forked from teamnwah/openmw-tes3coop
Add the beginnings of a character controller
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3 changed files with 36 additions and 1 deletions
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@ -62,7 +62,7 @@ add_openmw_dir (mwclass
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add_openmw_dir (mwmechanics
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
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mechanicsmanagerimp stat character creaturestats magiceffects movement actors drawstate spells
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activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow aiescort aiactivate
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activespells npcstats aipackage aisequence alchemy aiwander aitravel aifollow aiescort aiactivate
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)
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26
apps/openmw/mwmechanics/character.cpp
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26
apps/openmw/mwmechanics/character.cpp
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/*
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* OpenMW - The completely unofficial reimplementation of Morrowind
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*
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* This file (character.cpp) is part of the OpenMW package.
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*
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* OpenMW is distributed as free software: you can redistribute it
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* and/or modify it under the terms of the GNU General Public License
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* version 3, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* version 3 along with this program. If not, see
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* http://www.gnu.org/licenses/ .
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*/
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#include "character.hpp"
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namespace MWMechanics
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{
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}
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apps/openmw/mwmechanics/character.hpp
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apps/openmw/mwmechanics/character.hpp
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#ifndef GAME_MWMECHANICS_CHARACTER_HPP
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#define GAME_MWMECHANICS_CHARACTER_HPP
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namespace MWMechanics
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{
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}
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#endif /* GAME_MWMECHANICS_CHARACTER_HPP */
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