Vfx after Divine/Almsivi intervention should be attached to player

This commit is contained in:
Allofich 2016-09-19 22:20:16 +09:00
parent d1157b3e10
commit 7e3cca6d37

View file

@ -655,8 +655,7 @@ namespace MWMechanics
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_end");
if (fx)
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
"", mCaster.getRefData().getPosition().asVec3());
anim->addEffect("meshes\\" + fx->mModel, -1);
return true;
}
else if (effectId == ESM::MagicEffect::AlmsiviIntervention)
@ -666,8 +665,7 @@ namespace MWMechanics
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_end");
if (fx)
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
"", mCaster.getRefData().getPosition().asVec3());
anim->addEffect("meshes\\" + fx->mModel, -1);
return true;
}