forked from teamnwah/openmw-tes3coop
Removal of tab characters.
This commit is contained in:
parent
b40e24c50c
commit
7a4a386cbe
1 changed files with 44 additions and 44 deletions
|
@ -107,7 +107,7 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
|
|
||||||
const bool powerfulSoul = getGemCharge() >= \
|
const bool powerfulSoul = getGemCharge() >= \
|
||||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iSoulAmountForConstantEffect")->getInt();
|
||||||
if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
|
if ((mObjectType == typeid(ESM::Armor).name()) || (mObjectType == typeid(ESM::Clothing).name()))
|
||||||
{ // Armor or Clothing
|
{ // Armor or Clothing
|
||||||
switch(mCastStyle)
|
switch(mCastStyle)
|
||||||
|
@ -126,17 +126,17 @@ namespace MWMechanics
|
||||||
switch(mCastStyle)
|
switch(mCastStyle)
|
||||||
{
|
{
|
||||||
case ESM::CastingStyle_WhenStrikes:
|
case ESM::CastingStyle_WhenStrikes:
|
||||||
mCastStyle = ESM::CastingStyle_WhenUsed;
|
mCastStyle = ESM::CastingStyle_WhenUsed;
|
||||||
return;
|
return;
|
||||||
case ESM::CastingStyle_WhenUsed:
|
case ESM::CastingStyle_WhenUsed:
|
||||||
if (powerfulSoul)
|
if (powerfulSoul)
|
||||||
mCastStyle = ESM::CastingStyle_ConstantEffect;
|
mCastStyle = ESM::CastingStyle_ConstantEffect;
|
||||||
else
|
else
|
||||||
mCastStyle = ESM::CastingStyle_WhenStrikes;
|
mCastStyle = ESM::CastingStyle_WhenStrikes;
|
||||||
return;
|
return;
|
||||||
default: // takes care of Constant effect too
|
default: // takes care of Constant effect too
|
||||||
mCastStyle = ESM::CastingStyle_WhenStrikes;
|
mCastStyle = ESM::CastingStyle_WhenStrikes;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(mObjectType == typeid(ESM::Book).name())
|
else if(mObjectType == typeid(ESM::Book).name())
|
||||||
|
@ -149,25 +149,25 @@ namespace MWMechanics
|
||||||
mCastStyle = ESM::CastingStyle_CastOnce;
|
mCastStyle = ESM::CastingStyle_CastOnce;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Vanilla enchant cost formula:
|
* Vanilla enchant cost formula:
|
||||||
*
|
*
|
||||||
* Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025
|
* Touch/Self: (min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025
|
||||||
* Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025)
|
* Target: 1.5 * ((min + max) * baseCost * 0.025 * duration + area * baseCost * 0.025)
|
||||||
* Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025
|
* Constant eff: (min + max) * baseCost * 2.5 + area * baseCost * 0.025
|
||||||
*
|
*
|
||||||
* For multiple effects - cost of each effect is multiplied by number of effects that follows +1.
|
* For multiple effects - cost of each effect is multiplied by number of effects that follows +1.
|
||||||
*
|
*
|
||||||
* Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla:
|
* Note: Minimal value inside formula for 'min' and 'max' is 1. So in vanilla:
|
||||||
* (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3
|
* (0 + 0) == (1 + 0) == (1 + 1) => 2 or (2 + 0) == (1 + 2) => 3
|
||||||
*
|
*
|
||||||
* Formula on UESPWiki is not entirely correct.
|
* Formula on UESPWiki is not entirely correct.
|
||||||
*/
|
*/
|
||||||
float Enchanting::getEnchantPoints() const
|
float Enchanting::getEnchantPoints() const
|
||||||
{
|
{
|
||||||
if (mEffectList.mList.empty())
|
if (mEffectList.mList.empty())
|
||||||
// No effects added, cost = 0
|
// No effects added, cost = 0
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
|
std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
|
||||||
|
@ -186,18 +186,18 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
|
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
|
||||||
{
|
{
|
||||||
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
|
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
|
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
|
||||||
if(it->mRange == ESM::RT_Target)
|
if(it->mRange == ESM::RT_Target)
|
||||||
magnitudeCost *= 1.5;
|
magnitudeCost *= 1.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
areaCost = area * 0.025 * baseCost;
|
areaCost = area * 0.025 * baseCost;
|
||||||
if (it->mRange == ESM::RT_Target)
|
if (it->mRange == ESM::RT_Target)
|
||||||
areaCost *= 1.5;
|
areaCost *= 1.5;
|
||||||
|
|
||||||
enchantmentCost += (magnitudeCost + areaCost) * effectsLeftCnt;
|
enchantmentCost += (magnitudeCost + areaCost) * effectsLeftCnt;
|
||||||
--effectsLeftCnt;
|
--effectsLeftCnt;
|
||||||
|
@ -209,21 +209,21 @@ namespace MWMechanics
|
||||||
|
|
||||||
float Enchanting::getCastCost() const
|
float Enchanting::getCastCost() const
|
||||||
{
|
{
|
||||||
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
|
if (mCastStyle == ESM::CastingStyle_ConstantEffect)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
const float enchantCost = getEnchantPoints();
|
const float enchantCost = getEnchantPoints();
|
||||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||||
MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player);
|
MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player);
|
||||||
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
|
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Each point of enchant skill above/under 10 subtracts/adds
|
* Each point of enchant skill above/under 10 subtracts/adds
|
||||||
* one percent of enchantment cost while minimum is 1.
|
* one percent of enchantment cost while minimum is 1.
|
||||||
*/
|
*/
|
||||||
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
|
const float castCost = enchantCost - (enchantCost / 100) * (eSkill - 10);
|
||||||
|
|
||||||
return (castCost < 1) ? 1 : castCost;
|
return (castCost < 1) ? 1 : castCost;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue