Set movement speed to 0 when unconscious (bug #4519)

fix/skillcap
Andrei Kortunov 7 years ago
parent 105b172fb5
commit 8281fd903f

@ -68,6 +68,7 @@
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results

@ -519,6 +519,9 @@ namespace MWClass
float Creature::getSpeed(const MWWorld::Ptr &ptr) const
{
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead())
return 0.f;
const GMST& gmst = getGmst();
float walkSpeed = gmst.fMinWalkSpeedCreature->getFloat() + 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()

@ -925,6 +925,10 @@ namespace MWClass
float Npc::getSpeed(const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead())
return 0.f;
const MWBase::World *world = MWBase::Environment::get().getWorld();
const GMST& gmst = getGmst();
@ -933,8 +937,8 @@ namespace MWClass
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
bool sneaking = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Sneak);
bool running = ptr.getClass().getCreatureStats(ptr).getStance(MWMechanics::CreatureStats::Stance_Run);
bool sneaking = stats.getStance(MWMechanics::CreatureStats::Stance_Sneak);
bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run);
float walkSpeed = gmst.fMinWalkSpeed->getFloat() + 0.01f*npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()*
(gmst.fMaxWalkSpeed->getFloat() - gmst.fMinWalkSpeed->getFloat());

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