[Client] Split off DedicatedPlayer and PlayerList into different files

0.6.1
David Cernat 8 years ago
parent f2ec6ce02c
commit 809b4d78ba

@ -96,8 +96,8 @@ add_openmw_dir (mwbase
inputmanager windowmanager statemanager
)
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer LocalActor DedicatedActor ActorList WorldEvent Cell
CellController MechanicsHelper GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList
add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList WorldEvent
Cell CellController MechanicsHelper GUIChat GUILogin GUIController PlayerMarkerCollection GUIDialogList
BaseClientPacketProcessor PlayerProcessor WorldProcessor ActorProcessor ProcessorInitializer)
add_openmw_dir (mwmp\\processors\\actor ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack

@ -13,7 +13,7 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -16,7 +16,7 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -19,7 +19,7 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -36,7 +36,7 @@
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/LocalActor.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -12,7 +12,7 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -15,7 +15,7 @@
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/CellController.hpp"
/*
End of tes3mp addition

@ -15,7 +15,7 @@
*/
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/MechanicsHelper.hpp"
/*

@ -39,8 +39,6 @@
using namespace mwmp;
using namespace std;
std::map<RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
{
attack.pressed = 0;
@ -52,200 +50,6 @@ DedicatedPlayer::~DedicatedPlayer()
}
void PlayerList::update(float dt)
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
{
DedicatedPlayer *player = it->second;
if (player == 0) continue;
player->update(dt);
}
}
void PlayerList::createPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
MWBase::World *world = MWBase::Environment::get().getWorld();
DedicatedPlayer *dedicPlayer = players[guid];
ESM::Creature creature;
ESM::NPC npc;
if (!dedicPlayer->creatureModel.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
if(tmpCreature == 0)
{
dedicPlayer->creatureModel = "";
createPlayer(guid);
return;
}
creature = *tmpCreature;
creature.mScript = "";
if(!dedicPlayer->useCreatureName)
creature.mName = dedicPlayer->npc.mName;
}
else
{
MWWorld::Ptr player = world->getPlayerPtr();
npc = *player.get<ESM::NPC>()->mBase;
// To avoid freezes caused by invalid races, only set race if we find it
// on our client
if (world->getStore().get<ESM::Race>().search(dedicPlayer->npc.mRace) != 0)
npc.mRace = dedicPlayer->npc.mRace;
npc.mHead = dedicPlayer->npc.mHead;
npc.mHair = dedicPlayer->npc.mHair;
npc.mClass = dedicPlayer->npc.mClass;
npc.mName = dedicPlayer->npc.mName;
npc.mFlags = dedicPlayer->npc.mFlags;
}
if (dedicPlayer->state == 0)
{
string recid;
if (dedicPlayer->creatureModel.empty())
{
npc.mId = "Dedicated Player";
recid = world->createRecord(npc)->mId;
}
else
{
creature.mId = "Dedicated Player";
recid = world->createRecord(creature)->mId;
}
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
}
// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
ESM::Position spawnPos;
spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
spawnPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
if (dedicPlayer->state == 0)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::Ptr tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
dedicPlayer->ptr.mCell = tmp.mCell;
dedicPlayer->ptr.mRef = tmp.mRef;
dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
if (!dedicPlayer->creatureModel.empty())
{
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
MWWorld::Store<ESM::Creature> *esm_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
esm_store->insert(creature);
}
else
{
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
MWWorld::Store<ESM::NPC> *esm_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
esm_store->insert(npc);
}
// Disable Ptr to avoid graphical glitches caused by race changes
world->disable(players[guid]->ptr);
dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
dedicPlayer->updateCell();
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->CreateMarker(guid);
dedicPlayer->marker = mEditingMarker;
dedicPlayer->setMarkerState(true);
}
dedicPlayer->guid = guid;
dedicPlayer->state = 2;
// Give this new character a fatigue of at least 1 so it doesn't spawn
// on the ground
dedicPlayer->creatureStats.mDynamic[2].mBase = 1;
world->enable(players[guid]->ptr);
}
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
players[guid] = new DedicatedPlayer(guid);
players[guid]->state = 0;
return players[guid];
}
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
{
if (players[guid]->state > 1)
{
players[guid]->state = 1;
// Remove player's marker
players[guid]->setMarkerState(false);
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[guid]->getPtr());
// Move player to exterior 0,0
ESM::Position newPos;
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
newPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
}
}
void PlayerList::cleanUp()
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
delete it->second;
}
DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
{
return players[guid];
}
DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
{
std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();
for (; it != players.end(); it++)
{
if (it->second == 0 || it->second->getPtr().mRef == 0)
continue;
string refid = ptr.getCellRef().getRefId();
if (it->second->getPtr().getCellRef().getRefId() == refid)
return it->second;
}
return 0;
}
bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{
if (ptr.mRef == NULL)
return false;
return (getPlayer(ptr) != 0);
}
void DedicatedPlayer::update(float dt)
{
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);

@ -25,28 +25,6 @@ namespace mwmp
{
struct DedicatedPlayer;
class PlayerList
{
public:
static void update(float dt);
static void createPlayer(RakNet::RakNetGUID guid);
static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
static void disconnectPlayer(RakNet::RakNetGUID guid);
static void cleanUp();
static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);
static DedicatedPlayer *getPlayer(const MWWorld::Ptr &ptr);
static bool isDedicatedPlayer(const MWWorld::Ptr &ptr);
private:
static std::map<RakNet::RakNetGUID, DedicatedPlayer *> players;
};
class DedicatedPlayer : public BasePlayer
{
friend class PlayerList;

@ -35,6 +35,7 @@
#include "GUIChat.hpp"
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
mwmp::GUIController::GUIController(): mInputBox(0), mListBox(0)

@ -41,6 +41,7 @@
#include "Networking.hpp"
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "GUIController.hpp"
#include "CellController.hpp"
#include "MechanicsHelper.hpp"

@ -16,6 +16,7 @@
#include "Main.hpp"
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "CellController.hpp"
using namespace mwmp;

@ -0,0 +1,217 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwbase/environment.hpp"
#include "../mwclass/npc.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/worldimp.hpp"
#include "PlayerList.hpp"
#include "Main.hpp"
#include "DedicatedPlayer.hpp"
#include "CellController.hpp"
#include "GUIController.hpp"
using namespace mwmp;
using namespace std;
std::map<RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
void PlayerList::update(float dt)
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
{
DedicatedPlayer *player = it->second;
if (player == 0) continue;
player->update(dt);
}
}
void PlayerList::createPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
MWBase::World *world = MWBase::Environment::get().getWorld();
DedicatedPlayer *dedicPlayer = players[guid];
ESM::Creature creature;
ESM::NPC npc;
if (!dedicPlayer->creatureModel.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
if(tmpCreature == 0)
{
dedicPlayer->creatureModel = "";
createPlayer(guid);
return;
}
creature = *tmpCreature;
creature.mScript = "";
if(!dedicPlayer->useCreatureName)
creature.mName = dedicPlayer->npc.mName;
}
else
{
MWWorld::Ptr player = world->getPlayerPtr();
npc = *player.get<ESM::NPC>()->mBase;
// To avoid freezes caused by invalid races, only set race if we find it
// on our client
if (world->getStore().get<ESM::Race>().search(dedicPlayer->npc.mRace) != 0)
npc.mRace = dedicPlayer->npc.mRace;
npc.mHead = dedicPlayer->npc.mHead;
npc.mHair = dedicPlayer->npc.mHair;
npc.mClass = dedicPlayer->npc.mClass;
npc.mName = dedicPlayer->npc.mName;
npc.mFlags = dedicPlayer->npc.mFlags;
}
if (dedicPlayer->state == 0)
{
string recid;
if (dedicPlayer->creatureModel.empty())
{
npc.mId = "Dedicated Player";
recid = world->createRecord(npc)->mId;
}
else
{
creature.mId = "Dedicated Player";
recid = world->createRecord(creature)->mId;
}
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
}
// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
ESM::Position spawnPos;
spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
spawnPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
if (dedicPlayer->state == 0)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::Ptr tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
dedicPlayer->ptr.mCell = tmp.mCell;
dedicPlayer->ptr.mRef = tmp.mRef;
dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
}
else
{
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
if (!dedicPlayer->creatureModel.empty())
{
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
MWWorld::Store<ESM::Creature> *esm_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
esm_store->insert(creature);
}
else
{
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
MWWorld::Store<ESM::NPC> *esm_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
esm_store->insert(npc);
}
// Disable Ptr to avoid graphical glitches caused by race changes
world->disable(players[guid]->ptr);
dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
dedicPlayer->updateCell();
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->CreateMarker(guid);
dedicPlayer->marker = mEditingMarker;
dedicPlayer->setMarkerState(true);
}
dedicPlayer->guid = guid;
dedicPlayer->state = 2;
// Give this new character a fatigue of at least 1 so it doesn't spawn
// on the ground
dedicPlayer->creatureStats.mDynamic[2].mBase = 1;
world->enable(players[guid]->ptr);
}
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
{
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
players[guid] = new DedicatedPlayer(guid);
players[guid]->state = 0;
return players[guid];
}
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
{
if (players[guid]->state > 1)
{
players[guid]->state = 1;
// Remove player's marker
players[guid]->setMarkerState(false);
MWBase::World *world = MWBase::Environment::get().getWorld();
world->disable(players[guid]->getPtr());
// Move player to exterior 0,0
ESM::Position newPos;
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
newPos.pos[2] = 0;
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
}
}
void PlayerList::cleanUp()
{
for (std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
delete it->second;
}
DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
{
return players[guid];
}
DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
{
std::map <RakNet::RakNetGUID, DedicatedPlayer *>::iterator it = players.begin();
for (; it != players.end(); it++)
{
if (it->second == 0 || it->second->getPtr().mRef == 0)
continue;
string refid = ptr.getCellRef().getRefId();
if (it->second->getPtr().getCellRef().getRefId() == refid)
return it->second;
}
return 0;
}
bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{
if (ptr.mRef == NULL)
return false;
return (getPlayer(ptr) != 0);
}

@ -0,0 +1,47 @@
#ifndef OPENMW_PLAYERLIST_HPP
#define OPENMW_PLAYERLIST_HPP
#include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include "../mwmechanics/aisequence.hpp"
#include "../mwworld/manualref.hpp"
#include <map>
#include <RakNetTypes.h>
namespace MWMechanics
{
class Actor;
}
namespace mwmp
{
struct DedicatedPlayer;
class PlayerList
{
public:
static void update(float dt);
static void createPlayer(RakNet::RakNetGUID guid);
static DedicatedPlayer *newPlayer(RakNet::RakNetGUID guid);
static void disconnectPlayer(RakNet::RakNetGUID guid);
static void cleanUp();
static DedicatedPlayer *getPlayer(RakNet::RakNetGUID guid);
static DedicatedPlayer *getPlayer(const MWWorld::Ptr &ptr);
static bool isDedicatedPlayer(const MWWorld::Ptr &ptr);
private:
static std::map<RakNet::RakNetGUID, DedicatedPlayer *> players;
};
}
#endif //OPENMW_PLAYERLIST_HPP

@ -5,8 +5,6 @@
#include <boost/foreach.hpp>
#include "Networking.hpp"
#include "PlayerProcessor.hpp"
#include "DedicatedPlayer.hpp"
#include "LocalPlayer.hpp"
#include "Main.hpp"
using namespace mwmp;

@ -13,6 +13,7 @@
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
#include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp"
#include "PlayerList.hpp"
#include "BaseClientPacketProcessor.hpp"
namespace mwmp

@ -13,7 +13,7 @@
Include additional headers for multiplayer purposes
*/
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/PlayerList.hpp"
/*
End of tes3mp addition
*/

@ -13,6 +13,7 @@
#include <components/openmw-mp/Log.hpp>
#include "../mwmp/Main.hpp"
#include "../mwmp/Networking.hpp"
#include "../mwmp/PlayerList.hpp"
#include "../mwmp/DedicatedPlayer.hpp"
#include "../mwmp/LocalActor.hpp"
#include "../mwmp/DedicatedActor.hpp"

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