From 7700b829528e2a77a8da7a326280ceea3fbdbcb7 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Mon, 10 Apr 2017 16:33:07 +0300 Subject: [PATCH] [General] Clean up BaseEvent and BaseStructs --- components/openmw-mp/Base/BaseEvent.hpp | 14 -------------- components/openmw-mp/Base/BaseStructs.hpp | 7 ------- .../openmw-mp/Packets/Actor/PacketActorTest.cpp | 8 -------- 3 files changed, 29 deletions(-) diff --git a/components/openmw-mp/Base/BaseEvent.hpp b/components/openmw-mp/Base/BaseEvent.hpp index 9f7bf6bf1..f7c60f52a 100644 --- a/components/openmw-mp/Base/BaseEvent.hpp +++ b/components/openmw-mp/Base/BaseEvent.hpp @@ -38,11 +38,6 @@ namespace mwmp ESM::Position position; - int drawState; - - float headPitch; - float headYaw; - int doorState; int lockLevel; float scale; @@ -59,15 +54,6 @@ namespace mwmp std::string varName; ContainerChanges containerChanges; - - Animation animation; - bool hasAnimation; - - AnimStates animStates; - bool hasAnimStates; - - Movement movement; - bool hasMovement; }; struct ObjectChanges diff --git a/components/openmw-mp/Base/BaseStructs.hpp b/components/openmw-mp/Base/BaseStructs.hpp index 29c3778db..456bc6659 100644 --- a/components/openmw-mp/Base/BaseStructs.hpp +++ b/components/openmw-mp/Base/BaseStructs.hpp @@ -18,13 +18,6 @@ namespace mwmp int jumpstate; bool forcestateupdate; }; - - struct Movement - { - float x; - float y; - float z; - }; } #endif //OPENMW_BASESTRUCTS_HPP diff --git a/components/openmw-mp/Packets/Actor/PacketActorTest.cpp b/components/openmw-mp/Packets/Actor/PacketActorTest.cpp index c97d3bede..938352bb9 100644 --- a/components/openmw-mp/Packets/Actor/PacketActorTest.cpp +++ b/components/openmw-mp/Packets/Actor/PacketActorTest.cpp @@ -45,7 +45,6 @@ void PacketActorTest::Packet(RakNet::BitStream *bs, bool send) RW(actor.hasAnimation, send); RW(actor.hasAnimStates, send); - RW(actor.hasMovement, send); if (actor.hasAnimation) { @@ -63,13 +62,6 @@ void PacketActorTest::Packet(RakNet::BitStream *bs, bool send) RW(actor.animStates.forcestateupdate, send); } - if (actor.hasMovement) - { - RW(actor.movement.x, send); - RW(actor.movement.y, send); - RW(actor.movement.y, send); - } - if (!send) { actorList->baseActors.push_back(actor);