BulletShapeManager kf loading fix

c++11
scrawl 10 years ago
parent 2bc95df265
commit 82316105de

@ -40,7 +40,7 @@ osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::
std::set<std::string> animatedNodes; std::set<std::string> animatedNodes;
if (mVFS->exists(kfname)) if (mVFS->exists(kfname))
{ {
osg::ref_ptr<const NifOsg::KeyframeHolder> keyframes = mSceneManager->getKeyframes(normalized); osg::ref_ptr<const NifOsg::KeyframeHolder> keyframes = mSceneManager->getKeyframes(kfname);
for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = keyframes->mKeyframeControllers.begin(); for (NifOsg::KeyframeHolder::KeyframeControllerMap::const_iterator it = keyframes->mKeyframeControllers.begin();
it != keyframes->mKeyframeControllers.end(); ++it) it != keyframes->mKeyframeControllers.end(); ++it)
animatedNodes.insert(it->first); animatedNodes.insert(it->first);

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