forked from teamnwah/openmw-tes3coop
Do not optimize animated shapes (bug #3950)
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@ -20,6 +20,7 @@
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Bug #3876: Landscape texture painting is misaligned
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Bug #3897: Have Goodbye give all choices the effects of Goodbye
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Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
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Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
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Bug #3993: Terrain texture blending map is not upscaled
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Bug #3997: Almalexia doesn't pace
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Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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@ -547,6 +547,11 @@ namespace NifOsg
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node->setDataVariance(osg::Object::DYNAMIC);
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}
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if (nifNode->recType == Nif::RC_NiTriShape && isAnimated) // the same thing for animated NiTriShapes
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{
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node->setDataVariance(osg::Object::DYNAMIC);
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}
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osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
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applyNodeProperties(nifNode, node, composite, imageManager, boundTextures, animflags);
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