forked from teamnwah/openmw-tes3coop
npc instead of NPC.
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parent
693c398204
commit
80d424591f
1 changed files with 60 additions and 60 deletions
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@ -165,15 +165,15 @@ void CSMTools::ReferenceableCheckStage::perform(int stage, std::vector< std::str
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stage -= miscSize;
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const int NPCSize(mReferencables.getNPCs().getSize());
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const int npcSize(mReferencables.getNPCs().getSize());
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if (stage < NPCSize)
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if (stage < npcSize)
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{
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npcCheck(stage, mReferencables.getNPCs(), messages);
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return;
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}
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stage -= NPCSize;
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stage -= npcSize;
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const int weaponSize(mReferencables.getWeapons().getSize());
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@ -646,113 +646,113 @@ void CSMTools::ReferenceableCheckStage::npcCheck(
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return;
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}
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const ESM::NPC& NPC = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc, NPC.mId);
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const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc, npc.mId);
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short level(NPC.mNpdt52.mLevel);
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char disposition(NPC.mNpdt52.mDisposition);
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char reputation(NPC.mNpdt52.mReputation);
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char rank(NPC.mNpdt52.mRank);
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short level(npc.mNpdt52.mLevel);
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char disposition(npc.mNpdt52.mDisposition);
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char reputation(npc.mNpdt52.mReputation);
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char rank(npc.mNpdt52.mRank);
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//Don't know what unknown is for
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int gold(NPC.mNpdt52.mGold);
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int gold(npc.mNpdt52.mGold);
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if (NPC.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
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if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
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{
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if ((NPC.mFlags & ESM::NPC::Autocalc) == 0) //0x0008 = autocalculated flag
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if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0008 = autocalculated flag
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " mNpdtType or flags mismatch!"); //should not happend?
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messages.push_back(id.toString() + "|" + npc.mId + " mNpdtType or flags mismatch!"); //should not happend?
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return;
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}
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level = NPC.mNpdt12.mLevel;
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disposition = NPC.mNpdt12.mDisposition;
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reputation = NPC.mNpdt12.mReputation;
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rank = NPC.mNpdt12.mRank;
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gold = NPC.mNpdt12.mGold;
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level = npc.mNpdt12.mLevel;
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disposition = npc.mNpdt12.mDisposition;
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reputation = npc.mNpdt12.mReputation;
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rank = npc.mNpdt12.mRank;
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gold = npc.mNpdt12.mGold;
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}
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else
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{
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if (NPC.mNpdt52.mMana < 0)
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if (npc.mNpdt52.mMana < 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " mana has negative value");
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messages.push_back(id.toString() + "|" + npc.mId + " mana has negative value");
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}
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if (NPC.mNpdt52.mFatigue < 0)
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if (npc.mNpdt52.mFatigue < 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " fatigue has negative value");
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messages.push_back(id.toString() + "|" + npc.mId + " fatigue has negative value");
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}
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if (NPC.mNpdt52.mAgility == 0)
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if (npc.mNpdt52.mAgility == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " agility has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " agility has zero value");
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}
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if (NPC.mNpdt52.mEndurance == 0)
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if (npc.mNpdt52.mEndurance == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " endurance has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " endurance has zero value");
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}
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if (NPC.mNpdt52.mIntelligence == 0)
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if (npc.mNpdt52.mIntelligence == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " intelligence has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " intelligence has zero value");
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}
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if (NPC.mNpdt52.mLuck == 0)
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if (npc.mNpdt52.mLuck == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " luck has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " luck has zero value");
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}
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if (NPC.mNpdt52.mPersonality == 0)
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if (npc.mNpdt52.mPersonality == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " personality has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " personality has zero value");
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}
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if (NPC.mNpdt52.mStrength == 0)
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if (npc.mNpdt52.mStrength == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " strength has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " strength has zero value");
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}
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if (NPC.mNpdt52.mSpeed == 0)
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if (npc.mNpdt52.mSpeed == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " speed has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " speed has zero value");
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}
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if (NPC.mNpdt52.mWillpower == 0)
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if (npc.mNpdt52.mWillpower == 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " willpower has zero value");
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messages.push_back(id.toString() + "|" + npc.mId + " willpower has zero value");
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}
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}
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if (level < 1)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " level is non positive");
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messages.push_back(id.toString() + "|" + npc.mId + " level is non positive");
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}
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if (gold < 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " gold has negative value");
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messages.push_back(id.toString() + "|" + npc.mId + " gold has negative value");
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}
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if (NPC.mName.empty())
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if (npc.mName.empty())
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has any empty name");
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messages.push_back(id.toString() + "|" + npc.mId + " has any empty name");
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}
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if (NPC.mClass.empty())
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if (npc.mClass.empty())
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has any empty class");
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messages.push_back(id.toString() + "|" + npc.mId + " has any empty class");
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}
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else //checking if there is such class
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{
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if (mClasses.searchId(NPC.mClass) == -1)
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if (mClasses.searchId(npc.mClass) == -1)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has invalid class");
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messages.push_back(id.toString() + "|" + npc.mId + " has invalid class");
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}
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}
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if (NPC.mRace.empty())
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if (npc.mRace.empty())
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has any empty race");
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messages.push_back(id.toString() + "|" + npc.mId + " has any empty race");
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}
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else //checking if there is a such race
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{
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@ -760,7 +760,7 @@ void CSMTools::ReferenceableCheckStage::npcCheck(
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for (int i = 0; i < mRaces.getSize(); ++i)
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{
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if (dynamic_cast<const ESM::Race&>(mRaces.getRecord(i).get()).mName == NPC.mRace) //mId in class, mName for race. Stupid.
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if (dynamic_cast<const ESM::Race&>(mRaces.getRecord(i).get()).mName == npc.mRace) //mId in class, mName for race. Stupid.
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{
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nosuchrace = false;
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break;
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@ -769,41 +769,41 @@ void CSMTools::ReferenceableCheckStage::npcCheck(
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if (nosuchrace)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has invalid race");
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messages.push_back(id.toString() + "|" + npc.mId + " has invalid race");
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}
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}
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if (disposition < 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has negative disposition");
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messages.push_back(id.toString() + "|" + npc.mId + " has negative disposition");
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}
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if (reputation < 0) //It seems that no character in Morrowind.esm have negative reputation. I'm assuming that negative reputation is invalid
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has negative reputation");
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messages.push_back(id.toString() + "|" + npc.mId + " has negative reputation");
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}
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if (NPC.mFaction.empty() == false)
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if (npc.mFaction.empty() == false)
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{
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if (rank < 0)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has negative rank");
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messages.push_back(id.toString() + "|" + npc.mId + " has negative rank");
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}
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if (mFactions.searchId(NPC.mFaction) == -1)
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if (mFactions.searchId(npc.mFaction) == -1)
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has invalid faction");
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messages.push_back(id.toString() + "|" + npc.mId + " has invalid faction");
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}
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}
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if (NPC.mHead.empty())
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if (npc.mHead.empty())
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has no head");
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messages.push_back(id.toString() + "|" + npc.mId + " has no head");
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}
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if (NPC.mHair.empty())
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if (npc.mHair.empty())
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{
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messages.push_back(id.toString() + "|" + NPC.mId + " has no hair");
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messages.push_back(id.toString() + "|" + npc.mId + " has no hair");
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}
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//TODO: reputation, Disposition, rank, everything else
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