Don't cache faced handle, as its context may have been changed during the frame by input events

deque
MiroslavR 10 years ago
parent 86c286c24e
commit 7e6e248511

@ -88,8 +88,6 @@ namespace MWGui
|| (MWBase::Environment::get().getWindowManager()->getMode() == GM_Container)
|| (MWBase::Environment::get().getWindowManager()->getMode() == GM_Inventory)))
{
mFocusObject = MWBase::Environment::get().getWorld()->getFacedObject();
if (mFocusObject.isEmpty ())
return;

@ -953,9 +953,27 @@ namespace MWWorld
MWWorld::Ptr World::getFacedObject()
{
if (mFacedHandle.empty())
std::string facedHandle;
if (MWBase::Environment::get().getWindowManager()->isGuiMode() &&
MWBase::Environment::get().getWindowManager()->isConsoleMode())
getFacedHandle(facedHandle, getMaxActivationDistance() * 50, false);
else
{
float telekinesisRangeBonus =
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
.get(ESM::MagicEffect::Telekinesis).getMagnitude();
telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
getFacedHandle(facedHandle, activationDistance);
}
if (facedHandle.empty())
return MWWorld::Ptr();
return searchPtrViaHandle(mFacedHandle);
return searchPtrViaHandle(facedHandle);
}
std::pair<MWWorld::Ptr,Ogre::Vector3> World::getHitContact(const MWWorld::Ptr &ptr, float distance)
@ -1503,8 +1521,6 @@ namespace MWWorld
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
}
updateFacedHandle ();
}
void World::getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer)
@ -1534,24 +1550,6 @@ namespace MWWorld
facedHandle = results.front().second;
}
void World::updateFacedHandle ()
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode() &&
MWBase::Environment::get().getWindowManager()->isConsoleMode())
getFacedHandle(mFacedHandle, getMaxActivationDistance() * 50, false);
else
{
float telekinesisRangeBonus =
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
.get(ESM::MagicEffect::Telekinesis).getMagnitude();
telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
getFacedHandle(mFacedHandle, activationDistance);
}
}
bool World::isCellExterior() const
{
CellStore *currentCell = mWorldScene->getCurrentCell();

@ -91,7 +91,6 @@ namespace MWWorld
Ptr getPtrViaHandle (const std::string& handle, CellStore& cellStore);
int mActivationDistanceOverride;
std::string mFacedHandle;
std::string mStartupScript;
@ -112,7 +111,6 @@ namespace MWWorld
void updateWindowManager ();
void performUpdateSceneQueries ();
void updateFacedHandle ();
void getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer=true);
float getMaxActivationDistance ();

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