Merge pull request #1300 from akortunov/enchantformula

Fixed enchant points calculations formula
0.6.1
scrawl 8 years ago committed by GitHub
commit 7f5b88bbc6

@ -172,14 +172,14 @@ namespace MWMechanics
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
float enchantmentCost = 0;
int effectsLeftCnt = mEffects.size();
int enchantmentCost = 0;
float cost = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
float baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
int magMin = (it->mMagnMin == 0) ? 1 : it->mMagnMin;
int magMax = (it->mMagnMax == 0) ? 1 : it->mMagnMax;
int area = (it->mArea == 0) ? 1 : it->mArea;
int magMin = std::max(1, it->mMagnMin);
int magMax = std::max(1, it->mMagnMax);
int area = std::max(1, it->mArea);
float magnitudeCost = (magMin + magMax) * baseCost * 0.05f;
if (mCastStyle == ESM::Enchantment::ConstantEffect)
@ -195,16 +195,17 @@ namespace MWMechanics
const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
float cost = (magnitudeCost + areaCost) * fEffectCostMult;
cost += (magnitudeCost + areaCost) * fEffectCostMult;
cost = std::max(1.f, cost);
if (it->mRange == ESM::RT_Target)
cost *= 1.5;
enchantmentCost += cost * effectsLeftCnt;
enchantmentCost = std::max(1.f, enchantmentCost);
--effectsLeftCnt;
enchantmentCost += static_cast<int>(cost);
}
return static_cast<int>(enchantmentCost);
return enchantmentCost;
}

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