Fix trade windows crashing after a new game

actorid
scrawl 11 years ago
parent e32c73725c
commit 7eb1dcb682

@ -220,11 +220,13 @@ namespace MWGui
mDisposeCorpseButton->setVisible(loot);
setTitle(MWWorld::Class::get(container).getName(container));
mSortModel = new SortFilterItemModel(mModel);
mItemView->setModel (mSortModel);
// Careful here. setTitle may cause size updates, causing itemview redraw, so make sure to do it last
// or we end up using a possibly invalid model.
setTitle(MWWorld::Class::get(container).getName(container));
}
void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)

@ -82,7 +82,6 @@ namespace MWGui
void TradeWindow::startTrade(const MWWorld::Ptr& actor)
{
mPtr = actor;
setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
@ -99,6 +98,10 @@ namespace MWGui
mItemView->setModel (mSortModel);
updateLabels();
// Careful here. setTitle may cause size updates, causing itemview redraw, so make sure to do it last
// or we end up using a possibly invalid model.
setTitle(MWWorld::Class::get(actor).getName(actor));
}
void TradeWindow::onFilterChanged(MyGUI::Widget* _sender)

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