Prevent followers from attacking player if crime was reported

experimental
Andrei Kortunov 7 years ago
parent 1bdcecc32e
commit 7a5645b35d

@ -1030,11 +1030,6 @@ namespace MWMechanics
if (playerFollowers.find(*it) != playerFollowers.end())
continue;
if (type == OT_Theft || type == OT_Pickpocket)
MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
else if (type == OT_Trespassing)
MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
crimeSeen = true;
}
}
@ -1136,10 +1131,25 @@ namespace MWMechanics
if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
continue;
// Player's followers should not attack player, or try to arrest him
if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
{
std::set<MWWorld::Ptr> playerFollowers;
getActorsSidingWith(player, playerFollowers);
if (playerFollowers.find(*it) != playerFollowers.end())
continue;
}
// Will the witness report the crime?
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
{
reported = true;
if (type == OT_Theft || type == OT_Pickpocket)
MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
else if (type == OT_Trespassing)
MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
}
if (it->getClass().isClass(*it, "guard"))
@ -1153,16 +1163,6 @@ namespace MWMechanics
if (!it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
{
// Player's followers should not try to arrest player
if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
{
std::set<MWWorld::Ptr> playerFollowers;
getActorsSidingWith(player, playerFollowers);
if (playerFollowers.find(*it) != playerFollowers.end())
continue;
}
it->getClass().getCreatureStats(*it).getAiSequence().stack(AiPursue(player), *it);
}
}

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