forked from teamnwah/openmw-tes3coop
cell border markers
This commit is contained in:
parent
ebaeabc962
commit
7fb6807e65
5 changed files with 157 additions and 1 deletions
|
@ -90,7 +90,7 @@ opencs_units (view/render
|
|||
|
||||
opencs_units_noqt (view/render
|
||||
lighting lightingday lightingnight
|
||||
lightingbright object cell terrainstorage tagbase cellarrow cellmarker
|
||||
lightingbright object cell terrainstorage tagbase cellarrow cellmarker cellborder
|
||||
)
|
||||
|
||||
opencs_hdrs_noqt (view/render
|
||||
|
|
|
@ -93,6 +93,9 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::st
|
|||
mTerrain.reset(new Terrain::TerrainGrid(mCellNode, data.getResourceSystem().get(), NULL, new TerrainStorage(mData), Mask_Terrain));
|
||||
mTerrain->loadCell(esmLand.mX,
|
||||
esmLand.mY);
|
||||
|
||||
mCellBorder.reset(new CellBorder(mCellNode, mCoordinates));
|
||||
mCellBorder->buildShape(esmLand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "object.hpp"
|
||||
#include "cellarrow.hpp"
|
||||
#include "cellmarker.hpp"
|
||||
#include "cellborder.hpp"
|
||||
|
||||
class QModelIndex;
|
||||
|
||||
|
@ -44,6 +45,7 @@ namespace CSVRender
|
|||
CSMWorld::CellCoordinates mCoordinates;
|
||||
std::auto_ptr<CellArrow> mCellArrows[4];
|
||||
std::auto_ptr<CellMarker> mCellMarker;
|
||||
std::auto_ptr<CellBorder> mCellBorder;
|
||||
bool mDeleted;
|
||||
|
||||
/// Ignored if cell does not have an object with the given ID.
|
||||
|
|
97
apps/opencs/view/render/cellborder.cpp
Normal file
97
apps/opencs/view/render/cellborder.cpp
Normal file
|
@ -0,0 +1,97 @@
|
|||
#include "cellborder.hpp"
|
||||
|
||||
#include <osg/Group>
|
||||
#include <osg/PositionAttitudeTransform>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/PrimitiveSet>
|
||||
|
||||
#include <components/esm/loadland.hpp>
|
||||
|
||||
#include "mask.hpp"
|
||||
|
||||
#include "../../model/world/cellcoordinates.hpp"
|
||||
|
||||
const int CSVRender::CellBorder::CellSize = ESM::Land::REAL_SIZE;
|
||||
const int CSVRender::CellBorder::VertexCount = (ESM::Land::LAND_SIZE * 4) - 3;
|
||||
|
||||
|
||||
CSVRender::CellBorder::CellBorder(osg::Group* cellNode, const CSMWorld::CellCoordinates& coords)
|
||||
: mParentNode(cellNode)
|
||||
{
|
||||
mBaseNode = new osg::PositionAttitudeTransform();
|
||||
mBaseNode->setNodeMask(Mask_CellBorder);
|
||||
mBaseNode->setPosition(osg::Vec3f(coords.getX() * CellSize, coords.getY() * CellSize, 10));
|
||||
|
||||
mParentNode->addChild(mBaseNode);
|
||||
}
|
||||
|
||||
CSVRender::CellBorder::~CellBorder()
|
||||
{
|
||||
mParentNode->removeChild(mBaseNode);
|
||||
}
|
||||
|
||||
void CSVRender::CellBorder::buildShape(const ESM::Land& esmLand)
|
||||
{
|
||||
const ESM::Land::LandData* landData = esmLand.getLandData(ESM::Land::DATA_VHGT);
|
||||
|
||||
if (!landData)
|
||||
return;
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry();
|
||||
|
||||
// Vertices
|
||||
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
|
||||
|
||||
int x = 0, y = 0;
|
||||
for (; x < ESM::Land::LAND_SIZE; ++x)
|
||||
vertices->push_back(osg::Vec3f(scaleToWorld(x), scaleToWorld(y), landData->mHeights[landIndex(x, y)]));
|
||||
|
||||
x = ESM::Land::LAND_SIZE - 1;
|
||||
for (; y < ESM::Land::LAND_SIZE; ++y)
|
||||
vertices->push_back(osg::Vec3f(scaleToWorld(x), scaleToWorld(y), landData->mHeights[landIndex(x, y)]));
|
||||
|
||||
y = ESM::Land::LAND_SIZE - 1;
|
||||
for (; x >= 0; --x)
|
||||
vertices->push_back(osg::Vec3f(scaleToWorld(x), scaleToWorld(y), landData->mHeights[landIndex(x, y)]));
|
||||
|
||||
x = 0;
|
||||
for (; y >= 0; --y)
|
||||
vertices->push_back(osg::Vec3f(scaleToWorld(x), scaleToWorld(y), landData->mHeights[landIndex(x, y)]));
|
||||
|
||||
geometry->setVertexArray(vertices);
|
||||
|
||||
// Color
|
||||
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array();
|
||||
colors->push_back(osg::Vec4f(0.f, 0.5f, 0.f, 1.f));
|
||||
|
||||
geometry->setColorArray(colors);
|
||||
geometry->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
|
||||
|
||||
// Primitive
|
||||
osg::ref_ptr<osg::DrawElementsUShort> primitives =
|
||||
new osg::DrawElementsUShort(osg::PrimitiveSet::LINE_STRIP, VertexCount+1);
|
||||
|
||||
for (size_t i = 0; i < VertexCount; ++i)
|
||||
primitives->setElement(i, i);
|
||||
|
||||
primitives->setElement(VertexCount, 0);
|
||||
|
||||
geometry->addPrimitiveSet(primitives);
|
||||
geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
|
||||
geode->addDrawable(geometry);
|
||||
mBaseNode->addChild(geode);
|
||||
}
|
||||
|
||||
size_t CSVRender::CellBorder::landIndex(int x, int y)
|
||||
{
|
||||
return y * ESM::Land::LAND_SIZE + x;
|
||||
}
|
||||
|
||||
float CSVRender::CellBorder::scaleToWorld(int value)
|
||||
{
|
||||
return (CellSize + 128) * (float)value / ESM::Land::LAND_SIZE;
|
||||
}
|
54
apps/opencs/view/render/cellborder.hpp
Normal file
54
apps/opencs/view/render/cellborder.hpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
#ifndef OPENCS_VIEW_CELLBORDER_H
|
||||
#define OPENCS_VIEW_CELLBORDER_H
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Group;
|
||||
class PositionAttitudeTransform;
|
||||
}
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Land;
|
||||
}
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class CellCoordinates;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
|
||||
class CellBorder
|
||||
{
|
||||
public:
|
||||
|
||||
CellBorder(osg::Group* cellNode, const CSMWorld::CellCoordinates& coords);
|
||||
~CellBorder();
|
||||
|
||||
void buildShape(const ESM::Land& esmLand);
|
||||
|
||||
private:
|
||||
|
||||
static const int CellSize;
|
||||
static const int VertexCount;
|
||||
|
||||
size_t landIndex(int x, int y);
|
||||
float scaleToWorld(int val);
|
||||
|
||||
// unimplemented
|
||||
CellBorder(const CellBorder&);
|
||||
CellBorder& operator=(const CellBorder&);
|
||||
|
||||
osg::Group* mParentNode;
|
||||
osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue