forked from teamnwah/openmw-tes3coop
Do not consider actors following the player as hostiles
This commit is contained in:
parent
cb8daaaee1
commit
7a30ef5cc1
1 changed files with 4 additions and 1 deletions
|
@ -1422,12 +1422,15 @@ namespace MWMechanics
|
||||||
std::vector<MWWorld::Ptr> neighbors;
|
std::vector<MWWorld::Ptr> neighbors;
|
||||||
osg::Vec3f position (actor.getRefData().getPosition().asVec3());
|
osg::Vec3f position (actor.getRefData().getPosition().asVec3());
|
||||||
getObjectsInRange(position, aiProcessingDistance, neighbors);
|
getObjectsInRange(position, aiProcessingDistance, neighbors);
|
||||||
|
|
||||||
|
std::list<MWWorld::Ptr> followers = getActorsFollowing(actor);
|
||||||
for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
for(std::vector<MWWorld::Ptr>::const_iterator iter(neighbors.begin());iter != neighbors.end();++iter)
|
||||||
{
|
{
|
||||||
const CreatureStats &stats = iter->getClass().getCreatureStats(*iter);
|
const CreatureStats &stats = iter->getClass().getCreatureStats(*iter);
|
||||||
if (stats.isDead() || *iter == actor)
|
if (stats.isDead() || *iter == actor)
|
||||||
continue;
|
continue;
|
||||||
if (stats.getAiSequence().isInCombat(actor) || MWBase::Environment::get().getMechanicsManager()->isAggressive(*iter, actor))
|
const bool isFollower = std::find(followers.begin(), followers.end(), *iter) != followers.end();
|
||||||
|
if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*iter, actor) && !isFollower))
|
||||||
list.push_back(*iter);
|
list.push_back(*iter);
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
|
|
Loading…
Reference in a new issue