Merge remote-tracking branch 'scrawl/master'

openmw-35
Marc Zinnschlag 10 years ago
commit 7cc1ebc05b

@ -104,6 +104,7 @@ namespace MWBase
virtual void clear() = 0;
virtual int countSavedGameRecords() const = 0;
virtual int countSavedGameCells() const = 0;
virtual void write (ESM::ESMWriter& writer, Loading::Listener& listener) const = 0;

@ -31,20 +31,18 @@ namespace MWClass
return ptr.get<ESM::Activator>()->mBase->mId;
}
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Activator::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
}

@ -16,10 +16,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -26,19 +26,17 @@ namespace MWClass
return ptr.get<ESM::Apparatus>()->mBase->mId;
}
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Apparatus::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Apparatus::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Apparatus::getModel(const MWWorld::Ptr &ptr) const

@ -18,10 +18,10 @@ namespace MWClass
virtual float getWeight (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -31,19 +31,17 @@ namespace MWClass
return ptr.get<ESM::Armor>()->mBase->mId;
}
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Armor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Armor::getModel(const MWWorld::Ptr &ptr) const

@ -17,10 +17,10 @@ namespace MWClass
virtual float getWeight (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -28,19 +28,17 @@ namespace MWClass
return ptr.get<ESM::Book>()->mBase->mId;
}
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Book::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Book::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Book::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -28,19 +28,17 @@ namespace MWClass
return ptr.get<ESM::Clothing>()->mBase->mId;
}
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Clothing::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Clothing::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -85,20 +85,18 @@ namespace MWClass
store.restock(list, ptr, ptr.getCellRef().getOwner(), ptr.getCellRef().getFaction(), ptr.getCellRef().getFactionRank());
}
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Container::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
}

@ -18,10 +18,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -160,20 +160,19 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
}
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertCreature(ptr, ref->mBase->mFlags & ESM::Creature::Weapon);
actors.insertCreature(ptr, model, ref->mBase->mFlags & ESM::Creature::Weapon);
}
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Creature::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
{
physics.addActor(ptr);
physics.addActor(ptr, model);
if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
}

@ -44,10 +44,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr, bool force) const;
///< Adjust position to stand on ground. Must be called post model load

@ -49,20 +49,18 @@ namespace MWClass
return ptr.get<ESM::Door>()->mBase->mId;
}
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
// Resume the door's opening/closing animation if it wasn't finished
if (ptr.getRefData().getCustomData())

@ -19,10 +19,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -32,19 +32,17 @@ namespace MWClass
return ref->mBase->mId;
}
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Ingredient::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Ingredient::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Ingredient::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -54,26 +54,24 @@ namespace MWClass
return ptr.get<ESM::Light>()->mBase->mId;
}
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
actors.insertActivator(ptr, model, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if(!model.empty())
physics.addObject(ptr,ref->mBase->mData.mFlags & ESM::Light::Carry);
physics.addObject(ptr, model, ref->mBase->mData.mFlags & ESM::Light::Carry);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,

@ -17,10 +17,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -27,19 +27,17 @@ namespace MWClass
return ptr.get<ESM::Lockpick>()->mBase->mId;
}
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Lockpick::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Lockpick::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -43,19 +43,17 @@ namespace MWClass
return ptr.get<ESM::Miscellaneous>()->mBase->mId;
}
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Miscellaneous::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -428,14 +428,14 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
}
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr);
}
void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Npc::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
physics.addActor(ptr);
physics.addActor(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);

@ -50,10 +50,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr, bool force) const;
///< Adjust position to stand on ground. Must be called post model load

@ -30,19 +30,17 @@ namespace MWClass
return ptr.get<ESM::Potion>()->mBase->mId;
}
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Potion::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Potion::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -27,19 +27,17 @@ namespace MWClass
return ptr.get<ESM::Probe>()->mBase->mId;
}
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Probe::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Probe::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Probe::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -26,19 +26,17 @@ namespace MWClass
return ptr.get<ESM::Repair>()->mBase->mId;
}
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Repair::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Repair::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Repair::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -17,22 +17,20 @@ namespace MWClass
return ptr.get<ESM::Static>()->mBase->mId;
}
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
}
}
void Static::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
}
std::string Static::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -30,19 +30,17 @@ namespace MWClass
return ref->mBase->mId;
}
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Weapon::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Weapon::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -645,7 +645,6 @@ namespace MWDialogue
writer.startRecord (ESM::REC_DIAS);
state.save (writer);
writer.endRecord (ESM::REC_DIAS);
progress.increaseProgress();
}
void DialogueManager::readRecord (ESM::ESMReader& reader, int32_t type)

@ -187,7 +187,6 @@ namespace MWDialogue
writer.startRecord (ESM::REC_QUES);
state.save (writer);
writer.endRecord (ESM::REC_QUES);
progress.increaseProgress();
for (Topic::TEntryIter iter (quest.begin()); iter!=quest.end(); ++iter)
{
@ -198,7 +197,6 @@ namespace MWDialogue
writer.startRecord (ESM::REC_JOUR);
entry.save (writer);
writer.endRecord (ESM::REC_JOUR);
progress.increaseProgress();
}
}
@ -210,7 +208,6 @@ namespace MWDialogue
writer.startRecord (ESM::REC_JOUR);
entry.save (writer);
writer.endRecord (ESM::REC_JOUR);
progress.increaseProgress();
}
for (TTopicIter iter (mTopics.begin()); iter!=mTopics.end(); ++iter)
@ -226,7 +223,6 @@ namespace MWDialogue
writer.startRecord (ESM::REC_JOUR);
entry.save (writer);
writer.endRecord (ESM::REC_JOUR);
progress.increaseProgress();
}
}
}

@ -246,7 +246,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
Style* createHotStyle (Style* baseStyle, Colour normalColour, Colour hoverColour, Colour activeColour, InteractiveId id, bool unique)
{
StyleImpl* BaseStyle = dynamic_cast <StyleImpl*> (baseStyle);
StyleImpl* BaseStyle = static_cast <StyleImpl*> (baseStyle);
if (!unique)
for (Styles::iterator i = mBook->mStyles.begin (); i != mBook->mStyles.end (); ++i)
@ -268,7 +268,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
{
Range range = mBook->addContent (text);
writeImpl (dynamic_cast <StyleImpl*> (style), range.first, range.second);
writeImpl (static_cast <StyleImpl*> (style), range.first, range.second);
}
intptr_t addContent (Utf8Span text, bool select)
@ -295,7 +295,7 @@ struct TypesetBookImpl::Typesetter : BookTypesetter
Utf8Point begin_ = &mCurrentContent->front () + begin;
Utf8Point end_ = &mCurrentContent->front () + end ;
writeImpl (dynamic_cast <StyleImpl*> (style), begin_, end_);
writeImpl (static_cast <StyleImpl*> (style), begin_, end_);
}
void lineBreak (float margin)

@ -903,7 +903,6 @@ namespace MWGui
writer.startRecord(ESM::REC_GMAP);
map.save(writer);
writer.endRecord(ESM::REC_GMAP);
progress.increaseProgress();
}
void MapWindow::readRecord(ESM::ESMReader &reader, int32_t type)

@ -36,6 +36,18 @@ namespace
return gmst.find(ESM::MagicEffect::effectIdToString (id1))->getString()
< gmst.find(ESM::MagicEffect::effectIdToString (id2))->getString();
}
void init(ESM::ENAMstruct& effect)
{
effect.mArea = 0;
effect.mDuration = 0;
effect.mEffectID = -1;
effect.mMagnMax = 0;
effect.mMagnMin = 0;
effect.mRange = 0;
effect.mSkill = -1;
effect.mAttribute = -1;
}
}
namespace MWGui
@ -47,6 +59,9 @@ namespace MWGui
, mMagicEffect(NULL)
, mConstantEffect(false)
{
init(mEffect);
init(mOldEffect);
getWidget(mCancelButton, "CancelButton");
getWidget(mOkButton, "OkButton");
getWidget(mDeleteButton, "DeleteButton");

@ -1604,14 +1604,12 @@ namespace MWGui
mMap->write(writer, progress);
mQuickKeysMenu->write(writer);
progress.increaseProgress();
if (!mSelectedSpell.empty())
{
writer.startRecord(ESM::REC_ASPL);
writer.writeHNString("ID__", mSelectedSpell);
writer.endRecord(ESM::REC_ASPL);
progress.increaseProgress();
}
for (std::vector<CustomMarker>::const_iterator it = mCustomMarkers.begin(); it != mCustomMarkers.end(); ++it)
@ -1619,7 +1617,6 @@ namespace MWGui
writer.startRecord(ESM::REC_MARK);
(*it).save(writer);
writer.endRecord(ESM::REC_MARK);
progress.increaseProgress();
}
}

@ -302,22 +302,8 @@ namespace MWInput
}
}
void InputManager::update(float dt, bool disableControls, bool disableEvents)
void InputManager::updateCursorMode()
{
mControlsDisabled = disableControls;
mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
mInputManager->capture(disableEvents);
// inject some fake mouse movement to force updating MyGUI's widget states
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
if (mControlsDisabled)
return;
// update values of channels (as a result of pressed keys)
mInputBinder->update(dt);
bool grab = !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu)
&& MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_Console;
@ -337,6 +323,28 @@ namespace MWInput
{
mInputManager->warpMouse(mMouseX, mMouseY);
}
}
void InputManager::update(float dt, bool disableControls, bool disableEvents)
{
mControlsDisabled = disableControls;
mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
mInputManager->capture(disableEvents);
// inject some fake mouse movement to force updating MyGUI's widget states
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
if (mControlsDisabled)
{
updateCursorMode();
return;
}
// update values of channels (as a result of pressed keys)
mInputBinder->update(dt);
updateCursorMode();
// Disable movement in Gui mode
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()

@ -176,6 +176,8 @@ namespace MWInput
void setPlayerControlsEnabled(bool enabled);
void updateCursorMode();
private:
void toggleMainMenu();
void toggleSpell();

@ -131,7 +131,7 @@ void adjustCommandedActor (const MWWorld::Ptr& actor)
for (it = stats.getAiSequence().begin(); it != stats.getAiSequence().end(); ++it)
{
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdFollow &&
dynamic_cast<MWMechanics::AiFollow*>(*it)->isCommanded())
static_cast<MWMechanics::AiFollow*>(*it)->isCommanded())
{
hasCommandPackage = true;
break;
@ -355,7 +355,7 @@ namespace MWMechanics
{
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdFollow)
{
MWWorld::Ptr followTarget = dynamic_cast<MWMechanics::AiFollow*>(*it)->getTarget();
MWWorld::Ptr followTarget = static_cast<MWMechanics::AiFollow*>(*it)->getTarget();
if (followTarget.isEmpty())
continue;
@ -1389,7 +1389,7 @@ namespace MWMechanics
{
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdFollow)
{
MWWorld::Ptr followTarget = dynamic_cast<MWMechanics::AiFollow*>(*it)->getTarget();
MWWorld::Ptr followTarget = static_cast<MWMechanics::AiFollow*>(*it)->getTarget();
if (followTarget.isEmpty())
continue;
if (followTarget == actor)
@ -1419,11 +1419,11 @@ namespace MWMechanics
{
if ((*it)->getTypeId() == MWMechanics::AiPackage::TypeIdFollow)
{
MWWorld::Ptr followTarget = dynamic_cast<MWMechanics::AiFollow*>(*it)->getTarget();
MWWorld::Ptr followTarget = static_cast<MWMechanics::AiFollow*>(*it)->getTarget();
if (followTarget.isEmpty())
continue;
if (followTarget == actor)
list.push_back(dynamic_cast<MWMechanics::AiFollow*>(*it)->getFollowIndex());
list.push_back(static_cast<MWMechanics::AiFollow*>(*it)->getFollowIndex());
else
break;
}
@ -1460,8 +1460,6 @@ namespace MWMechanics
writer.writeHNT ("COUN", it->second);
}
writer.endRecord(ESM::REC_DCOU);
listener.increaseProgress(1);
}
void Actors::readRecord (ESM::ESMReader& reader, int32_t type)

@ -342,49 +342,49 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
case ESM::AiSequence::Ai_Wander:
{
MWMechanics::AiWander* wander = new AiWander(
dynamic_cast<ESM::AiSequence::AiWander*>(it->mPackage));
static_cast<ESM::AiSequence::AiWander*>(it->mPackage));
mPackages.push_back(wander);
break;
}
case ESM::AiSequence::Ai_Travel:
{
MWMechanics::AiTravel* travel = new AiTravel(
dynamic_cast<ESM::AiSequence::AiTravel*>(it->mPackage));
static_cast<ESM::AiSequence::AiTravel*>(it->mPackage));
mPackages.push_back(travel);
break;
}
case ESM::AiSequence::Ai_Escort:
{
MWMechanics::AiEscort* escort = new AiEscort(
dynamic_cast<ESM::AiSequence::AiEscort*>(it->mPackage));
static_cast<ESM::AiSequence::AiEscort*>(it->mPackage));
mPackages.push_back(escort);
break;
}
case ESM::AiSequence::Ai_Follow:
{
MWMechanics::AiFollow* follow = new AiFollow(
dynamic_cast<ESM::AiSequence::AiFollow*>(it->mPackage));
static_cast<ESM::AiSequence::AiFollow*>(it->mPackage));
mPackages.push_back(follow);
break;
}
case ESM::AiSequence::Ai_Activate:
{
MWMechanics::AiActivate* activate = new AiActivate(
dynamic_cast<ESM::AiSequence::AiActivate*>(it->mPackage));
static_cast<ESM::AiSequence::AiActivate*>(it->mPackage));
mPackages.push_back(activate);
break;
}
case ESM::AiSequence::Ai_Combat:
{
MWMechanics::AiCombat* combat = new AiCombat(
dynamic_cast<ESM::AiSequence::AiCombat*>(it->mPackage));
static_cast<ESM::AiSequence::AiCombat*>(it->mPackage));
mPackages.push_back(combat);
break;
}
case ESM::AiSequence::Ai_Pursue:
{
MWMechanics::AiPursue* pursue = new AiPursue(
dynamic_cast<ESM::AiSequence::AiPursue*>(it->mPackage));
static_cast<ESM::AiSequence::AiPursue*>(it->mPackage));
mPackages.push_back(pursue);
break;
}

@ -9,6 +9,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
@ -301,28 +302,32 @@ namespace MWMechanics
playIdle(actor, playedIdle);
chooseAction = false;
idleNow = true;
// Play idle voiced dialogue entries randomly
int hello = cStats.getAiSetting(CreatureStats::AI_Hello).getModified();
if (hello > 0)
{
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// Don't bother if the player is out of hearing range
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
// Only say Idle voices when player is in LOS
// A bit counterintuitive, likely vanilla did this to reduce the appearance of
// voices going through walls?
if (roll < fVoiceIdleOdds && Ogre::Vector3(player.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(pos.pos)) < 1500*1500
&& MWBase::Environment::get().getWorld()->getLOS(player, actor))
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
}
}
}
// Play idle voiced dialogue entries randomly
int hello = cStats.getAiSetting(CreatureStats::AI_Hello).getModified();
if (hello > 0 && !MWBase::Environment::get().getWorld()->isSwimming(actor)
&& actor.getRefData().getPosition().pos[2] < 3000 &&
MWBase::Environment::get().getSoundManager()->sayDone(actor))
{
float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 10000; // [0, 9999]
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// Don't bother if the player is out of hearing range
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
float x = fVoiceIdleOdds * MWBase::Environment::get().getFrameDuration();
// Only say Idle voices when player is in LOS
// A bit counterintuitive, likely vanilla did this to reduce the appearance of
// voices going through walls?
if (roll < x && Ogre::Vector3(player.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(pos.pos)) < 1500*1500
&& MWBase::Environment::get().getWorld()->getLOS(player, actor))
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
}
float& lastReaction = storage.mReaction;
lastReaction += duration;
if(lastReaction < REACTION_INTERVAL)
@ -477,10 +482,8 @@ namespace MWMechanics
if (greetingState == MWMechanics::AiWander::Greet_Done)
{
static float fGreetDistanceReset = MWBase::Environment::get().getWorld()->getStore()
.get<ESM::GameSetting>().find("fGreetDistanceReset")->getFloat();
if (playerDistSqr >= fGreetDistanceReset*fGreetDistanceReset)
float resetDist = 2*helloDistance;
if (playerDistSqr >= resetDist*resetDist)
greetingState = Greet_None;
}
}

@ -1496,12 +1496,12 @@ void CharacterController::update(float duration)
forcestateupdate = (mJumpState != JumpState_InAir);
mJumpState = JumpState_InAir;
// This is a guess. All that seems to be known is that "While the player is in the
// air, fJumpMoveBase and fJumpMoveMult governs air control". What does fJumpMoveMult do?
static const float fJumpMoveBase = gmst.find("fJumpMoveBase")->getFloat();
vec.x *= fJumpMoveBase;
vec.y *= fJumpMoveBase;
static const float fJumpMoveMult = gmst.find("fJumpMoveMult")->getFloat();
float factor = fJumpMoveBase + fJumpMoveMult * mPtr.getClass().getSkill(mPtr, ESM::Skill::Acrobatics)/100.f;
factor = std::min(1.f, factor);
vec.x *= factor;
vec.y *= factor;
vec.z = 0.0f;
}
else if(vec.z > 0.0f && mJumpState == JumpState_None)

@ -171,28 +171,30 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
float baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
// To reflect vanilla behavior
int magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
int magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
int area = (it->mArea == 0) ? 1 : it->mArea;
float magnitudeCost = 0;
float magnitudeCost = (magMin + magMax) * baseCost * 0.05;
if (mCastStyle == ESM::Enchantment::ConstantEffect)
{
magnitudeCost = (magMin + magMax) * baseCost * 2.5;
magnitudeCost *= store.get<ESM::GameSetting>().find("fEnchantmentConstantDurationMult")->getFloat();
}
else
{
magnitudeCost = (magMin + magMax) * it->mDuration * baseCost * 0.025;
if(it->mRange == ESM::RT_Target)
magnitudeCost *= 1.5;
magnitudeCost *= it->mDuration;
}
float areaCost = area * 0.025 * baseCost;
float areaCost = area * 0.05 * baseCost;
const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
float cost = (magnitudeCost + areaCost) * fEffectCostMult;
if (it->mRange == ESM::RT_Target)
areaCost *= 1.5;
cost *= 1.5;
enchantmentCost += (magnitudeCost + areaCost) * effectsLeftCnt;
enchantmentCost += cost * effectsLeftCnt;
enchantmentCost = std::max(1.f, enchantmentCost);
--effectsLeftCnt;
}

@ -5,10 +5,6 @@
#include <components/esm/loadacti.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "renderconst.hpp"
namespace MWRender
@ -18,11 +14,9 @@ ActivatorAnimation::~ActivatorAnimation()
{
}
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
const std::string& model = mPtr.getClass().getModel(mPtr);
if(!model.empty())
{
setObjectRoot(model, false);

@ -13,7 +13,7 @@ namespace MWRender
class ActivatorAnimation : public Animation
{
public:
ActivatorAnimation(const MWWorld::Ptr& ptr);
ActivatorAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~ActivatorAnimation();
void addLight(const ESM::Light *light);

@ -71,22 +71,22 @@ void Actors::insertNPC(const MWWorld::Ptr& ptr)
mAllActors[ptr] = anim;
mRendering->addWaterRippleEmitter (ptr);
}
void Actors::insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields)
void Actors::insertCreature (const MWWorld::Ptr& ptr, const std::string &model, bool weaponsShields)
{
insertBegin(ptr);
Animation* anim = NULL;
if (weaponsShields)
anim = new CreatureWeaponAnimation(ptr);
anim = new CreatureWeaponAnimation(ptr, model);
else
anim = new CreatureAnimation(ptr);
anim = new CreatureAnimation(ptr, model);
delete mAllActors[ptr];
mAllActors[ptr] = anim;
mRendering->addWaterRippleEmitter (ptr);
}
void Actors::insertActivator (const MWWorld::Ptr& ptr, bool addLight)
void Actors::insertActivator (const MWWorld::Ptr& ptr, const std::string &model, bool addLight)
{
insertBegin(ptr);
ActivatorAnimation* anim = new ActivatorAnimation(ptr);
ActivatorAnimation* anim = new ActivatorAnimation(ptr, model);
if(ptr.getTypeName() == typeid(ESM::Light).name())
{

@ -40,8 +40,8 @@ namespace MWRender
void setRootNode(Ogre::SceneNode* root);
void insertNPC(const MWWorld::Ptr& ptr);
void insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields);
void insertActivator (const MWWorld::Ptr& ptr, bool addLight=false);
void insertCreature (const MWWorld::Ptr& ptr, const std::string& model, bool weaponsShields);
void insertActivator (const MWWorld::Ptr& ptr, const std::string& model, bool addLight=false);
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?

@ -86,6 +86,12 @@ Animation::~Animation()
mAnimSources.clear();
}
std::string Animation::getObjectRootName() const
{
if (mSkelBase)
return mSkelBase->getMesh()->getName();
return std::string();
}
void Animation::setObjectRoot(const std::string &model, bool baseonly)
{
@ -97,22 +103,8 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
if(model.empty())
return;
std::string mdlname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
mdlname = model;
Misc::StringUtils::toLower(mdlname);
}
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname));
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
NifOgre::Loader::createObjectBase(mInsert, model));
if(mObjectRoot->mSkelBase)
{
@ -255,14 +247,8 @@ void Animation::addAnimSource(const std::string &model)
if(!mSkelBase)
return;
std::string kfname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = kfname.rfind('\\');
if(p == std::string::npos)
p = kfname.rfind('/');
if(p != std::string::npos)
kfname.insert(kfname.begin()+p+1, 'x');
else
kfname.insert(kfname.begin(), 'x');
std::string kfname = model;
Misc::StringUtils::toLower(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
@ -417,7 +403,7 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene
}
Ogre::Node *Animation::getNode(const std::string &name)
Ogre::Node* Animation::getNode(const std::string &name)
{
if(mSkelBase)
{
@ -428,6 +414,16 @@ Ogre::Node *Animation::getNode(const std::string &name)
return NULL;
}
Ogre::Node* Animation::getNode(int handle)
{
if (mSkelBase)
{
Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
return skel->getBone(handle);
}
return NULL;
}
NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
{
NifOgre::TextKeyMap::const_iterator iter(keys.begin());

@ -206,6 +206,9 @@ public:
Ogre::uint8 transqueue, Ogre::Real dist=0.0f,
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
/// Returns the name of the .nif file that makes up this animation's base skeleton.
/// If there is no skeleton, returns "".
std::string getObjectRootName() const;
Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node);
virtual ~Animation();
@ -334,6 +337,7 @@ public:
Ogre::AxisAlignedBox getWorldBounds();
Ogre::Node *getNode(const std::string &name);
Ogre::Node *getNode(int handle);
// Attaches the given object to a bone on this object's base skeleton. If the bone doesn't
// exist, the object isn't attached and NULL is returned. The returned TagPoint is only

@ -16,39 +16,37 @@ namespace MWRender
{
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr)
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
MWWorld::LiveCellRef<ESM::Creature> *ref = mPtr.get<ESM::Creature>();
std::string model = ptr.getClass().getModel(ptr);
if(!model.empty())
{
setObjectRoot(model, false);
setRenderProperties(mObjectRoot, RV_Actors, RQG_Main, RQG_Alpha);
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
addAnimSource("meshes\\base_anim.nif");
addAnimSource("meshes\\xbase_anim.nif");
addAnimSource(model);
}
}
CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr)
CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
, mShowWeapons(false)
, mShowCarriedLeft(false)
{
MWWorld::LiveCellRef<ESM::Creature> *ref = mPtr.get<ESM::Creature>();
std::string model = ptr.getClass().getModel(ptr);
if(!model.empty())
{
setObjectRoot(model, false);
setRenderProperties(mObjectRoot, RV_Actors, RQG_Main, RQG_Alpha);
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
addAnimSource("meshes\\base_anim.nif");
addAnimSource("meshes\\xbase_anim.nif");
addAnimSource(model);
mPtr.getClass().getInventoryStore(mPtr).setListener(this, mPtr);

@ -15,7 +15,7 @@ namespace MWRender
class CreatureAnimation : public Animation
{
public:
CreatureAnimation(const MWWorld::Ptr& ptr);
CreatureAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~CreatureAnimation() {}
};
@ -25,7 +25,7 @@ namespace MWRender
class CreatureWeaponAnimation : public Animation, public WeaponAnimation, public MWWorld::InventoryStoreListener
{
public:
CreatureWeaponAnimation(const MWWorld::Ptr& ptr);
CreatureWeaponAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~CreatureWeaponAnimation() {}
virtual void equipmentChanged() { updateParts(); }

@ -157,7 +157,6 @@ namespace MWRender
data[texelY * mWidth * 3 + texelX * 3+2] = b;
}
}
loadingListener->increaseProgress(1);
}
}
@ -246,7 +245,7 @@ namespace MWRender
void GlobalMap::loadResource(Ogre::Resource *resource)
{
Ogre::Texture* tex = dynamic_cast<Ogre::Texture*>(resource);
Ogre::Texture* tex = static_cast<Ogre::Texture*>(resource);
Ogre::ConstImagePtrList list;
list.push_back(&mOverlayImage);
tex->_loadImages(list);

@ -200,7 +200,7 @@ void LocalMap::requestMap(MWWorld::CellStore* cell,
// Get the cell's NorthMarker rotation. This is used to rotate the entire map.
const Vector2& north = MWBase::Environment::get().getWorld()->getNorthVector(cell);
Radian angle = Ogre::Math::ATan2 (north.x, north.y) + Ogre::Degree(2);
Radian angle = Ogre::Math::ATan2 (north.x, north.y);
mAngle = angle.valueRadians();
// Rotate the cell and merge the rotated corners to the bounding box
@ -494,7 +494,7 @@ void LocalMap::loadResource(Ogre::Resource* resource)
std::vector<uint32>& buffer = mBuffers[resourceName];
Ogre::Texture* tex = dynamic_cast<Ogre::Texture*>(resource);
Ogre::Texture* tex = static_cast<Ogre::Texture*>(resource);
tex->createInternalResources();
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
tex->getBuffer()->unlock();

@ -12,6 +12,8 @@
#include <extern/shiny/Main/Factory.hpp>
#include <components/misc/resourcehelpers.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
@ -282,6 +284,7 @@ void NpcAnimation::updateNpcBase()
(!isWerewolf ? !isBeast ? "meshes\\base_anim.1st.nif"
: "meshes\\base_animkna.1st.nif"
: "meshes\\wolf\\skin.1st.nif");
smodel = Misc::ResourceHelpers::correctActorModelPath(smodel);
setObjectRoot(smodel, true);
if(mViewMode != VM_FirstPerson)
@ -290,11 +293,11 @@ void NpcAnimation::updateNpcBase()
if(!isWerewolf)
{
if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
addAnimSource("meshes\\xargonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
addAnimSource("meshes\\xbase_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
addAnimSource("meshes\\x"+mNpc->mModel);
}
}
else
@ -306,11 +309,11 @@ void NpcAnimation::updateNpcBase()
/* A bit counter-intuitive, but unlike third-person anims, it seems
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
*/
addAnimSource("meshes\\base_anim.1st.nif");
addAnimSource("meshes\\xbase_anim.1st.nif");
if(isBeast)
addAnimSource("meshes\\base_animkna.1st.nif");
addAnimSource("meshes\\xbase_animkna.1st.nif");
if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.1st.nif");
addAnimSource("meshes\\xbase_anim_female.1st.nif");
}
}

@ -256,10 +256,10 @@ void RenderingManager::cellAdded (MWWorld::CellStore *store)
mDebugging->cellAdded(store);
}
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
void RenderingManager::addObject (const MWWorld::Ptr& ptr, const std::string& model){
const MWWorld::Class& class_ =
ptr.getClass();
class_.insertObjectRendering(ptr, *this);
class_.insertObjectRendering(ptr, model, *this);
}
void RenderingManager::removeObject (const MWWorld::Ptr& ptr)

@ -111,7 +111,7 @@ public:
/// Write current fog of war for this cell to the CellStore
void writeFog (MWWorld::CellStore* store);
void addObject (const MWWorld::Ptr& ptr);
void addObject (const MWWorld::Ptr& ptr, const std::string& model);
void removeObject (const MWWorld::Ptr& ptr);
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);

@ -142,7 +142,6 @@ namespace MWScript
writer.startRecord (ESM::REC_GSCR);
script.save (writer);
writer.endRecord (ESM::REC_GSCR);
progress.increaseProgress();
}
}

@ -1042,6 +1042,7 @@ namespace MWScript
std::vector<std::string> contentFiles = MWBase::Environment::get().getWorld()->getContentFiles();
msg << contentFiles.at (ptr.getCellRef().getRefNum().mContentFile) << std::endl;
msg << "RefNum: " << ptr.getCellRef().getRefNum().mIndex << std::endl;
}
msg << "RefID: " << ptr.getCellRef().getRefId() << std::endl;

@ -221,7 +221,8 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
writer.save (stream);
Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
listener.setProgressRange(recordCount);
// Using only Cells for progress information, since they typically have the largest records by far
listener.setProgressRange(MWBase::Environment::get().getWorld()->countSavedGameCells());
listener.setLabel("#{sNotifyMessage4}");
Loading::ScopedLoad load(&listener);
@ -229,7 +230,6 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
writer.startRecord (ESM::REC_SAVE);
slot->mProfile.save (writer);
writer.endRecord (ESM::REC_SAVE);
listener.increaseProgress();
MWBase::Environment::get().getJournal()->write (writer, listener);
MWBase::Environment::get().getDialogueManager()->write (writer, listener);
@ -337,11 +337,15 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
Loading::Listener& listener = *MWBase::Environment::get().getWindowManager()->getLoadingScreen();
listener.setProgressRange(reader.getRecordCount());
listener.setProgressRange(100);
listener.setLabel("#{sLoadingMessage14}");
Loading::ScopedLoad load(&listener);
bool firstPersonCam = false;
size_t total = reader.getFileSize();
int currentPercent = 0;
while (reader.hasMoreRecs())
{
ESM::NAME n = reader.getRecName();
@ -394,9 +398,11 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
case ESM::REC_ENAB:
case ESM::REC_LEVC:
case ESM::REC_LEVI:
case ESM::REC_CAM_:
MWBase::Environment::get().getWorld()->readRecord(reader, n.val, contentFileMap);
break;
MWBase::Environment::get().getWorld()->readRecord (reader, n.val, contentFileMap);
case ESM::REC_CAM_:
reader.getHNT(firstPersonCam, "FIRS");
break;
case ESM::REC_GSCR:
@ -423,7 +429,12 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
std::cerr << "Ignoring unknown record: " << n.name << std::endl;
reader.skipRecord();
}
listener.increaseProgress();
int progressPercent = static_cast<int>(float(reader.getFileOffset())/total*100);
if (progressPercent > currentPercent)
{
listener.increaseProgress(progressPercent-currentPercent);
currentPercent = progressPercent;
}
}
mCharacterManager.setCurrentCharacter(character);
@ -439,6 +450,9 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
MWBase::Environment::get().getWindowManager()->updatePlayer();
MWBase::Environment::get().getMechanicsManager()->playerLoaded();
if (firstPersonCam != MWBase::Environment::get().getWorld()->isFirstPerson())
MWBase::Environment::get().getWorld()->togglePOV();
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
ESM::CellId cellId = ptr.getCell()->getCell()->getCellId();
@ -446,7 +460,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
// Use detectWorldSpaceChange=false, otherwise some of the data we just loaded would be cleared again
MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition(), false);
// Vanilla MW will restart startup scripts when a save game is loaded. This is unintuive,
// Vanilla MW will restart startup scripts when a save game is loaded. This is unintuitive,
// but some mods may be using it as a reload detector.
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();
@ -472,8 +486,11 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
void MWState::StateManager::quickLoad()
{
if (Character* mCurrentCharacter = getCurrentCharacter (false))
if (const MWState::Slot* slot = &*mCurrentCharacter->begin()) //Get newest save
loadGame (mCurrentCharacter, slot->mPath.string());
{
if (mCurrentCharacter->begin() == mCurrentCharacter->end())
return;
loadGame (mCurrentCharacter, mCurrentCharacter->begin()->mPath.string()); //Get newest save
}
}
void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)
@ -534,8 +551,8 @@ bool MWState::StateManager::verifyProfile(const ESM::SavedGame& profile) const
if (std::find(selectedContentFiles.begin(), selectedContentFiles.end(), *it)
== selectedContentFiles.end())
{
std::cerr << "Savegame dependency " << *it << " is missing." << std::endl;
notFound = true;
break;
}
}
if (notFound)

@ -37,7 +37,11 @@ namespace MWWorld
getFollowers(actor, followers);
for(std::set<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
{
teleport(*it);
MWWorld::Ptr follower = *it;
if (Ogre::Vector3(follower.getRefData().getPosition().pos).squaredDistance(
Ogre::Vector3( actor.getRefData().getPosition().pos))
<= 800*800)
teleport(*it);
}
teleport(actor);

@ -287,7 +287,7 @@ void MWWorld::Cells::write (ESM::ESMWriter& writer, Loading::Listener& progress)
if (iter->second.hasState())
{
writeCell (writer, iter->second);
progress.increaseProgress(); // Assumes that each cell writes one record
progress.increaseProgress();
}
for (std::map<std::string, CellStore>::iterator iter (mInteriors.begin());
@ -295,7 +295,7 @@ void MWWorld::Cells::write (ESM::ESMWriter& writer, Loading::Listener& progress)
if (iter->second.hasState())
{
writeCell (writer, iter->second);
progress.increaseProgress(); // Assumes that each cell writes one record
progress.increaseProgress();
}
}

@ -38,12 +38,12 @@ namespace MWWorld
throw std::runtime_error ("class does not support ID retrieval");
}
void Class::insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Class::insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const
{
}
void Class::insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Class::insertObject(const Ptr& ptr, const std::string& mesh, MWWorld::PhysicsSystem& physics) const
{
}

@ -81,8 +81,8 @@ namespace MWWorld
///< Return ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, const std::string& mesh, MWWorld::PhysicsSystem& physics) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual std::string getName (const Ptr& ptr) const = 0;

@ -161,7 +161,6 @@ void ESMStore::setUp()
writer.writeT(mDynamicCount);
writer.endRecord("COUN");
writer.endRecord(ESM::REC_DYNA);
progress.increaseProgress();
mPotions.write (writer, progress);
mArmors.write (writer, progress);

@ -85,7 +85,6 @@ namespace MWWorld
writer.writeHNString ("NAME", iter->first);
iter->second.write (writer, ESM::Variant::Format_Global);
writer.endRecord (ESM::REC_GLOB);
progress.increaseProgress();
}
}

@ -17,6 +17,8 @@
#include <openengine/bullet/BulletShapeLoader.h>
#include <components/nifbullet/bulletnifloader.hpp>
#include <components/nifogre/skeleton.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/esm/loadgmst.hpp>
@ -51,25 +53,22 @@ void animateCollisionShapes (std::map<OEngine::Physic::RigidBody*, OEngine::Phys
throw std::runtime_error("can't find Ptr");
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if (!animation) // Shouldn't happen either, since keyframe-controlled objects are not batched in StaticGeometry
throw std::runtime_error("can't find Animation for " + ptr.getCellRef().getRefId());
if (!animation)
continue;
OEngine::Physic::AnimatedShapeInstance& instance = it->second;
std::map<std::string, int>& shapes = instance.mAnimatedShapes;
for (std::map<std::string, int>::iterator shapeIt = shapes.begin();
std::map<int, int>& shapes = instance.mAnimatedShapes;
for (std::map<int, int>::iterator shapeIt = shapes.begin();
shapeIt != shapes.end(); ++shapeIt)
{
Ogre::Node* bone;
if (shapeIt->first.empty())
// HACK: see NifSkeletonLoader::buildBones
bone = animation->getNode(" ");
else
bone = animation->getNode(shapeIt->first);
const std::string& mesh = animation->getObjectRootName();
int boneHandle = NifOgre::NIFSkeletonLoader::lookupOgreBoneHandle(mesh, shapeIt->first);
Ogre::Node* bone = animation->getNode(boneHandle);
if (bone == NULL)
throw std::runtime_error("can't find bone");
continue;
btCompoundShape* compound = dynamic_cast<btCompoundShape*>(instance.mCompound);
@ -290,7 +289,7 @@ namespace MWWorld
// Reset per-frame data
physicActor->setWalkingOnWater(false);
/* Anything to collide with? */
// Anything to collide with?
if(!physicActor->getCollisionMode())
{
return position + (Ogre::Quaternion(Ogre::Radian(refpos.rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) *
@ -318,12 +317,11 @@ namespace MWWorld
*/
OEngine::Physic::ActorTracer tracer;
Ogre::Vector3 inertia(0.0f);
Ogre::Vector3 inertia = physicActor->getInertialForce();
Ogre::Vector3 velocity;
if(position.z < waterlevel || isFlying) // under water by 3/4 or can fly
if(position.z < waterlevel || isFlying)
{
// TODO: Shouldn't water have higher drag in calculating velocity?
velocity = (Ogre::Quaternion(Ogre::Radian(refpos.rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z)*
Ogre::Quaternion(Ogre::Radian(refpos.rot[0]), Ogre::Vector3::NEGATIVE_UNIT_X)) * movement;
}
@ -331,25 +329,12 @@ namespace MWWorld
{
velocity = Ogre::Quaternion(Ogre::Radian(refpos.rot[2]), Ogre::Vector3::NEGATIVE_UNIT_Z) * movement;
// not in water nor can fly, so need to deal with gravity
if(!physicActor->getOnGround()) // if current OnGround status is false, must be falling or jumping
if (velocity.z > 0.f)
inertia = velocity;
if(!physicActor->getOnGround())
{
// If falling or jumping up, add part of the incoming velocity with the current inertia,
// but don't allow increasing inertia beyond actor's speed (except on the initial jump impulse)
float actorSpeed = ptr.getClass().getSpeed(ptr);
float cap = std::max(actorSpeed, Ogre::Vector2(physicActor->getInertialForce().x, physicActor->getInertialForce().y).length());
Ogre::Vector3 newVelocity = velocity + physicActor->getInertialForce();
if (Ogre::Vector2(newVelocity.x, newVelocity.y).squaredLength() > cap*cap)
{
velocity = newVelocity;
float speedXY = Ogre::Vector2(velocity.x, velocity.y).length();
velocity.x *= cap / speedXY;
velocity.y *= cap / speedXY;
}
else
velocity = newVelocity;
velocity = velocity + physicActor->getInertialForce();
}
inertia = velocity; // NOTE: velocity is for z axis only in this code block
}
ptr.getClass().getMovementSettings(ptr).mPosition[2] = 0;
@ -372,7 +357,6 @@ namespace MWWorld
float remainingTime = time;
for(int iterations = 0; iterations < sMaxIterations && remainingTime > 0.01f; ++iterations)
{
// NOTE: velocity is either z axis only or x & z axis
Ogre::Vector3 nextpos = newPosition + velocity * remainingTime;
// If not able to fly, don't allow to swim up into the air
@ -483,7 +467,7 @@ namespace MWWorld
// so that we do not stay suspended in air indefinitely.
if (tracer.mFraction < 1.0f && tracer.mHitObject->getBroadphaseHandle()->m_collisionFilterGroup == OEngine::Physic::CollisionType_Actor)
{
if (Ogre::Vector3(inertia.x, inertia.y, 0).squaredLength() < 100.f*100.f)
if (Ogre::Vector3(velocity.x, velocity.y, 0).squaredLength() < 100.f*100.f)
{
btVector3 aabbMin, aabbMax;
tracer.mHitObject->getCollisionShape()->getAabb(tracer.mHitObject->getWorldTransform(), aabbMin, aabbMax);
@ -509,7 +493,7 @@ namespace MWWorld
}
physicActor->setOnGround(isOnGround);
newPosition.z -= halfExtents.z; // remove what was added at the beggining
newPosition.z -= halfExtents.z; // remove what was added at the beginning
return newPosition;
}
};
@ -689,9 +673,8 @@ namespace MWWorld
mEngine->removeHeightField(x, y);
}
void PhysicsSystem::addObject (const Ptr& ptr, bool placeable)
void PhysicsSystem::addObject (const Ptr& ptr, const std::string& mesh, bool placeable)
{
std::string mesh = ptr.getClass().getModel(ptr);
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
handleToMesh[node->getName()] = mesh;
mEngine->createAndAdjustRigidBody(
@ -700,9 +683,8 @@ namespace MWWorld
mesh, node->getName(), ptr.getCellRef().getScale(), node->getPosition(), node->getOrientation(), 0, 0, true, placeable);
}
void PhysicsSystem::addActor (const Ptr& ptr)
void PhysicsSystem::addActor (const Ptr& ptr, const std::string& mesh)
{
std::string mesh = ptr.getClass().getModel(ptr);
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
//TODO:optimize this. Searching the std::map isn't very efficient i think.
mEngine->addCharacter(node->getName(), mesh, node->getPosition(), node->getScale().x, node->getOrientation());
@ -773,13 +755,16 @@ namespace MWWorld
const std::string &handle = node->getName();
if(handleToMesh.find(handle) != handleToMesh.end())
{
std::string model = ptr.getClass().getModel(ptr);
model = Misc::ResourceHelpers::correctActorModelPath(model); // FIXME: scaling shouldn't require model
bool placeable = false;
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle,true))
placeable = body->mPlaceable;
else if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle,false))
placeable = body->mPlaceable;
removeObject(handle);
addObject(ptr, placeable);
addObject(ptr, model, placeable);
}
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
@ -820,6 +805,7 @@ namespace MWWorld
bool PhysicsSystem::getObjectAABB(const MWWorld::Ptr &ptr, Ogre::Vector3 &min, Ogre::Vector3 &max)
{
std::string model = ptr.getClass().getModel(ptr);
model = Misc::ResourceHelpers::correctActorModelPath(model);
if (model.empty()) {
return false;
}

@ -38,9 +38,9 @@ namespace MWWorld
void setWaterHeight(float height);
void disableWater();
void addObject (const MWWorld::Ptr& ptr, bool placeable=false);
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, bool placeable=false);
void addActor (const MWWorld::Ptr& ptr);
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
void addHeightField (float* heights,
int x, int y, float yoffset,

@ -225,8 +225,6 @@ namespace MWWorld
writer.startRecord (ESM::REC_PLAY);
player.save (writer);
writer.endRecord (ESM::REC_PLAY);
progress.increaseProgress();
}
bool Player::readRecord (ESM::ESMReader& reader, int32_t type)

@ -318,8 +318,6 @@ namespace MWWorld
state.save(writer);
writer.endRecord(ESM::REC_PROJ);
progress.increaseProgress();
}
for (std::vector<MagicBoltState>::const_iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
@ -342,8 +340,6 @@ namespace MWWorld
state.save(writer);
writer.endRecord(ESM::REC_MPRJ);
progress.increaseProgress();
}
}

@ -3,6 +3,7 @@
#include <OgreSceneNode.h>
#include <components/nif/niffile.hpp>
#include <components/misc/resourcehelpers.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -79,8 +80,9 @@ namespace
{
try
{
mRendering.addObject (ptr);
ptr.getClass().insertObject (ptr, mPhysics);
const std::string& model = Misc::ResourceHelpers::correctActorModelPath(ptr.getClass().getModel(ptr));
mRendering.addObject(ptr, model);
ptr.getClass().insertObject (ptr, model, mPhysics);
updateObjectLocalRotation(ptr, mPhysics, mRendering);
if (ptr.getRefData().getBaseNode())
@ -486,8 +488,7 @@ namespace MWWorld
// Sky system
MWBase::Environment::get().getWorld()->adjustSky();
mCellChanged = true;
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
mCellChanged = true; MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
@ -529,8 +530,9 @@ namespace MWWorld
void Scene::addObjectToScene (const Ptr& ptr)
{
mRendering.addObject(ptr);
ptr.getClass().insertObject(ptr, *mPhysics);
const std::string& model = Misc::ResourceHelpers::correctActorModelPath(ptr.getClass().getModel(ptr));
mRendering.addObject(ptr, model);
ptr.getClass().insertObject (ptr, model, *mPhysics);
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
}

@ -325,7 +325,6 @@ namespace MWWorld
writer.writeHNString ("NAME", iter->second.mId);
iter->second.save (writer);
writer.endRecord (T::sRecordId);
progress.increaseProgress();
}
}

@ -760,7 +760,6 @@ void WeatherManager::write(ESM::ESMWriter& writer, Loading::Listener& progress)
writer.startRecord(ESM::REC_WTHR);
state.save(writer);
writer.endRecord(ESM::REC_WTHR);
progress.increaseProgress();
}
bool WeatherManager::readRecord(ESM::ESMReader& reader, int32_t type)

@ -18,6 +18,7 @@
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <boost/math/special_functions/sign.hpp>
@ -309,6 +310,11 @@ namespace MWWorld
+1; // camera
}
int World::countSavedGameCells() const
{
return mCells.countSavedGameRecords();
}
void World::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
{
// Active cells could have a dirty fog of war, sync it to the CellStore first
@ -320,7 +326,6 @@ namespace MWWorld
}
MWMechanics::CreatureStats::writeActorIdCounter(writer);
progress.increaseProgress();
mStore.write (writer, progress); // dynamic Store must be written (and read) before Cells, so that
// references to custom made records will be recognized
@ -334,12 +339,10 @@ namespace MWWorld
writer.writeHNT("TELE", mTeleportEnabled);
writer.writeHNT("LEVT", mLevitationEnabled);
writer.endRecord(ESM::REC_ENAB);
progress.increaseProgress();
writer.startRecord(ESM::REC_CAM_);
writer.writeHNT("FIRS", isFirstPerson());
writer.endRecord(ESM::REC_CAM_);
progress.increaseProgress();
}
void World::readRecord (ESM::ESMReader& reader, int32_t type,
@ -354,12 +357,6 @@ namespace MWWorld
reader.getHNT(mTeleportEnabled, "TELE");
reader.getHNT(mLevitationEnabled, "LEVT");
return;
case ESM::REC_CAM_:
bool firstperson;
reader.getHNT(firstperson, "FIRS");
if (firstperson != isFirstPerson())
togglePOV();
break;
default:
if (!mStore.readRecord (reader, type) &&
!mGlobalVariables.readRecord (reader, type) &&
@ -2096,7 +2093,9 @@ namespace MWWorld
// so we should make sure not to use a "stale" controller for that.
MWBase::Environment::get().getMechanicsManager()->add(mPlayer->getPlayer());
mPhysics->addActor(mPlayer->getPlayer());
std::string model = getPlayerPtr().getClass().getModel(getPlayerPtr());
model = Misc::ResourceHelpers::correctActorModelPath(model);
mPhysics->addActor(mPlayer->getPlayer(), model);
}
int World::canRest ()

@ -166,6 +166,7 @@ namespace MWWorld
virtual void clear();
virtual int countSavedGameRecords() const;
virtual int countSavedGameCells() const;
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;

@ -38,6 +38,8 @@ namespace ESMTerrain
/// Fill vertex buffers for a terrain chunk.
/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
/// @note returned colors need to be in render-system specific format! Use RenderSystem::convertColourValue.
/// @note Vertices should be written in row-major order (a row is defined as parallel to the x-axis).
/// The specified positions should be in local space, i.e. relative to the center of the terrain chunk.
/// @param lodLevel LOD level, 0 = most detailed
/// @param size size of the terrain chunk in cell units
/// @param center center of the chunk in cell units

@ -121,3 +121,20 @@ std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath
return image;
}
std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath)
{
std::string mdlname = resPath;
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
return resPath;
}
return mdlname;
}

@ -13,6 +13,8 @@ namespace Misc
std::string correctIconPath(const std::string &resPath);
std::string correctBookartPath(const std::string &resPath);
std::string correctBookartPath(const std::string &resPath, int width, int height);
/// Uses "xfoo.nif" instead of "foo.nif" if available
std::string correctActorModelPath(const std::string &resPath);
}
}

@ -48,6 +48,57 @@ http://www.gnu.org/licenses/ .
typedef unsigned char ubyte;
// Extract a list of keyframe-controlled nodes from a .kf file
// FIXME: this is a similar copy of OgreNifLoader::loadKf
void extractControlledNodes(Nif::NIFFilePtr kfFile, std::set<std::string>& controlled)
{
if(kfFile->numRoots() < 1)
{
kfFile->warn("Found no root nodes in "+kfFile->getFilename()+".");
return;
}
const Nif::Record *r = kfFile->getRoot(0);
assert(r != NULL);
if(r->recType != Nif::RC_NiSequenceStreamHelper)
{
kfFile->warn("First root was not a NiSequenceStreamHelper, but a "+
r->recName+".");
return;
}
const Nif::NiSequenceStreamHelper *seq = static_cast<const Nif::NiSequenceStreamHelper*>(r);
Nif::ExtraPtr extra = seq->extra;
if(extra.empty() || extra->recType != Nif::RC_NiTextKeyExtraData)
{
kfFile->warn("First extra data was not a NiTextKeyExtraData, but a "+
(extra.empty() ? std::string("nil") : extra->recName)+".");
return;
}
extra = extra->extra;
Nif::ControllerPtr ctrl = seq->controller;
for(;!extra.empty() && !ctrl.empty();(extra=extra->extra),(ctrl=ctrl->next))
{
if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
{
kfFile->warn("Unexpected extra data "+extra->recName+" with controller "+ctrl->recName);
continue;
}
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
continue;
const Nif::NiStringExtraData *strdata = static_cast<const Nif::NiStringExtraData*>(extra.getPtr());
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
if(key->data.empty())
continue;
controlled.insert(strdata->string);
}
}
namespace NifBullet
{
@ -72,10 +123,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
mCompoundShape = NULL;
mStaticMesh = NULL;
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
// of the early stages of development. Right now we WANT to catch
// every error as early and intrusively as possible, as it's most
// likely a sign of incomplete code rather than faulty input.
Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(mResourceName.substr(0, mResourceName.length()-7)));
Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1)
@ -84,6 +131,19 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
return;
}
// Have to load controlled nodes from the .kf
// FIXME: the .kf has to be loaded both for rendering and physics, ideally it should be opened once and then reused
mControlledNodes.clear();
std::string kfname = mResourceName.substr(0, mResourceName.length()-7);
Misc::StringUtils::toLower(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
{
Nif::NIFFilePtr kf (Nif::Cache::getInstance().load(kfname));
extractControlledNodes(kf, mControlledNodes);
}
Nif::Record *r = nif.getRoot(0);
assert(r != NULL);
@ -95,7 +155,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
return;
}
mShape->mHasCollisionNode = hasRootCollisionNode(node);
mShape->mAutogenerated = hasAutoGeneratedCollision(node);
//do a first pass
handleNode(node,0,false,false,false);
@ -152,12 +212,9 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
mShape->mRaycastingShape = new TriangleMeshShape(mStaticMesh,true);
}
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
bool ManualBulletShapeLoader::hasAutoGeneratedCollision(Nif::Node const * rootNode)
{
if(node->recType == Nif::RC_RootCollisionNode)
return true;
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
if(ninode)
{
const Nif::NodeList &list = ninode->children;
@ -165,13 +222,12 @@ bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
{
if(!list[i].empty())
{
if(hasRootCollisionNode(list[i].getPtr()))
return true;
if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
return false;
}
}
}
return false;
return true;
}
void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
@ -186,6 +242,9 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
&& (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
isAnimated = true;
if (mControlledNodes.find(node->name) != mControlledNodes.end())
isAnimated = true;
if (!raycasting)
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
else
@ -230,8 +289,8 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
}
}
if ( (isCollisionNode || (!mShape->mHasCollisionNode && !raycasting))
&& (!isMarker || (mShape->mHasCollisionNode && !raycasting)))
if ( (isCollisionNode || (mShape->mAutogenerated && !raycasting))
&& (!isMarker || (!mShape->mAutogenerated && !raycasting)))
{
// NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
// It must be ignored completely.
@ -322,9 +381,9 @@ void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int
btTransform trans(btQuaternion(q.x, q.y, q.z, q.w), btVector3(v.x, v.y, v.z));
if (raycasting)
mShape->mAnimatedRaycastingShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
mShape->mAnimatedRaycastingShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
else
mShape->mAnimatedShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
mCompoundShape->addChildShape(trans, childShape);
}

@ -112,7 +112,7 @@ private:
/**
*Helper function
*/
bool hasRootCollisionNode(const Nif::Node *node);
bool hasAutoGeneratedCollision(const Nif::Node *rootNode);
/**
*convert a NiTriShape to a bullet trishape.
@ -128,6 +128,8 @@ private:
btTriangleMesh* mStaticMesh;
btBoxShape *mBoundingBox;
std::set<std::string> mControlledNodes;
};

@ -382,7 +382,7 @@ NIFMeshLoader::NIFMeshLoader(const std::string &name, const std::string &group,
void NIFMeshLoader::loadResource(Ogre::Resource *resource)
{
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
Ogre::Mesh *mesh = static_cast<Ogre::Mesh*>(resource);
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
Nif::NIFFilePtr nif = Nif::Cache::getInstance().load(mName);
@ -395,7 +395,7 @@ void NIFMeshLoader::loadResource(Ogre::Resource *resource)
}
const Nif::Record *record = nif->getRecord(mShapeIndex);
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
createSubMesh(mesh, static_cast<const Nif::NiTriShape*>(record));
}

@ -799,7 +799,7 @@ class NIFObjectLoader
{
if (ctrls->recType == Nif::RC_NiAlphaController)
{
const Nif::NiAlphaController *alphaCtrl = dynamic_cast<const Nif::NiAlphaController*>(ctrls.getPtr());
const Nif::NiAlphaController *alphaCtrl = static_cast<const Nif::NiAlphaController*>(ctrls.getPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW AlphaController::Value(movable, alphaCtrl->data.getPtr(), &scene->mMaterialControllerMgr));
AlphaController::Function* function = OGRE_NEW AlphaController::Function(alphaCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
@ -808,7 +808,7 @@ class NIFObjectLoader
}
else if (ctrls->recType == Nif::RC_NiMaterialColorController)
{
const Nif::NiMaterialColorController *matCtrl = dynamic_cast<const Nif::NiMaterialColorController*>(ctrls.getPtr());
const Nif::NiMaterialColorController *matCtrl = static_cast<const Nif::NiMaterialColorController*>(ctrls.getPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW MaterialColorController::Value(movable, matCtrl->data.getPtr(), &scene->mMaterialControllerMgr));
MaterialColorController::Function* function = OGRE_NEW MaterialColorController::Function(matCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
@ -826,7 +826,7 @@ class NIFObjectLoader
{
if (ctrls->recType == Nif::RC_NiFlipController)
{
const Nif::NiFlipController *flipCtrl = dynamic_cast<const Nif::NiFlipController*>(ctrls.getPtr());
const Nif::NiFlipController *flipCtrl = static_cast<const Nif::NiFlipController*>(ctrls.getPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW FlipController::Value(

@ -4,6 +4,162 @@
#include "defs.hpp"
namespace
{
template <typename IndexType>
Ogre::HardwareIndexBufferSharedPtr createIndexBuffer(unsigned int flags, unsigned int verts, Ogre::HardwareIndexBuffer::IndexType type)
{
// LOD level n means every 2^n-th vertex is kept
size_t lodLevel = (flags >> (4*4));
size_t lodDeltas[4];
for (int i=0; i<4; ++i)
lodDeltas[i] = (flags >> (4*i)) & (0xf);
bool anyDeltas = (lodDeltas[Terrain::North] || lodDeltas[Terrain::South] || lodDeltas[Terrain::West] || lodDeltas[Terrain::East]);
size_t increment = 1 << lodLevel;
assert(increment < verts);
std::vector<IndexType> indices;
indices.reserve((verts-1)*(verts-1)*2*3 / increment);
size_t rowStart = 0, colStart = 0, rowEnd = verts-1, colEnd = verts-1;
// If any edge needs stitching we'll skip all edges at this point,
// mainly because stitching one edge would have an effect on corners and on the adjacent edges
if (anyDeltas)
{
colStart += increment;
colEnd -= increment;
rowEnd -= increment;
rowStart += increment;
}
for (size_t row = rowStart; row < rowEnd; row += increment)
{
for (size_t col = colStart; col < colEnd; col += increment)
{
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row+increment);
indices.push_back(verts*col+row+increment);
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row);
indices.push_back(verts*(col+increment)+row+increment);
}
}
size_t innerStep = increment;
if (anyDeltas)
{
// Now configure LOD transitions at the edges - this is pretty tedious,
// and some very long and boring code, but it works great
// South
size_t row = 0;
size_t outerStep = 1 << (lodDeltas[Terrain::South] + lodLevel);
for (size_t col = 0; col < verts-1; col += outerStep)
{
indices.push_back(verts*col+row);
indices.push_back(verts*(col+outerStep)+row);
// Make sure not to touch the right edge
if (col+outerStep == verts-1)
indices.push_back(verts*(col+outerStep-innerStep)+row+innerStep);
else
indices.push_back(verts*(col+outerStep)+row+innerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the left or right edges
if (col+i == 0 || col+i == verts-1-innerStep)
continue;
indices.push_back(verts*(col)+row);
indices.push_back(verts*(col+i+innerStep)+row+innerStep);
indices.push_back(verts*(col+i)+row+innerStep);
}
}
// North
row = verts-1;
outerStep = size_t(1) << (lodDeltas[Terrain::North] + lodLevel);
for (size_t col = 0; col < verts-1; col += outerStep)
{
indices.push_back(verts*(col+outerStep)+row);
indices.push_back(verts*col+row);
// Make sure not to touch the left edge
if (col == 0)
indices.push_back(verts*(col+innerStep)+row-innerStep);
else
indices.push_back(verts*col+row-innerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the left or right edges
if (col+i == 0 || col+i == verts-1-innerStep)
continue;
indices.push_back(verts*(col+i)+row-innerStep);
indices.push_back(verts*(col+i+innerStep)+row-innerStep);
indices.push_back(verts*(col+outerStep)+row);
}
}
// West
size_t col = 0;
outerStep = size_t(1) << (lodDeltas[Terrain::West] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep)
{
indices.push_back(verts*col+row+outerStep);
indices.push_back(verts*col+row);
// Make sure not to touch the top edge
if (row+outerStep == verts-1)
indices.push_back(verts*(col+innerStep)+row+outerStep-innerStep);
else
indices.push_back(verts*(col+innerStep)+row+outerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the top or bottom edges
if (row+i == 0 || row+i == verts-1-innerStep)
continue;
indices.push_back(verts*col+row);
indices.push_back(verts*(col+innerStep)+row+i);
indices.push_back(verts*(col+innerStep)+row+i+innerStep);
}
}
// East
col = verts-1;
outerStep = size_t(1) << (lodDeltas[Terrain::East] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep)
{
indices.push_back(verts*col+row);
indices.push_back(verts*col+row+outerStep);
// Make sure not to touch the bottom edge
if (row == 0)
indices.push_back(verts*(col-innerStep)+row+innerStep);
else
indices.push_back(verts*(col-innerStep)+row);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the top or bottom edges
if (row+i == 0 || row+i == verts-1-innerStep)
continue;
indices.push_back(verts*col+row+outerStep);
indices.push_back(verts*(col-innerStep)+row+i+innerStep);
indices.push_back(verts*(col-innerStep)+row+i);
}
}
}
Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
Ogre::HardwareIndexBufferSharedPtr buffer = mgr->createIndexBuffer(type,
indices.size(), Ogre::HardwareBuffer::HBU_STATIC);
buffer->writeData(0, buffer->getSizeInBytes(), &indices[0], true);
return buffer;
}
}
namespace Terrain
{
@ -39,7 +195,7 @@ namespace Terrain
return buffer;
}
Ogre::HardwareIndexBufferSharedPtr BufferCache::getIndexBuffer(int flags)
Ogre::HardwareIndexBufferSharedPtr BufferCache::getIndexBuffer(unsigned int flags)
{
unsigned int verts = mNumVerts;
@ -48,151 +204,12 @@ namespace Terrain
return mIndexBufferMap[flags];
}
// LOD level n means every 2^n-th vertex is kept
size_t lodLevel = (flags >> (4*4));
size_t lodDeltas[4];
for (int i=0; i<4; ++i)
lodDeltas[i] = (flags >> (4*i)) & (0xf);
bool anyDeltas = (lodDeltas[North] || lodDeltas[South] || lodDeltas[West] || lodDeltas[East]);
Ogre::HardwareIndexBufferSharedPtr buffer;
if (verts*verts > (0xffffu))
buffer = createIndexBuffer<unsigned int>(flags, verts, Ogre::HardwareIndexBuffer::IT_32BIT);
else
buffer = createIndexBuffer<unsigned short>(flags, verts, Ogre::HardwareIndexBuffer::IT_16BIT);
size_t increment = 1 << lodLevel;
assert(increment < verts);
std::vector<short> indices;
indices.reserve((verts-1)*(verts-1)*2*3 / increment);
size_t rowStart = 0, colStart = 0, rowEnd = verts-1, colEnd = verts-1;
// If any edge needs stitching we'll skip all edges at this point,
// mainly because stitching one edge would have an effect on corners and on the adjacent edges
if (anyDeltas)
{
colStart += increment;
colEnd -= increment;
rowEnd -= increment;
rowStart += increment;
}
for (size_t row = rowStart; row < rowEnd; row += increment)
{
for (size_t col = colStart; col < colEnd; col += increment)
{
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row+increment);
indices.push_back(verts*col+row+increment);
indices.push_back(verts*col+row);
indices.push_back(verts*(col+increment)+row);
indices.push_back(verts*(col+increment)+row+increment);
}
}
size_t innerStep = increment;
if (anyDeltas)
{
// Now configure LOD transitions at the edges - this is pretty tedious,
// and some very long and boring code, but it works great
// South
size_t row = 0;
size_t outerStep = 1 << (lodDeltas[South] + lodLevel);
for (size_t col = 0; col < verts-1; col += outerStep)
{
indices.push_back(verts*col+row);
indices.push_back(verts*(col+outerStep)+row);
// Make sure not to touch the right edge
if (col+outerStep == verts-1)
indices.push_back(verts*(col+outerStep-innerStep)+row+innerStep);
else
indices.push_back(verts*(col+outerStep)+row+innerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the left or right edges
if (col+i == 0 || col+i == verts-1-innerStep)
continue;
indices.push_back(verts*(col)+row);
indices.push_back(verts*(col+i+innerStep)+row+innerStep);
indices.push_back(verts*(col+i)+row+innerStep);
}
}
// North
row = verts-1;
outerStep = size_t(1) << (lodDeltas[North] + lodLevel);
for (size_t col = 0; col < verts-1; col += outerStep)
{
indices.push_back(verts*(col+outerStep)+row);
indices.push_back(verts*col+row);
// Make sure not to touch the left edge
if (col == 0)
indices.push_back(verts*(col+innerStep)+row-innerStep);
else
indices.push_back(verts*col+row-innerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the left or right edges
if (col+i == 0 || col+i == verts-1-innerStep)
continue;
indices.push_back(verts*(col+i)+row-innerStep);
indices.push_back(verts*(col+i+innerStep)+row-innerStep);
indices.push_back(verts*(col+outerStep)+row);
}
}
// West
size_t col = 0;
outerStep = size_t(1) << (lodDeltas[West] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep)
{
indices.push_back(verts*col+row+outerStep);
indices.push_back(verts*col+row);
// Make sure not to touch the top edge
if (row+outerStep == verts-1)
indices.push_back(verts*(col+innerStep)+row+outerStep-innerStep);
else
indices.push_back(verts*(col+innerStep)+row+outerStep);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the top or bottom edges
if (row+i == 0 || row+i == verts-1-innerStep)
continue;
indices.push_back(verts*col+row);
indices.push_back(verts*(col+innerStep)+row+i);
indices.push_back(verts*(col+innerStep)+row+i+innerStep);
}
}
// East
col = verts-1;
outerStep = size_t(1) << (lodDeltas[East] + lodLevel);
for (size_t row = 0; row < verts-1; row += outerStep)
{
indices.push_back(verts*col+row);
indices.push_back(verts*col+row+outerStep);
// Make sure not to touch the bottom edge
if (row == 0)
indices.push_back(verts*(col-innerStep)+row+innerStep);
else
indices.push_back(verts*(col-innerStep)+row);
for (size_t i = 0; i < outerStep; i += innerStep)
{
// Make sure not to touch the top or bottom edges
if (row+i == 0 || row+i == verts-1-innerStep)
continue;
indices.push_back(verts*col+row+outerStep);
indices.push_back(verts*(col-innerStep)+row+i+innerStep);
indices.push_back(verts*(col-innerStep)+row+i);
}
}
}
Ogre::HardwareBufferManager* mgr = Ogre::HardwareBufferManager::getSingletonPtr();
Ogre::HardwareIndexBufferSharedPtr buffer = mgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT,
indices.size(), Ogre::HardwareBuffer::HBU_STATIC);
buffer->writeData(0, buffer->getSizeInBytes(), &indices[0], true);
mIndexBufferMap[flags] = buffer;
return buffer;
}

@ -17,7 +17,7 @@ namespace Terrain
/// @param flags first 4*4 bits are LOD deltas on each edge, respectively (4 bits each)
/// next 4 bits are LOD level of the index buffer (LOD 0 = don't omit any vertices)
Ogre::HardwareIndexBufferSharedPtr getIndexBuffer (int flags);
Ogre::HardwareIndexBufferSharedPtr getIndexBuffer (unsigned int flags);
Ogre::HardwareVertexBufferSharedPtr getUVBuffer ();

@ -415,7 +415,7 @@ void QuadTreeNode::updateIndexBuffers()
// Fetch a suitable index buffer (which may be shared)
size_t ourLod = getActualLodLevel();
int flags = 0;
unsigned int flags = 0;
for (int i=0; i<4; ++i)
{
@ -436,7 +436,7 @@ void QuadTreeNode::updateIndexBuffers()
if (lod > 0)
{
assert (lod - ourLod < (1 << 4));
flags |= int(lod - ourLod) << (4*i);
flags |= static_cast<unsigned int>(lod - ourLod) << (4*i);
}
}
flags |= 0 /*((int)mAdditionalLod)*/ << (4*4);

@ -30,6 +30,8 @@ namespace Terrain
/// Fill vertex buffers for a terrain chunk.
/// @note May be called from background threads. Make sure to only call thread-safe functions from here!
/// @note returned colors need to be in render-system specific format! Use RenderSystem::convertColourValue.
/// @note Vertices should be written in row-major order (a row is defined as parallel to the x-axis).
/// The specified positions should be in local space, i.e. relative to the center of the terrain chunk.
/// @param lodLevel LOD level, 0 = most detailed
/// @param size size of the terrain chunk in cell units
/// @param center center of the chunk in cell units

@ -12,9 +12,12 @@
<!-- Range -->
<Widget type="TextBox" skin="NormalText" position="8 36 400 24">
<Widget type="AutoSizedTextBox" skin="NormalText" position="8 36 400 24">
<Property key="Caption" value="#{sRange}"/>
<Property key="TextAlign" value="Left HCenter"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="TextToolTip"/>
<UserString key="Caption_Text" value="#{sRangeDes}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="130 36 0 24" name="RangeButton">
<Property key="Caption" value="#{sRangeTouch}"/>
@ -22,9 +25,12 @@
<!-- Magnitude -->
<Widget type="Widget" position="8 80 400 70" name="MagnitudeBox">
<Widget type="TextBox" skin="NormalText" position="0 0 400 24">
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 0 400 24">
<Property key="Caption" value="#{sMagnitude}"/>
<Property key="TextAlign" value="Left HCenter"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="TextToolTip"/>
<UserString key="Caption_Text" value="#{sMagnitudeDes}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="MagnitudeMinValue">
@ -49,9 +55,12 @@
<!-- Duration -->
<Widget type="Widget" position="8 153 400 40" name="DurationBox">
<Widget type="TextBox" skin="NormalText" position="0 20 400 24">
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 20 400 24">
<Property key="Caption" value="#{sDuration}"/>
<Property key="TextAlign" value="Left Top"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="TextToolTip"/>
<UserString key="Caption_Text" value="#{sDurationDes}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="DurationValue">
@ -66,9 +75,12 @@
<!-- Area -->
<Widget type="Widget" position="8 197 400 40" name="AreaBox">
<Widget type="TextBox" skin="NormalText" position="0 20 400 24" name="AreaText">
<Widget type="AutoSizedTextBox" skin="NormalText" position="0 20 400 24" name="AreaText">
<Property key="Caption" value="#{sArea}"/>
<Property key="TextAlign" value="Left Top"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="TextToolTip"/>
<UserString key="Caption_Text" value="#{sAreaDes}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="AreaValue">

@ -19,7 +19,7 @@ Ogre::Resource(creator, name, handle, group, isManual, loader)
*/
mCollisionShape = NULL;
mRaycastingShape = NULL;
mHasCollisionNode = false;
mAutogenerated = true;
mCollide = true;
createParamDictionary("BulletShape");
}

@ -33,17 +33,16 @@ public:
// Stores animated collision shapes. If any collision nodes in the NIF are animated, then mCollisionShape
// will be a btCompoundShape (which consists of one or more child shapes).
// In this map, for each animated collision shape,
// we store the bone name mapped to the child index of the shape in the btCompoundShape.
std::map<std::string, int> mAnimatedShapes;
// we store the node's record index mapped to the child index of the shape in the btCompoundShape.
std::map<int, int> mAnimatedShapes;
std::map<std::string, int> mAnimatedRaycastingShapes;
std::map<int, int> mAnimatedRaycastingShapes;
btCollisionShape* mCollisionShape;
btCollisionShape* mRaycastingShape;
// Whether or not a NiRootCollisionNode was present in the .nif. If there is none, the collision behaviour
// depends on object type, so we need to expose this variable.
bool mHasCollisionNode;
// Does this .nif have an autogenerated collision mesh?
bool mAutogenerated;
Ogre::Vector3 mBoxTranslation;
Ogre::Quaternion mBoxRotation;

@ -1,16 +1,21 @@
#include "physic.hpp"
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <OgreSceneManager.h>
#include <components/nifbullet/bulletnifloader.hpp>
#include "OgreRoot.h"
#include <components/misc/stringops.hpp>
#include "BtOgrePG.h"
#include "BtOgreGP.h"
#include "BtOgreExtras.h"
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
namespace
{
@ -35,7 +40,7 @@ btCollisionShape *duplicateCollisionShape(btCollisionShape *shape)
if(btBvhTriangleMeshShape *trishape = dynamic_cast<btBvhTriangleMeshShape*>(shape))
{
btTriangleMesh* oldMesh = dynamic_cast<btTriangleMesh*>(trishape->getMeshInterface());
btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
NifBullet::TriangleMeshShape *newShape = new NifBullet::TriangleMeshShape(newMesh, true);
@ -456,7 +461,7 @@ namespace Physic
BulletShapeManager::getSingletonPtr()->load(outputstring,"General");
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(outputstring,"General");
if (placeable && !raycasting && shape->mCollisionShape && !shape->mHasCollisionNode)
if (placeable && !raycasting && shape->mCollisionShape && shape->mAutogenerated)
return NULL;
if (!shape->mCollisionShape && !raycasting)

@ -182,8 +182,8 @@ namespace Physic
{
btCollisionShape* mCompound;
// Maps bone name to child index in the compound shape
std::map<std::string, int> mAnimatedShapes;
// Maps node record index to child index in the compound shape
std::map<int, int> mAnimatedShapes;
};
/**

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