fixed the disappearing

actorid
scrawl 12 years ago
parent 2f0b47fc38
commit 7ad80e306b

@ -162,6 +162,10 @@ void OMW::Engine::loadBSA()
dataDirectory = iter->string();
std::cout << "Data dir " << dataDirectory << std::endl;
Bsa::addDir(dataDirectory, mFSStrict);
// Workaround: Mygui does not find textures in non-BSA subfolders, _unless_ they are explicitely added like this
// For splash screens, this is OK to do, but eventually we will need an investigation why this is necessary
Bsa::addDir(dataDirectory + "/Splash", mFSStrict);
}
}

@ -22,6 +22,7 @@ namespace MWGui
, WindowBase("openmw_loading_screen.layout", parWindowManager)
, mLoadingOn(false)
, mLastRenderTime(0.f)
, mLastWallpaperChangeTime(0.f)
, mFirstLoad(true)
{
getWidget(mLoadingText, "LoadingText");
@ -107,6 +108,11 @@ namespace MWGui
{
mLastRenderTime = mTimer.getMilliseconds ();
if (mFirstLoad && mTimer.getMilliseconds () > mLastWallpaperChangeTime + 3000*1)
{
mLastWallpaperChangeTime = mTimer.getMilliseconds ();
changeWallpaper();
}
// Turn off rendering except the GUI
mSceneMgr->clearSpecialCaseRenderQueues();
@ -129,13 +135,14 @@ namespace MWGui
if (!hasCompositor)
{
//mWindow->getViewport(0)->setClearEveryFrame(false);
mWindow->getViewport(0)->setClearEveryFrame(false);
}
else
{
if (!mFirstLoad)
{
//mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
mRectangle->setVisible(true);
}
for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
@ -144,9 +151,6 @@ namespace MWGui
}
}
mRectangle->setVisible(hasCompositor || mFirstLoad);
std::cout << "rect vis? " << mRectangle->getVisible () << " first load? " << mFirstLoad << std::endl;
mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("Splash/Splash_Bonelord.tga");
mWindow->update();
if (!hasCompositor)
@ -174,44 +178,49 @@ namespace MWGui
void LoadingScreen::loadingOn()
{
std::cout << "loading on " <<std::endl;
setVisible(true);
mLoadingOn = true;
if (mFirstLoad)
{
/// \todo use a directory listing here
std::vector<std::string> splash;
splash.push_back ("Splash/Splash_Bonelord.tga");
splash.push_back ("Splash/Splash_ClannDaddy.tga");
splash.push_back ("Splash/Splash_ClannFear.tga");
splash.push_back ("Splash/Splash_Daedroth.tga");
splash.push_back ("Splash/Splash_Hunger.tga");
splash.push_back ("Splash/Splash_KwamaWarrior.tga");
splash.push_back ("Splash/Splash_Netch.tga");
splash.push_back ("Splash/Splash_NixHound.tga");
splash.push_back ("Splash/Splash_Siltstriker.tga");
splash.push_back ("Splash/Splash_Skeleton.tga");
splash.push_back ("Splash/Splash_SphereCenturion.tga");
mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(splash[rand() % splash.size()]);
mRectangle->setVisible(true);
changeWallpaper();
mWindowManager.pushGuiMode(GM_LoadingWallpaper);
}
else
{
mBackgroundImage->setImageTexture("");
mWindowManager.pushGuiMode(GM_Loading);
}
}
void LoadingScreen::loadingOff()
{
std::cout << "loading off " << std::endl;
setVisible(false);
mLoadingOn = false;
//mFirstLoad = false;
mFirstLoad = false;
mWindowManager.removeGuiMode(GM_Loading);
mWindowManager.removeGuiMode(GM_LoadingWallpaper);
}
void LoadingScreen::changeWallpaper ()
{
/// \todo use a directory listing here
std::vector<std::string> splash;
splash.push_back ("Splash_Bonelord.tga");
splash.push_back ("Splash_ClannDaddy.tga");
splash.push_back ("Splash_Clannfear.tga");
splash.push_back ("Splash_Daedroth.tga");
splash.push_back ("Splash_Hunger.tga");
splash.push_back ("Splash_KwamaWarrior.tga");
splash.push_back ("Splash_Netch.tga");
splash.push_back ("Splash_NixHound.tga");
splash.push_back ("Splash_Siltstriker.tga");
splash.push_back ("Splash_Skeleton.tga");
splash.push_back ("Splash_SphereCenturion.tga");
mBackgroundImage->setImageTexture (splash[rand() % splash.size()]);
}
}

@ -25,6 +25,7 @@ namespace MWGui
Ogre::SceneManager* mSceneMgr;
Ogre::RenderWindow* mWindow;
unsigned long mLastWallpaperChangeTime;
unsigned long mLastRenderTime;
Ogre::Timer mTimer;
@ -46,6 +47,8 @@ namespace MWGui
void loadingOn();
void loadingOff();
void changeWallpaper();
};
}

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