|
|
|
@ -274,9 +274,9 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
|
|
|
|
|
// No collision. Use an internal flag setting to mark this.
|
|
|
|
|
flags |= 0x800;
|
|
|
|
|
}
|
|
|
|
|
else if (sd->string == "MRK" && !mShowMarkers && raycasting)
|
|
|
|
|
else if (sd->string == "MRK" && !mShowMarkers && (raycasting || mShape->mAutogenerated))
|
|
|
|
|
{
|
|
|
|
|
// Marker objects should be invisible, but still have collision.
|
|
|
|
|
// Marker objects should be invisible, but can still have collision if the model explicitely specifies it via a RootCollisionNode.
|
|
|
|
|
// Except in the editor, the marker objects are visible.
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|