6 @@ namespace sh
|
|||
std::string mCacheFolder;
|
||||
Factory* mFactory;
|
||||
|
||||
protected:
|
||||
bool mShaderCachingEnabled;
|
||||
|
||||
private:
|
||||
void setFactory (Factory* factory);
|
||||
|
||||
|
|
48
extern/shiny/Main/PropertyBase.cpp
vendored
48
extern/shiny/Main/PropertyBase.cpp
vendored
|
@ -6,6 +6,8 @@
|
|||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
|
@ -39,8 +41,9 @@ namespace sh
|
|||
mValue = false;
|
||||
else
|
||||
{
|
||||
std::cerr << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue" << std::endl;
|
||||
mValue = false;
|
||||
std::stringstream msg;
|
||||
msg << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -183,12 +186,16 @@ namespace sh
|
|||
void PropertySet::setProperty (const std::string& name, PropertyValuePtr &value, PropertySetGet* context)
|
||||
{
|
||||
if (!setPropertyOverride (name, value, context))
|
||||
std::cerr << "sh::PropertySet: Warning: No match for property with name '" << name << "'" << std::endl;
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "sh::PropertySet: Warning: No match for property with name '" << name << "'";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
bool PropertySet::setPropertyOverride (const std::string& name, PropertyValuePtr &value, PropertySetGet* context)
|
||||
{
|
||||
// if we got here, none of the sub-classes was able to make use of the property
|
||||
// if we got here, none of the sub-classes were able to make use of the property
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -226,6 +233,11 @@ namespace sh
|
|||
mProperties [name] = value;
|
||||
}
|
||||
|
||||
void PropertySetGet::deleteProperty(const std::string &name)
|
||||
{
|
||||
mProperties.erase(name);
|
||||
}
|
||||
|
||||
PropertyValuePtr& PropertySetGet::getProperty (const std::string& name)
|
||||
{
|
||||
bool found = (mProperties.find(name) != mProperties.end());
|
||||
|
@ -241,7 +253,7 @@ namespace sh
|
|||
return mProperties[name];
|
||||
}
|
||||
|
||||
bool PropertySetGet::hasProperty (const std::string& name)
|
||||
bool PropertySetGet::hasProperty (const std::string& name) const
|
||||
{
|
||||
bool found = (mProperties.find(name) != mProperties.end());
|
||||
|
||||
|
@ -256,13 +268,35 @@ namespace sh
|
|||
return true;
|
||||
}
|
||||
|
||||
void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context)
|
||||
void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context, bool copyParent)
|
||||
{
|
||||
if (mParent)
|
||||
if (mParent && copyParent)
|
||||
mParent->copyAll (target, context);
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
target->setProperty(it->first, it->second, context);
|
||||
}
|
||||
}
|
||||
|
||||
void PropertySetGet::copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent)
|
||||
{
|
||||
if (mParent && copyParent)
|
||||
mParent->copyAll (target, context);
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
std::string val = retrieveValue<StringValue>(it->second, this).get();
|
||||
target->setProperty(it->first, sh::makeProperty(new sh::StringValue(val)));
|
||||
}
|
||||
}
|
||||
|
||||
void PropertySetGet::save(std::ofstream &stream, const std::string& indentation)
|
||||
{
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
if (typeid( *(it->second) ) == typeid(LinkedValue))
|
||||
stream << indentation << it->first << " " << "$" + static_cast<LinkedValue*>(&*(it->second))->_getStringValue() << '\n';
|
||||
else
|
||||
stream << indentation << it->first << " " << retrieveValue<StringValue>(it->second, this).get() << '\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
15
extern/shiny/Main/PropertyBase.hpp
vendored
15
extern/shiny/Main/PropertyBase.hpp
vendored
|
@ -133,6 +133,7 @@ namespace sh
|
|||
class PropertySet
|
||||
{
|
||||
public:
|
||||
virtual ~PropertySet() {}
|
||||
void setProperty (const std::string& name, PropertyValuePtr& value, PropertySetGet* context);
|
||||
|
||||
protected:
|
||||
|
@ -151,18 +152,26 @@ namespace sh
|
|||
|
||||
virtual ~PropertySetGet() {}
|
||||
|
||||
void copyAll (PropertySet* target, PropertySetGet* context); ///< call setProperty for each property/value pair stored in \a this
|
||||
void save (std::ofstream& stream, const std::string& indentation);
|
||||
|
||||
void copyAll (PropertySet* target, PropertySetGet* context, bool copyParent=true);
|
||||
///< call setProperty for each property/value pair stored in \a this
|
||||
void copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent=true);
|
||||
///< call setProperty for each property/value pair stored in \a this
|
||||
|
||||
void setParent (PropertySetGet* parent);
|
||||
PropertySetGet* getParent () { return mParent; }
|
||||
void setContext (PropertySetGet* context);
|
||||
PropertySetGet* getContext();
|
||||
|
||||
virtual void setProperty (const std::string& name, PropertyValuePtr value);
|
||||
PropertyValuePtr& getProperty (const std::string& name);
|
||||
|
||||
void deleteProperty (const std::string& name);
|
||||
|
||||
const PropertyMap& listProperties() { return mProperties; }
|
||||
|
||||
bool hasProperty (const std::string& name);
|
||||
bool hasProperty (const std::string& name) const;
|
||||
|
||||
private:
|
||||
PropertyMap mProperties;
|
||||
|
@ -225,7 +234,7 @@ namespace sh
|
|||
|
||||
template <typename T>
|
||||
/// Create a property of any type
|
||||
/// Example: sh::makeProperty\<sh::Vector4\> (new sh::Vector4(1, 1, 1, 1))
|
||||
/// Example: sh::makeProperty (new sh::Vector4(1, 1, 1, 1))
|
||||
inline PropertyValuePtr makeProperty (T* p)
|
||||
{
|
||||
return PropertyValuePtr ( static_cast<PropertyValue*>(p) );
|
||||
|
|
23
extern/shiny/Main/ScriptLoader.cpp
vendored
23
extern/shiny/Main/ScriptLoader.cpp
vendored
|
@ -24,6 +24,10 @@ namespace sh
|
|||
}
|
||||
|
||||
ScriptLoader::ScriptLoader(const std::string& fileEnding)
|
||||
: mLoadOrder(0)
|
||||
, mToken(TOKEN_NewLine)
|
||||
, mLastToken(TOKEN_NewLine)
|
||||
|
||||
{
|
||||
mFileEnding = fileEnding;
|
||||
}
|
||||
|
@ -36,7 +40,7 @@ namespace sh
|
|||
void ScriptLoader::clearScriptList()
|
||||
{
|
||||
std::map <std::string, ScriptNode *>::iterator i;
|
||||
for (i = m_scriptList.begin(); i != m_scriptList.end(); i++)
|
||||
for (i = m_scriptList.begin(); i != m_scriptList.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
|
@ -293,7 +297,7 @@ namespace sh
|
|||
{
|
||||
//Delete all children
|
||||
std::vector<ScriptNode*>::iterator i;
|
||||
for (i = mChildren.begin(); i != mChildren.end(); i++)
|
||||
for (i = mChildren.begin(); i != mChildren.end(); ++i)
|
||||
{
|
||||
ScriptNode *node = *i;
|
||||
node->mRemoveSelf = false;
|
||||
|
@ -323,15 +327,24 @@ namespace sh
|
|||
|
||||
ScriptNode *ScriptNode::findChild(const std::string &name, bool recursive)
|
||||
{
|
||||
int indx, prevC, nextC;
|
||||
int indx;
|
||||
int childCount = (int)mChildren.size();
|
||||
|
||||
if (mLastChildFound != -1)
|
||||
{
|
||||
//If possible, try checking the nodes neighboring the last successful search
|
||||
//(often nodes searched for in sequence, so this will boost search speeds).
|
||||
prevC = mLastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
|
||||
nextC = mLastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
|
||||
int prevC = mLastChildFound-1;
|
||||
if (prevC < 0)
|
||||
prevC = 0;
|
||||
else if (prevC >= childCount)
|
||||
prevC = childCount-1;
|
||||
int nextC = mLastChildFound+1;
|
||||
if (nextC < 0)
|
||||
nextC = 0;
|
||||
else if (nextC >= childCount)
|
||||
nextC = childCount-1;
|
||||
|
||||
for (indx = prevC; indx <= nextC; ++indx)
|
||||
{
|
||||
ScriptNode *node = mChildren[indx];
|
||||
|
|
8
extern/shiny/Main/ShaderSet.cpp
vendored
8
extern/shiny/Main/ShaderSet.cpp
vendored
|
@ -37,6 +37,14 @@ namespace sh
|
|||
parse();
|
||||
}
|
||||
|
||||
ShaderSet::~ShaderSet()
|
||||
{
|
||||
for (ShaderInstanceMap::iterator it = mInstances.begin(); it != mInstances.end(); ++it)
|
||||
{
|
||||
sh::Factory::getInstance().getPlatform()->destroyGpuProgram(it->second.getName());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderSet::parse()
|
||||
{
|
||||
std::string currentToken;
|
||||
|
|
1
extern/shiny/Main/ShaderSet.hpp
vendored
1
extern/shiny/Main/ShaderSet.hpp
vendored
|
@ -21,6 +21,7 @@ namespace sh
|
|||
public:
|
||||
ShaderSet (const std::string& type, const std::string& cgProfile, const std::string& hlslProfile, const std::string& sourceFile, const std::string& basePath,
|
||||
const std::string& name, PropertySetGet* globalSettingsPtr);
|
||||
~ShaderSet();
|
||||
|
||||
/// Retrieve a shader instance for the given properties. \n
|
||||
/// If a \a ShaderInstance with the same properties exists already, simply returns this instance. \n
|
||||
|
|
18
extern/shiny/Platforms/Ogre/OgreMaterial.cpp
vendored
18
extern/shiny/Platforms/Ogre/OgreMaterial.cpp
vendored
|
@ -15,6 +15,7 @@ namespace sh
|
|||
OgreMaterial::OgreMaterial (const std::string& name, const std::string& resourceGroup)
|
||||
: Material()
|
||||
{
|
||||
mName = name;
|
||||
assert (Ogre::MaterialManager::getSingleton().getByName(name).isNull() && "Material already exists");
|
||||
mMaterial = Ogre::MaterialManager::getSingleton().create (name, resourceGroup);
|
||||
mMaterial->removeAllTechniques();
|
||||
|
@ -22,9 +23,22 @@ namespace sh
|
|||
mMaterial->compile();
|
||||
}
|
||||
|
||||
void OgreMaterial::ensureLoaded()
|
||||
{
|
||||
if (mMaterial.isNull())
|
||||
mMaterial = Ogre::MaterialManager::getSingleton().getByName(mName);
|
||||
}
|
||||
|
||||
bool OgreMaterial::isUnreferenced()
|
||||
{
|
||||
// Resource system internals hold 3 shared pointers, we hold one, so usecount of 4 means unused
|
||||
return (!mMaterial.isNull() && mMaterial.useCount() <= Ogre::ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS+1);
|
||||
}
|
||||
|
||||
OgreMaterial::~OgreMaterial()
|
||||
{
|
||||
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
|
||||
if (!mMaterial.isNull())
|
||||
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
|
||||
}
|
||||
|
||||
boost::shared_ptr<Pass> OgreMaterial::createPass (const std::string& configuration, unsigned short lodIndex)
|
||||
|
@ -34,6 +48,8 @@ namespace sh
|
|||
|
||||
void OgreMaterial::removeAll ()
|
||||
{
|
||||
if (mMaterial.isNull())
|
||||
return;
|
||||
mMaterial->removeAllTechniques();
|
||||
mMaterial->createTechnique()->setSchemeName (sDefaultTechniqueName);
|
||||
mMaterial->compile();
|
||||
|
|
4
extern/shiny/Platforms/Ogre/OgreMaterial.hpp
vendored
4
extern/shiny/Platforms/Ogre/OgreMaterial.hpp
vendored
|
@ -18,6 +18,9 @@ namespace sh
|
|||
virtual boost::shared_ptr<Pass> createPass (const std::string& configuration, unsigned short lodIndex);
|
||||
virtual bool createConfiguration (const std::string& name, unsigned short lodIndex);
|
||||
|
||||
virtual bool isUnreferenced();
|
||||
virtual void ensureLoaded();
|
||||
|
||||
virtual void removeAll ();
|
||||
|
||||
Ogre::MaterialPtr getOgreMaterial();
|
||||
|
@ -30,6 +33,7 @@ namespace sh
|
|||
|
||||
private:
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
std::string mName;
|
||||
|
||||
std::string mShadowCasterMaterial;
|
||||
};
|
||||
|
|
16
extern/shiny/Platforms/Ogre/OgrePass.cpp
vendored
16
extern/shiny/Platforms/Ogre/OgrePass.cpp
vendored
|
@ -20,9 +20,9 @@ namespace sh
|
|||
mPass = t->createPass();
|
||||
}
|
||||
|
||||
boost::shared_ptr<TextureUnitState> OgrePass::createTextureUnitState ()
|
||||
boost::shared_ptr<TextureUnitState> OgrePass::createTextureUnitState (const std::string& name)
|
||||
{
|
||||
return boost::shared_ptr<TextureUnitState> (new OgreTextureUnitState (this));
|
||||
return boost::shared_ptr<TextureUnitState> (new OgreTextureUnitState (this, name));
|
||||
}
|
||||
|
||||
void OgrePass::assignProgram (GpuProgramType type, const std::string& name)
|
||||
|
@ -105,7 +105,17 @@ namespace sh
|
|||
else if (type == GPT_Fragment)
|
||||
params = mPass->getFragmentProgramParameters();
|
||||
|
||||
params->addSharedParameters (name);
|
||||
try
|
||||
{
|
||||
params->addSharedParameters (name);
|
||||
}
|
||||
catch (Ogre::Exception& e)
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "Could not create a shared parameter instance for '"
|
||||
<< name << "'. Make sure this shared parameter has a value set (via Factory::setSharedParameter)!";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
void OgrePass::setTextureUnitIndex (int programType, const std::string& name, int index)
|
||||
|
|
2
extern/shiny/Platforms/Ogre/OgrePass.hpp
vendored
2
extern/shiny/Platforms/Ogre/OgrePass.hpp
vendored
|
@ -14,7 +14,7 @@ namespace sh
|
|||
public:
|
||||
OgrePass (OgreMaterial* parent, const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState ();
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState (const std::string& name);
|
||||
virtual void assignProgram (GpuProgramType type, const std::string& name);
|
||||
|
||||
Ogre::Pass* getOgrePass();
|
||||
|
|
7
extern/shiny/Platforms/Ogre/OgrePlatform.cpp
vendored
7
extern/shiny/Platforms/Ogre/OgrePlatform.cpp
vendored
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <OgreDataStream.h>
|
||||
#include <OgreGpuProgramManager.h>
|
||||
#include <OgreHighLevelGpuProgramManager.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include "OgreMaterial.hpp"
|
||||
|
@ -76,6 +77,11 @@ namespace sh
|
|||
return boost::shared_ptr<Material> (material);
|
||||
}
|
||||
|
||||
void OgrePlatform::destroyGpuProgram(const std::string &name)
|
||||
{
|
||||
Ogre::HighLevelGpuProgramManager::getSingleton().remove(name);
|
||||
}
|
||||
|
||||
boost::shared_ptr<GpuProgram> OgrePlatform::createGpuProgram (
|
||||
GpuProgramType type,
|
||||
const std::string& compileArguments,
|
||||
|
@ -122,6 +128,7 @@ namespace sh
|
|||
if (mSharedParameters.find(name) == mSharedParameters.end())
|
||||
{
|
||||
params = Ogre::GpuProgramManager::getSingleton().createSharedParameters(name);
|
||||
|
||||
Ogre::GpuConstantType type;
|
||||
if (typeid(*value) == typeid(Vector4))
|
||||
type = Ogre::GCT_FLOAT4;
|
||||
|
|
2
extern/shiny/Platforms/Ogre/OgrePlatform.hpp
vendored
2
extern/shiny/Platforms/Ogre/OgrePlatform.hpp
vendored
|
@ -47,6 +47,8 @@ namespace sh
|
|||
const std::string& name, const std::string& profile,
|
||||
const std::string& source, Language lang);
|
||||
|
||||
virtual void destroyGpuProgram (const std::string& name);
|
||||
|
||||
virtual void setSharedParameter (const std::string& name, PropertyValuePtr value);
|
||||
|
||||
friend class ShaderInstance;
|
||||
|
|
|
@ -6,10 +6,11 @@
|
|||
|
||||
namespace sh
|
||||
{
|
||||
OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent)
|
||||
OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent, const std::string& name)
|
||||
: TextureUnitState()
|
||||
{
|
||||
mTextureUnitState = parent->getOgrePass()->createTextureUnitState("");
|
||||
mTextureUnitState->setName(name);
|
||||
}
|
||||
|
||||
bool OgreTextureUnitState::setPropertyOverride (const std::string &name, PropertyValuePtr& value, PropertySetGet* context)
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace sh
|
|||
class OgreTextureUnitState : public TextureUnitState
|
||||
{
|
||||
public:
|
||||
OgreTextureUnitState (OgrePass* parent);
|
||||
OgreTextureUnitState (OgrePass* parent, const std::string& name);
|
||||
|
||||
virtual void setTextureName (const std::string& textureName);
|
||||
|
||||
|
|
Loading…
Reference in a new issue