forked from teamnwah/openmw-tes3coop
Use a ConstPtr for the PtrAnimationMap
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1 changed files with 1 additions and 1 deletions
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@ -57,7 +57,7 @@ public:
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};
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class Objects{
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typedef std::map<MWWorld::Ptr,Animation*> PtrAnimationMap;
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typedef std::map<MWWorld::ConstPtr,Animation*> PtrAnimationMap;
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typedef std::map<const MWWorld::CellStore*, osg::ref_ptr<osg::Group> > CellMap;
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CellMap mCellSceneNodes;
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