move implementation to .cpp

This commit is contained in:
scrawl 2012-03-23 15:34:54 +01:00
parent ce63d29d4a
commit 789fbb460f
2 changed files with 136 additions and 123 deletions

View file

@ -152,3 +152,127 @@ void HUD::setPlayerDir(const float x, const float y)
rotatingSubskin->setAngle(angle);
}
MapWindow::MapWindow()
: Layout("openmw_map_window_layout.xml"), mGlobal(false)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "textures\\compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");
getWidget(mPlayerArrow, "Compass");
getWidget(mButton, "WorldButton");
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
MyGUI::Button* eventbox;
getWidget(eventbox, "EventBox");
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
}
void MapWindow::setVisible(bool b)
{
mMainWidget->setVisible(b);
if (b)
mVisible = true;
else
mVisible = false;
}
void MapWindow::setCellName(const std::string& cellName)
{
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
}
void MapWindow::setCellPrefix(const std::string& prefix)
{
mPrefix = prefix;
}
void MapWindow::setActiveCell(const int x, const int y, bool interior)
{
if (x==mCurX && y==mCurY && mInterior==interior) return; // don't do anything if we're still in the same cell
for (int mx=0; mx<3; ++mx)
{
for (int my=0; my<3; ++my)
{
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
+ boost::lexical_cast<std::string>(my);
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
setImage(name, image);
else
setImage(name, "black.png");
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
setImage(name+"_fog", image+"_fog");
else
setImage(name+"_fog", "black.png");
}
}
mInterior = interior;
mCurX = x;
mCurY = y;
}
void MapWindow::setPlayerPos(const float x, const float y)
{
if (mGlobal || mVisible) return;
MyGUI::IntSize size = mLocalMap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
mLocalMap->setViewOffset(pos);
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
void MapWindow::setPlayerDir(const float x, const float y)
{
if (!mVisible) return;
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
{
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
}
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
{
mGlobal = !mGlobal;
mGlobalMap->setVisible(mGlobal);
mLocalMap->setVisible(!mGlobal);
mButton->setCaption( mGlobal ? "Local" : "World" );
}

View file

@ -66,130 +66,20 @@ namespace MWGui
class MapWindow : public OEngine::GUI::Layout
{
public:
MapWindow()
: Layout("openmw_map_window_layout.xml"), mGlobal(false)
{
setCoord(500,0,320,300);
setText("WorldButton", "World");
setImage("Compass", "textures\\compass.dds");
// Obviously you should override this later on
setCellName("No Cell Loaded");
getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap");
getWidget(mPlayerArrow, "Compass");
getWidget(mButton, "WorldButton");
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
MyGUI::Button* eventbox;
getWidget(eventbox, "EventBox");
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
}
void setVisible(bool b)
{
mMainWidget->setVisible(b);
if (b)
mVisible = true;
else
mVisible = false;
}
void setCellName(const std::string& cellName)
{
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
}
// for interiors: cell name, for exteriors: "Cell"
void setCellPrefix(const std::string& prefix)
{
mPrefix = prefix;
}
void setActiveCell(const int x, const int y, bool interior=false)
{
if (x==mCurX && y==mCurY && mInterior==interior) return; // don't do anything if we're still in the same cell
for (int mx=0; mx<3; ++mx)
{
for (int my=0; my<3; ++my)
{
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
+ boost::lexical_cast<std::string>(my);
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
setImage(name, image);
else
setImage(name, "black.png");
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
setImage(name+"_fog", image+"_fog");
else
setImage(name+"_fog", "black.png");
}
}
mInterior = interior;
mCurX = x;
mCurY = y;
}
void setPlayerPos(const float x, const float y)
{
if (mGlobal || mVisible) return;
MyGUI::IntSize size = mLocalMap->getCanvasSize();
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
mLocalMap->setViewOffset(pos);
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
}
void setPlayerDir(const float x, const float y)
{
if (!mVisible) return;
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
float angle = std::atan2(x,y);
rotatingSubskin->setAngle(angle);
}
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
if (!mGlobal)
{
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
}
void onWorldButtonClicked(MyGUI::Widget* _sender)
{
mGlobal = !mGlobal;
mGlobalMap->setVisible(mGlobal);
mLocalMap->setVisible(!mGlobal);
mButton->setCaption( mGlobal ? "Local" : "World" );
}
MapWindow();
void setVisible(bool b);
void setCellName(const std::string& cellName);
void setCellPrefix(const std::string& prefix);
void setActiveCell(const int x, const int y, bool interior=false);
void setPlayerPos(const float x, const float y);
void setPlayerDir(const float x, const float y);
private:
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onWorldButtonClicked(MyGUI::Widget* _sender);
std::string mPrefix;
MyGUI::ScrollView* mLocalMap;
MyGUI::ScrollView* mGlobalMap;
@ -199,7 +89,6 @@ namespace MWGui
int mCurX, mCurY;
bool mInterior;
bool mVisible;
bool mGlobal;
};