Marker collision fix (Fixes #2461)

test
scrawl 10 years ago
parent d573458896
commit 7bc0d41bb0

@ -274,9 +274,9 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
// No collision. Use an internal flag setting to mark this.
flags |= 0x800;
}
else if (sd->string == "MRK" && !mShowMarkers && raycasting)
else if (sd->string == "MRK" && !mShowMarkers && (raycasting || mShape->mAutogenerated))
{
// Marker objects should be invisible, but still have collision.
// Marker objects should be invisible, but can still have collision if the model explicitely specifies it via a RootCollisionNode.
// Except in the editor, the marker objects are visible.
return;
}

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