forked from teamnwah/openmw-tes3coop
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
This commit is contained in:
commit
801f2d42d5
1 changed files with 6 additions and 1 deletions
|
@ -50,8 +50,13 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|||
|
||||
//Set the target desition from the actor
|
||||
ESM::Pathgrid::Point dest = target.getRefData().getPosition().pos;
|
||||
ESM::Position aPos = actor.getRefData().getPosition();
|
||||
|
||||
if (pathTo(actor, dest, duration, 100)) {
|
||||
float pathTolerance = 100.0;
|
||||
|
||||
if (pathTo(actor, dest, duration, pathTolerance) &&
|
||||
abs(dest.mZ - aPos.pos[2]) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
||||
{
|
||||
target.getClass().activate(target,actor).get()->execute(actor); //Arrest player when reached
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue