From 7cd819f24f3b213c4407ff1fbb5bdb82428e0d84 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Fri, 4 Jul 2014 08:58:54 +0200 Subject: [PATCH] updated changelog --- readme.txt | 182 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) diff --git a/readme.txt b/readme.txt index 90f223a64..bafca48a4 100644 --- a/readme.txt +++ b/readme.txt @@ -96,6 +96,188 @@ Allowed options: CHANGELOG +0.31.0 + +Bug #245: Cloud direction and weather systems differ from Morrowind +Bug #275: Local Map does not always show objects that span multiple cells +Bug #538: Update CenterOnCell (COC) function behavior +Bug #618: Local and World Map Textures are sometimes Black +Bug #640: Water behaviour at night +Bug #668: OpenMW doesn't support non-latin paths on Windows +Bug #746: OpenMW doesn't check if the background music was already played +Bug #747: Door is stuck if cell is left before animation finishes +Bug #772: Disabled statics are visible on map +Bug #829: OpenMW uses up all available vram, when playing for extended time +Bug #869: Dead bodies don't collide with anything +Bug #894: Various character creation issues +Bug #897/#1369: opencs Segmentation Fault after "new" or "load" +Bug #899: Various jumping issues +Bug #952: Reflection effects are one frame delayed +Bug #993: Able to interact with world during Wait/Rest dialog +Bug #995: Dropped items can be placed inside the wall +Bug #1008: Corpses always face up upon reentering the cell +Bug #1035: Random colour patterns appearing in automap +Bug #1037: Footstep volume issues +Bug #1047: Creation of wrong links in dialogue window +Bug #1129: Summoned creature time life duration seems infinite +Bug #1134: Crimes can be committed against hostile NPCs +Bug #1136: Creature run speed formula is incorrect +Bug #1150: Weakness to Fire doesn't apply to Fire Damage in the same spell +Bug #1155: NPCs killing each other +Bug #1166: Bittercup script still does not work +Bug #1178: .bsa file names are case sensitive. +Bug #1179: Crash after trying to load game after being killed +Bug #1180: Changing footstep sound location +Bug #1196: Jumping not disabled when showing messageboxes +Bug #1202: "strange" keys are not shown in binding menu, and are not saved either, but works +Bug #1217: Container content changes based on the current position of the mouse +Bug #1234: Loading/saving issues with dynamic records +Bug #1277: Text pasted into the console appears twice +Bug #1284: Crash on New Game +Bug #1303: It's possible to skip the chargen +Bug #1304: Slaughterfish should not detect the player unless the player is in the water +Bug #1311: Editor: deleting Record Filter line does not reset the filter +Bug #1324: ERROR: ESM Error: String table overflow when loading Animated Morrowind.esp +Bug #1328: Editor: Bogus Filter created when dragging multiple records to filter bar of non-applicable table +Bug #1331: Walking/running sound persist after killing NPC`s that are walking/running. +Bug #1334: Previously equipped items not shown as unequipped after attempting to sell them. +Bug #1335: Actors ignore vertical axis when deciding to attack +Bug #1338: Unknown toggle option for shadows +Bug #1339: "Ashlands Region" is visible when beginning new game during "Loading Area" process +Bug #1340: Guards prompt Player with punishment options after resisting arrest with another guard. +Bug #1348: Regression: Bug #1098 has returned with a vengeance +Bug #1349: [TR] TR_Data mesh tr_ex_imp_gatejamb01 cannot be activated +Bug #1352: Disabling an ESX file does not disable dependent ESX files +Bug #1355: CppCat Checks OpenMW +Bug #1356: Incorrect voice type filtering for sleep interrupts +Bug #1357: Restarting the game clears saves +Bug #1360: Seyda Neen silk rider dialog problem +Bug #1361: Some lights don't work +Bug #1364: It is difficult to bind "Mouse 1" to an action in the options menu +Bug #1370: Animation compilation mod does not work properly +Bug #1371: SL_Pick01.nif from third party fails to load in openmw, but works in Vanilla +Bug #1373: When stealing in front of Sellus Gravius cannot exit the dialog +Bug #1378: Installs to /usr/local are not working +Bug #1380: Loading a save file fail if one of the content files is disabled +Bug #1382: "getHExact() size mismatch" crash on loading official plugin "Siege at Firemoth.esp" +Bug #1386: Arkngthand door will not open +Bug #1388: Segfault when modifying View Distance in Menu options +Bug #1389: Crash when loading a save after dying +Bug #1390: Apostrophe characters not displayed [French version] +Bug #1391: Custom made icon background texture for magical weapons and stuff isn't scaled properly on GUI. +Bug #1393: Coin icon during the level up dialogue are off of the background +Bug #1394: Alt+F4 doesn't work on Win version +Bug #1395: Changing rings switches only the last one put on +Bug #1396: Pauldron parts aren't showing when the robe is equipped +Bug #1402: Dialogue of some shrines have wrong button orientation +Bug #1403: Items are floating in the air when they're dropped onto dead bodies. +Bug #1404: Forearms are not rendered on Argonian females +Bug #1407: Alchemy allows making potions from two of the same item +Bug #1408: "Max sale" button gives you all the items AND all the trader's gold +Bug #1409: Rest "Until Healed" broken for characters with stunted magicka. +Bug #1412: Empty travel window opens while playing through start game +Bug #1413: Save game ignores missing writing permission +Bug #1414: The Underground 2 ESM Error +Bug #1416: Not all splash screens in the Splash directory are used +Bug #1417: Loading saved game does not terminate +Bug #1419: Skyrim: Home of the Nords error +Bug #1422: ClearInfoActor +Bug #1423: ForceGreeting closes existing dialogue windows +Bug #1425: Cannot load save game +Bug #1426: Read skill books aren't stored in savegame +Bug #1427: Useless items can be set under hotkeys +Bug #1429: Text variables in journal +Bug #1432: When attacking friendly NPC, the crime is reported and bounty is raised after each swing +Bug #1435: Stealing priceless items is without punishment +Bug #1437: Door marker at Jobasha's Rare Books is spawning PC in the air +Bug #1440: Topic selection menu should be wider +Bug #1441: Dropping items on the rug makes them inaccessible +Bug #1442: When dropping and taking some looted items, bystanders consider that as a crime +Bug #1444: Arrows and bolts are not dropped where the cursor points +Bug #1445: Security trainers offering acrobatics instead +Bug #1447: Character dash not displayed, French edition +Bug #1448: When the player is killed by the guard while having a bounty on his head, the guard dialogue opens over and over instead of loading dialogue +Bug #1454: Script error in SkipTutorial +Bug #1456: Bad lighting when using certain Morrowind.ini generated by MGE +Bug #1457: Heart of Lorkan comes after you when attacking it +Bug #1458: Modified Keybindings are not remembered +Bug #1459: Dura Gra-Bol doesn't respond to PC attack +Bug #1462: Interior cells not loaded with Morrowind Patch active +Bug #1469: Item tooltip should show the base value, not real value +Bug #1477: Death count is not stored in savegame +Bug #1478: AiActivate does not trigger activate scripts +Bug #1481: Weapon not rendered when partially submerged in water +Bug #1483: Enemies are attacking even while dying +Bug #1486: ESM Error: Don't know what to do with INFO +Bug #1490: Arrows shot at PC can end up in inventory +Bug #1492: Monsters respawn on top of one another +Bug #1493: Dialogue box opens with follower NPC even if NPC is dead +Bug #1494: Paralysed cliffracers remain airbourne +Bug #1495: Dialogue box opens with follower NPC even the game is paused +Bug #1496: GUI messages are not cleared when loading another saved game +Bug #1499: Underwater sound sometimes plays when transitioning from interior. +Bug #1500: Targetted spells and water. +Bug #1502: Console error message on info refusal +Bug #1507: Bloodmoon MQ The Ritual of Beasts: Can't remove the arrow +Bug #1508: Bloodmoon: Fort Frostmoth, cant talk with Carnius Magius +Bug #1516: PositionCell doesn't move actors to current cell +Bug #1518: ForceGreeting broken for explicit references +Bug #1522: Crash after attempting to play non-music file +Bug #1523: World map empty after loading interior save +Bug #1524: Arrows in waiting/resting dialog act like minimum and maximum buttons +Bug #1525: Werewolf: Killed NPC's don't fill werewolfs hunger for blood +Bug #1527: Werewolf: Detect life detects wrong type of actor +Bug #1529: OpenMW crash during "the shrine of the dead" mission (tribunal) +Bug #1530: Selected text in the console has the same color as the background +Bug #1539: Barilzar's Mazed Band: Tribunal +Bug #1542: Looping taunts from NPC`s after death: Tribunal +Bug #1543: OpenCS crash when using drag&drop in script editor +Bug #1547: Bamz-Amschend: Centurion Archers combat problem +Bug #1548: The Missing Hand: Tribunal +Bug #1549: The Mad God: Tribunal, Dome of Serlyn +Bug #1557: A bounty is calculated from actual item cost +Bug #1562: Invisible terrain on top of Red Mountain +Bug #1564: Cave of the hidden music: Bloodmoon +Bug #1567: Editor: Deleting of referenceables does not work +Bug #1568: Picking up a stack of items and holding the enter key and moving your mouse around paints a bunch of garbage on screen. +Bug #1574: Solstheim: Drauger cant inflict damage on player +Bug #1578: Solstheim: Bonewolf running animation not working +Bug #1585: Particle effects on PC are stopped when paralyzed +Bug #1589: Tribunal: Crimson Plague quest does not update when Gedna Relvel is killed +Bug #1590: Failed to save game: compile error +Bug #1598: Segfault when making Drain/Fortify Skill spells +Bug #1599: Unable to switch to fullscreen +Bug #1613: Morrowind Rebirth duplicate objects / vanilla objects not removed +Feature #32: Periodic Cleanup/Refill +Feature #41: Precipitation and weather particles +Feature #568: Editor: Configuration setup +Feature #649: Editor: Threaded loading +Feature #930: Editor: Cell record saving +Feature #934: Editor: Body part table +Feature #935: Editor: Enchantment effect table +Feature #1162: Dialogue merging +Feature #1174: Saved Game: add missing creature state +Feature #1177: Saved Game: fog of war state +Feature #1312: Editor: Combat/Magic/Stealth values for creatures are not displayed +Feature #1314: Make NPCs and creatures fight each other +Feature #1315: Crime: Murder +Feature #1321: Sneak skill enhancements +Feature #1323: Handle restocking items +Feature #1332: Saved Game: levelled creatures +Feature #1347: modFactionReaction script instruction +Feature #1362: Animated main menu support +Feature #1433: Store walk/run toggle +Feature #1449: Use names instead of numbers for saved game files and folders +Feature #1453: Adding Delete button to the load menu +Feature #1460: Enable Journal screen while in dialogue +Feature #1480: Play Battle music when in combat +Feature #1501: Followers unable to fast travel with you +Feature #1520: Disposition and distance-based aggression/ShouldAttack +Feature #1595: Editor: Object rendering in cells +Task #940: Move license to locations where applicable +Task #1333: Remove cmake git tag reading +Task #1566: Editor: Object rendering refactoring + 0.30.0 Bug #416: Extreme shaking can occur during cell transitions while moving