Merged pull request #1846

fix/skillcap
Marc Zinnschlag 6 years ago
commit 7a93d118d2

@ -78,6 +78,7 @@
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade

@ -7,7 +7,7 @@ struct PartialBinarySearchTest : public ::testing::Test
std::vector<std::string> mDataVec;
virtual void SetUp()
{
const char* data[] = { "Head", "Chest", "Tri Head", "Tri Chest", "Bip01" };
const char* data[] = { "Head", "Chest", "Tri Head", "Tri Chest", "Bip01", "Tri Bip01" };
mDataVec = std::vector<std::string>(data, data+sizeof(data)/sizeof(data[0]));
std::sort(mDataVec.begin(), mDataVec.end(), Misc::StringUtils::ciLess);
}
@ -29,7 +29,15 @@ TEST_F(PartialBinarySearchTest, partial_binary_search_test)
EXPECT_TRUE( matches("Tri Head 01") );
EXPECT_TRUE( matches("Tri Head") );
EXPECT_TRUE( matches("tri head") );
EXPECT_TRUE( matches("Tri bip01") );
EXPECT_TRUE( matches("bip01") );
EXPECT_TRUE( matches("bip01 head") );
EXPECT_TRUE( matches("Bip01 L Hand") );
EXPECT_TRUE( matches("BIp01 r Clavicle") );
EXPECT_TRUE( matches("Bip01 SpiNe1") );
EXPECT_FALSE( matches("") );
EXPECT_FALSE( matches("Node Bip01") );
EXPECT_FALSE( matches("Hea") );
EXPECT_FALSE( matches(" Head") );
EXPECT_FALSE( matches("Tri Head") );

@ -146,8 +146,15 @@ public:
std::string::const_iterator yit = y.begin();
for(;xit != x.end() && yit != y.end() && len > 0;++xit,++yit,--len)
{
int res = *xit - *yit;
if(res != 0 && toLower(*xit) != toLower(*yit))
char left = *xit;
char right = *yit;
if (left == right)
continue;
left = toLower(left);
right = toLower(right);
int res = left - right;
if(res != 0)
return (res > 0) ? 1 : -1;
}
if(len > 0)

@ -393,9 +393,9 @@ namespace Resource
static std::vector<std::string> reservedNames;
if (reservedNames.empty())
{
const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm", "Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle", "Left Clavicle", "Weapon Bone", "Tail",
"Bip01 L Hand", "Bip01 R Hand", "Bip01 Head", "Bip01 Spine1", "Bip01 Spine2", "Bip01 L Clavicle", "Bip01 R Clavicle", "bip01", "Root Bone", "Bip01 Neck",
"BoneOffset", "AttachLight", "ArrowBone", "Camera"};
const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm",
"Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle",
"Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "ArrowBone", "Camera"};
reservedNames = std::vector<std::string>(reserved, reserved + sizeof(reserved)/sizeof(reserved[0]));
for (unsigned int i=0; i<sizeof(reserved)/sizeof(reserved[0]); ++i)

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