[Client] Avoid fetching guiMessageBox.type again for every condition

coverity_scan^2
David Cernat 8 years ago
parent 0917184359
commit 7efb374f75

@ -667,13 +667,15 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
getLocalPlayer()->guiMessageBox.type,
getLocalPlayer()->guiMessageBox.label.c_str());
if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::MessageBox)
int messageBoxType = getLocalPlayer()->guiMessageBox.type;
if (messageBoxType == BasePlayer::GUIMessageBox::MessageBox)
Main::get().getGUIController()->showMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::CustomMessageBox)
else if (messageBoxType == BasePlayer::GUIMessageBox::CustomMessageBox)
Main::get().getGUIController()->showCustomMessageBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::InputDialog)
else if (messageBoxType == BasePlayer::GUIMessageBox::InputDialog)
Main::get().getGUIController()->showInputBox(getLocalPlayer()->guiMessageBox);
else if (getLocalPlayer()->guiMessageBox.type == BasePlayer::GUIMessageBox::ListBox)
else if (messageBoxType == BasePlayer::GUIMessageBox::ListBox)
Main::get().getGUIController()->showDialogList(getLocalPlayer()->guiMessageBox);
}
break;

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