Include some required Ogre headers explicitely

This commit is contained in:
scrawl 2014-01-09 20:56:24 +01:00
parent ac1859fb77
commit 786ed6ca5b
7 changed files with 9 additions and 1 deletions

View file

@ -6,6 +6,7 @@
#include <OgreRoot.h> #include <OgreRoot.h>
#include <OgreRenderWindow.h> #include <OgreRenderWindow.h>
#include <OgreEntity.h> #include <OgreEntity.h>
#include <OgreCamera.h>
namespace CSVRender namespace CSVRender
{ {

View file

@ -4,6 +4,7 @@
#include <OgreSceneManager.h> #include <OgreSceneManager.h>
#include <OgreRoot.h> #include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h> #include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <libs/openengine/ogre/selectionbuffer.hpp> #include <libs/openengine/ogre/selectionbuffer.hpp>

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@ -8,6 +8,7 @@
#include <OgreSubEntity.h> #include <OgreSubEntity.h>
#include <OgreMeshManager.h> #include <OgreMeshManager.h>
#include <OgreMaterialManager.h> #include <OgreMaterialManager.h>
#include <OgreCamera.h>
#include "renderconst.hpp" #include "renderconst.hpp"

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@ -8,6 +8,7 @@
#include <OgreShadowCameraSetupLiSPSM.h> #include <OgreShadowCameraSetupLiSPSM.h>
#include <OgreShadowCameraSetupPSSM.h> #include <OgreShadowCameraSetupPSSM.h>
#include <OgreHardwarePixelBuffer.h> #include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <extern/shiny/Main/Factory.hpp> #include <extern/shiny/Main/Factory.hpp>

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@ -5,6 +5,7 @@
#include <OgreMeshManager.h> #include <OgreMeshManager.h>
#include <OgreHardwarePixelBuffer.h> #include <OgreHardwarePixelBuffer.h>
#include <OgreRoot.h> #include <OgreRoot.h>
#include <OgreCamera.h>
#include "sky.hpp" #include "sky.hpp"
#include "renderingmanager.hpp" #include "renderingmanager.hpp"

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@ -26,7 +26,6 @@
#include <algorithm> #include <algorithm>
#include <OgreTechnique.h> #include <OgreTechnique.h>
#include <OgreRoot.h>
#include <OgreEntity.h> #include <OgreEntity.h>
#include <OgreSubEntity.h> #include <OgreSubEntity.h>
#include <OgreTagPoint.h> #include <OgreTagPoint.h>
@ -36,6 +35,9 @@
#include <OgreMeshManager.h> #include <OgreMeshManager.h>
#include <OgreSkeletonManager.h> #include <OgreSkeletonManager.h>
#include <OgreControllerManager.h> #include <OgreControllerManager.h>
#include <OgreMaterialManager.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <extern/shiny/Main/Factory.hpp> #include <extern/shiny/Main/Factory.hpp>

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@ -8,6 +8,7 @@
#include <OgreTextureManager.h> #include <OgreTextureManager.h>
#include <OgreTexture.h> #include <OgreTexture.h>
#include <OgreHardwarePixelBuffer.h> #include <OgreHardwarePixelBuffer.h>
#include <OgreCamera.h>
#include <extern/sdl4ogre/sdlwindowhelper.hpp> #include <extern/sdl4ogre/sdlwindowhelper.hpp>