Include some required Ogre headers explicitely

actorid
scrawl 11 years ago
parent ac1859fb77
commit 786ed6ca5b

@ -6,6 +6,7 @@
#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <OgreEntity.h>
#include <OgreCamera.h>
namespace CSVRender
{

@ -4,6 +4,7 @@
#include <OgreSceneManager.h>
#include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <libs/openengine/ogre/selectionbuffer.hpp>

@ -8,6 +8,7 @@
#include <OgreSubEntity.h>
#include <OgreMeshManager.h>
#include <OgreMaterialManager.h>
#include <OgreCamera.h>
#include "renderconst.hpp"

@ -8,6 +8,7 @@
#include <OgreShadowCameraSetupLiSPSM.h>
#include <OgreShadowCameraSetupPSSM.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <extern/shiny/Main/Factory.hpp>

@ -5,6 +5,7 @@
#include <OgreMeshManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRoot.h>
#include <OgreCamera.h>
#include "sky.hpp"
#include "renderingmanager.hpp"

@ -26,7 +26,6 @@
#include <algorithm>
#include <OgreTechnique.h>
#include <OgreRoot.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreTagPoint.h>
@ -36,6 +35,9 @@
#include <OgreMeshManager.h>
#include <OgreSkeletonManager.h>
#include <OgreControllerManager.h>
#include <OgreMaterialManager.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <extern/shiny/Main/Factory.hpp>

@ -8,6 +8,7 @@
#include <OgreTextureManager.h>
#include <OgreTexture.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <extern/sdl4ogre/sdlwindowhelper.hpp>

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