Remove custom bounding box

0.6.1
scrawl 8 years ago
parent ce8c4ad4f5
commit 819860081f

@ -98,7 +98,7 @@ namespace ESMTerrain
min = defaultHeight;
max = defaultHeight;
return true;
return false;
}
void Storage::fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row)

@ -17,26 +17,6 @@
#include "texturemanager.hpp"
#include "compositemaprenderer.hpp"
namespace
{
class StaticBoundingBoxCallback : public osg::Drawable::ComputeBoundingBoxCallback
{
public:
StaticBoundingBoxCallback(const osg::BoundingBox& bounds)
: mBoundingBox(bounds)
{
}
virtual osg::BoundingBox computeBound(const osg::Drawable&) const
{
return mBoundingBox;
}
private:
osg::BoundingBox mBoundingBox;
};
}
namespace Terrain
{
@ -102,10 +82,6 @@ osg::ref_ptr<osg::Group> ChunkManager::createCompositeMapRTT(osg::ref_ptr<osg::T
osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Vec2f &chunkCenter)
{
float minH, maxH;
if (!mStorage->getMinMaxHeights(chunkSize, chunkCenter, minH, maxH))
return NULL; // no terrain defined
osg::Vec2f worldCenter = chunkCenter*mStorage->getCellWorldSize();
osg::ref_ptr<SceneUtil::PositionAttitudeTransform> transform (new SceneUtil::PositionAttitudeTransform);
transform->setPosition(osg::Vec3f(worldCenter.x(), worldCenter.y(), 0.f));
@ -134,16 +110,7 @@ osg::ref_ptr<osg::Node> ChunkManager::createChunk(float chunkSize, const osg::Ve
geometry->addPrimitiveSet(mBufferCache.getIndexBuffer(numVerts, 0));
// we already know the bounding box, so no need to let OSG compute it.
osg::Vec3f min(-0.5f*mStorage->getCellWorldSize()*chunkSize,
-0.5f*mStorage->getCellWorldSize()*chunkSize,
minH);
osg::Vec3f max (0.5f*mStorage->getCellWorldSize()*chunkSize,
0.5f*mStorage->getCellWorldSize()*chunkSize,
maxH);
osg::BoundingBox bounds(min, max);
geometry->setComputeBoundingBoxCallback(new StaticBoundingBoxCallback(bounds));
geometry->getBound();
std::vector<LayerInfo> layerList;
std::vector<osg::ref_ptr<osg::Image> > blendmaps;

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