clean up interfaces

This commit is contained in:
greye 2012-11-08 16:37:57 +04:00
parent 2a06d72e32
commit 83e758ee50
11 changed files with 121 additions and 464 deletions

View file

@ -29,6 +29,7 @@ namespace ESM
struct Class; struct Class;
struct Potion; struct Potion;
struct Spell; struct Spell;
struct NPC;
} }
namespace MWRender namespace MWRender
@ -249,6 +250,11 @@ namespace MWBase
///< Create a new recrod (of type cell) in the ESM store. ///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record /// \return ID, pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
///< Create a new recrod (of type npc) in the ESM store.
///< \note special treatment for 'player' record
/// \return ID, pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1) = 0; int mode, int number = 1) = 0;
///< Run animation for a MW-reference. Calls to this function for references that are ///< Run animation for a MW-reference. Calls to this function for references that are
@ -296,12 +302,6 @@ namespace MWBase
/// 1 - only waiting \n /// 1 - only waiting \n
/// 2 - player is underwater \n /// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented) /// 3 - enemies are nearby (not implemented)
/// Update player record part with given value
virtual void updatePlayer(int flag, const std::string &value) = 0;
/// Update player record part with given value
virtual void updatePlayer(int flag, bool value) = 0;
}; };
} }

View file

@ -108,7 +108,8 @@ namespace MWGui
void LevelupDialog::open() void LevelupDialog::open()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -119,9 +120,11 @@ namespace MWGui
setAttributeValues(); setAttributeValues();
const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;
// set class image // set class image
const ESM::Class *cls = const ESM::Class *cls =
MWBase::Environment::get().getWorld ()->getPlayer ().getClass (); world->getStore().get<ESM::Class>().find(playerData->mClass);
mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds"); mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");

View file

@ -252,12 +252,12 @@ void StatsWindow::onFrame ()
} }
setFactions(PCstats.getFactionRanks()); setFactions(PCstats.getFactionRanks());
/*
const ESM::BirthSign *sign = const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign(); MWBase::Environment::get().getWorld()->getPlayer().getBirthsign();
setBirthSign((sign != 0) ? sign->mId : ""); setBirthSign((sign != 0) ? sign->mId : "");
*/
if (mChanged) if (mChanged)
updateSkillArea(); updateSkillArea();
} }
@ -429,11 +429,13 @@ void StatsWindow::updateSkillArea()
if (!mMiscSkills.empty()) if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
// race tooltip // race tooltip
const ESM::Race* playerRace = const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
MWBase::Environment::get().getWorld()->getPlayer().getRace();
MyGUI::Widget* raceWidget; MyGUI::Widget* raceWidget;
getWidget(raceWidget, "RaceText"); getWidget(raceWidget, "RaceText");
@ -445,7 +447,7 @@ void StatsWindow::updateSkillArea()
MyGUI::Widget* classWidget; MyGUI::Widget* classWidget;
const ESM::Class *playerClass = const ESM::Class *playerClass =
MWBase::Environment::get().getWorld()->getPlayer().getClass(); store.get<ESM::Class>().find(player->mClass);
getWidget(classWidget, "ClassText"); getWidget(classWidget, "ClassText");
ToolTips::createClassToolTip(classWidget, *playerClass); ToolTips::createClassToolTip(classWidget, *playerClass);

View file

@ -37,14 +37,17 @@ namespace MWMechanics
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance); creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality); creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck); creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// race // race
if (mRaceSelected) if (mRaceSelected)
{ {
const ESM::Race *race = const ESM::Race *race =
MWBase::Environment::get().getWorld()->getPlayer().getRace(); esmStore.get<ESM::Race>().find(player->mRace);
bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale(); bool male = (player->mFlags & ESM::NPC::Female) == 0;
for (int i=0; i<8; ++i) for (int i=0; i<8; ++i)
{ {
@ -87,11 +90,11 @@ namespace MWMechanics
} }
// birthsign // birthsign
const ESM::BirthSign *sign = if (!mSign.empty())
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign();
if (sign != 0)
{ {
const ESM::BirthSign *sign =
esmStore.get<ESM::BirthSign>().find(mSign);
for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin()); for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
iter!=sign->mPowers.mList.end(); ++iter) iter!=sign->mPowers.mList.end(); ++iter)
{ {
@ -103,7 +106,7 @@ namespace MWMechanics
if (mClassSelected) if (mClassSelected)
{ {
const ESM::Class *class_ = const ESM::Class *class_ =
MWBase::Environment::get().getWorld()->getPlayer().getClass(); esmStore.get<ESM::Class>().find(player->mClass);
for (int i=0; i<2; ++i) for (int i=0; i<2; ++i)
{ {
@ -132,7 +135,7 @@ namespace MWMechanics
} }
const MWWorld::Store<ESM::Skill> &skills = const MWWorld::Store<ESM::Skill> &skills =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>(); esmStore.get<ESM::Skill>();
MWWorld::Store<ESM::Skill>::iterator iter = skills.begin(); MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
for (; iter != skills.end(); ++iter) for (; iter != skills.end(); ++iter)
@ -263,13 +266,19 @@ namespace MWMechanics
// basic player profile; should not change anymore after the creation phase is finished. // basic player profile; should not change anymore after the creation phase is finished.
MWBase::WindowManager *winMgr = MWBase::WindowManager *winMgr =
MWBase::Environment::get().getWindowManager(); MWBase::Environment::get().getWindowManager();
MWWorld::Player &player = MWBase::World *world = MWBase::Environment::get().getWorld();
MWBase::Environment::get().getWorld()->getPlayer(); const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
winMgr->setValue ("name", player.getName()); const ESM::Race *race =
winMgr->setValue ("race", player.getRace()->mName); world->getStore().get<ESM::Race>().find(player->mRace);
winMgr->setValue ("class", player.getClass()->mName); const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(player->mClass);
winMgr->setValue ("name", player->mName);
winMgr->setValue ("race", race->mName);
winMgr->setValue ("class", cls->mName);
mUpdatePlayer = false; mUpdatePlayer = false;
@ -278,8 +287,8 @@ namespace MWMechanics
for (int i=0; i<5; ++i) for (int i=0; i<5; ++i)
{ {
minorSkills[i] = player.getClass()->mData.mSkills[i][0]; minorSkills[i] = cls->mData.mSkills[i][0];
majorSkills[i] = player.getClass()->mData.mSkills[i][1]; majorSkills[i] = cls->mData.mSkills[i][1];
} }
winMgr->configureSkills (majorSkills, minorSkills); winMgr->configureSkills (majorSkills, minorSkills);
@ -295,14 +304,33 @@ namespace MWMechanics
void MechanicsManager::setPlayerName (const std::string& name) void MechanicsManager::setPlayerName (const std::string& name)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setName (name); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mName = name;
world->createRecord(player);
mUpdatePlayer = true; mUpdatePlayer = true;
} }
void MechanicsManager::setPlayerRace (const std::string& race, bool male) void MechanicsManager::setPlayerRace (const std::string& race, bool male)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setGender (male); MWBase::World *world = MWBase::Environment::get().getWorld();
MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mRace = race;
player.mFlags |= ESM::NPC::Female;
if (male) {
player.mFlags ^= ESM::NPC::Female;
}
world->createRecord(player);
mRaceSelected = true; mRaceSelected = true;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
@ -310,14 +338,21 @@ namespace MWMechanics
void MechanicsManager::setPlayerBirthsign (const std::string& id) void MechanicsManager::setPlayerBirthsign (const std::string& id)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id); mSign = id;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
} }
void MechanicsManager::setPlayerClass (const std::string& id) void MechanicsManager::setPlayerClass (const std::string& id)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setClass(id); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = id;
world->createRecord(player);
mClassSelected = true; mClassSelected = true;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
@ -329,7 +364,11 @@ namespace MWMechanics
const ESM::Class *ptr = world->createRecord(cls); const ESM::Class *ptr = world->createRecord(cls);
world->getPlayer().setClass(ptr->mId); ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = ptr->mId;
world->createRecord(player);
mClassSelected = true; mClassSelected = true;
buildPlayer(); buildPlayer();

View file

@ -29,6 +29,7 @@ namespace MWMechanics
bool mUpdatePlayer; bool mUpdatePlayer;
bool mClassSelected; bool mClassSelected;
bool mRaceSelected; bool mRaceSelected;
std::string mSign;
Actors mActors; Actors mActors;
void buildPlayer(); void buildPlayer();

View file

@ -146,13 +146,13 @@ namespace MWWorld
} }
template <class T> template <class T>
Store<T> &get() { const T *insert(const T &x) {
throw std::runtime_error("Storage for this type not exist (non-const)");
}
template <class T>
T *insert(const T &x) {
Store<T> &store = const_cast<Store<T> &>(get<T>()); Store<T> &store = const_cast<Store<T> &>(get<T>());
if (store.search(x.mId) != 0) {
std::ostringstream msg;
msg << "Try to override existing record '" << x.mId << "'";
throw std::runtime_error(msg.str());
}
T record = x; T record = x;
std::ostringstream id; std::ostringstream id;
@ -173,10 +173,30 @@ namespace MWWorld
}; };
template <> template <>
inline ESM::Cell *ESMStore::insert<ESM::Cell>(const ESM::Cell &cell) { inline const ESM::Cell *ESMStore::insert<ESM::Cell>(const ESM::Cell &cell) {
return mCells.insert(cell); return mCells.insert(cell);
} }
template <>
inline const ESM::NPC *ESMStore::insert<ESM::NPC>(const ESM::NPC &npc) {
if (StringUtils::ciEqual(npc.mId, "player")) {
return mNpcs.insert(npc);
} else if (mNpcs.search(npc.mId) != 0) {
std::ostringstream msg;
msg << "Try to override existing record '" << npc.mId << "'";
throw std::runtime_error(msg.str());
}
ESM::NPC record = npc;
std::ostringstream id;
id << "$dynamic" << mDynamicCount++;
record.mId = id.str();
ESM::NPC *ptr = mNpcs.insert(record);
mIds[ptr->mId] = ESM::REC_NPC_;
return ptr;
}
template <> template <>
inline const Store<ESM::Activator> &ESMStore::get<ESM::Activator>() const { inline const Store<ESM::Activator> &ESMStore::get<ESM::Activator>() const {
return mActivators; return mActivators;
@ -401,231 +421,6 @@ namespace MWWorld
inline const Store<ESM::Attribute> &ESMStore::get<ESM::Attribute>() const { inline const Store<ESM::Attribute> &ESMStore::get<ESM::Attribute>() const {
return mAttributes; return mAttributes;
} }
template <>
inline Store<ESM::Activator> &ESMStore::get<ESM::Activator>() {
return mActivators;
}
template <>
inline Store<ESM::Potion> &ESMStore::get<ESM::Potion>() {
return mPotions;
}
template <>
inline Store<ESM::Apparatus> &ESMStore::get<ESM::Apparatus>() {
return mAppas;
}
template <>
inline Store<ESM::Armor> &ESMStore::get<ESM::Armor>() {
return mArmors;
}
template <>
inline Store<ESM::BodyPart> &ESMStore::get<ESM::BodyPart>() {
return mBodyParts;
}
template <>
inline Store<ESM::Book> &ESMStore::get<ESM::Book>() {
return mBooks;
}
template <>
inline Store<ESM::BirthSign> &ESMStore::get<ESM::BirthSign>() {
return mBirthSigns;
}
template <>
inline Store<ESM::Class> &ESMStore::get<ESM::Class>() {
return mClasses;
}
template <>
inline Store<ESM::Clothing> &ESMStore::get<ESM::Clothing>() {
return mClothes;
}
template <>
inline Store<ESM::LoadCNTC> &ESMStore::get<ESM::LoadCNTC>() {
return mContChange;
}
template <>
inline Store<ESM::Container> &ESMStore::get<ESM::Container>() {
return mContainers;
}
template <>
inline Store<ESM::Creature> &ESMStore::get<ESM::Creature>() {
return mCreatures;
}
template <>
inline Store<ESM::LoadCREC> &ESMStore::get<ESM::LoadCREC>() {
return mCreaChange;
}
template <>
inline Store<ESM::Dialogue> &ESMStore::get<ESM::Dialogue>() {
return mDialogs;
}
template <>
inline Store<ESM::Door> &ESMStore::get<ESM::Door>() {
return mDoors;
}
template <>
inline Store<ESM::Enchantment> &ESMStore::get<ESM::Enchantment>() {
return mEnchants;
}
template <>
inline Store<ESM::Faction> &ESMStore::get<ESM::Faction>() {
return mFactions;
}
template <>
inline Store<ESM::Global> &ESMStore::get<ESM::Global>() {
return mGlobals;
}
template <>
inline Store<ESM::Ingredient> &ESMStore::get<ESM::Ingredient>() {
return mIngreds;
}
template <>
inline Store<ESM::CreatureLevList> &ESMStore::get<ESM::CreatureLevList>() {
return mCreatureLists;
}
template <>
inline Store<ESM::ItemLevList> &ESMStore::get<ESM::ItemLevList>() {
return mItemLists;
}
template <>
inline Store<ESM::Light> &ESMStore::get<ESM::Light>() {
return mLights;
}
template <>
inline Store<ESM::Tool> &ESMStore::get<ESM::Tool>() {
return mLockpicks;
}
template <>
inline Store<ESM::Miscellaneous> &ESMStore::get<ESM::Miscellaneous>() {
return mMiscItems;
}
template <>
inline Store<ESM::NPC> &ESMStore::get<ESM::NPC>() {
return mNpcs;
}
template <>
inline Store<ESM::LoadNPCC> &ESMStore::get<ESM::LoadNPCC>() {
return mNpcChange;
}
template <>
inline Store<ESM::Probe> &ESMStore::get<ESM::Probe>() {
return mProbes;
}
template <>
inline Store<ESM::Race> &ESMStore::get<ESM::Race>() {
return mRaces;
}
template <>
inline Store<ESM::Region> &ESMStore::get<ESM::Region>() {
return mRegions;
}
template <>
inline Store<ESM::Repair> &ESMStore::get<ESM::Repair>() {
return mRepairs;
}
template <>
inline Store<ESM::SoundGenerator> &ESMStore::get<ESM::SoundGenerator>() {
return mSoundGens;
}
template <>
inline Store<ESM::Sound> &ESMStore::get<ESM::Sound>() {
return mSounds;
}
template <>
inline Store<ESM::Spell> &ESMStore::get<ESM::Spell>() {
return mSpells;
}
template <>
inline Store<ESM::StartScript> &ESMStore::get<ESM::StartScript>() {
return mStartScripts;
}
template <>
inline Store<ESM::Static> &ESMStore::get<ESM::Static>() {
return mStatics;
}
template <>
inline Store<ESM::Weapon> &ESMStore::get<ESM::Weapon>() {
return mWeapons;
}
template <>
inline Store<ESM::GameSetting> &ESMStore::get<ESM::GameSetting>() {
return mGameSettings;
}
template <>
inline Store<ESM::Script> &ESMStore::get<ESM::Script>() {
return mScripts;
}
template <>
inline Store<ESM::Cell> &ESMStore::get<ESM::Cell>() {
return mCells;
}
template <>
inline Store<ESM::Land> &ESMStore::get<ESM::Land>() {
return mLands;
}
template <>
inline Store<ESM::LandTexture> &ESMStore::get<ESM::LandTexture>() {
return mLandTextures;
}
template <>
inline Store<ESM::Pathgrid> &ESMStore::get<ESM::Pathgrid>() {
return mPathgrids;
}
template <>
inline Store<ESM::MagicEffect> &ESMStore::get<ESM::MagicEffect>() {
return mMagicEffects;
}
template <>
inline Store<ESM::Skill> &ESMStore::get<ESM::Skill>() {
return mSkills;
}
template <>
inline Store<ESM::Attribute> &ESMStore::get<ESM::Attribute>() {
return mAttributes;
}
} }
#endif #endif

View file

@ -15,9 +15,6 @@ namespace MWWorld
{ {
Player::Player (const ESM::NPC *player, const MWBase::World& world) Player::Player (const ESM::NPC *player, const MWBase::World& world)
: mCellStore(0), : mCellStore(0),
mClass(0),
mRace(0),
mSign(0),
mAutoMove(false), mAutoMove(false),
mForwardBackward (0) mForwardBackward (0)
{ {
@ -26,9 +23,6 @@ namespace MWWorld
float* playerPos = mPlayer.mData.getPosition().pos; float* playerPos = mPlayer.mData.getPosition().pos;
playerPos[0] = playerPos[1] = playerPos[2] = 0; playerPos[0] = playerPos[1] = playerPos[2] = 0;
mClass = world.getStore().get<ESM::Class>().find (player->mClass);
mRace = world.getStore().get<ESM::Race>().find(player->mRace);
} }
void Player::setDrawState (MWMechanics::DrawState_ state) void Player::setDrawState (MWMechanics::DrawState_ state)
@ -91,36 +85,4 @@ namespace MWWorld
MWWorld::Ptr ptr = getPlayer(); MWWorld::Ptr ptr = getPlayer();
return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState(); return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
} }
void Player::setName(const std::string &value)
{
MWBase::Environment::get().getWorld()->updatePlayer(Data_Name, value);
}
void Player::setGender(bool value)
{
MWBase::Environment::get().getWorld()->updatePlayer(Data_Male, value);
}
void Player::setRace(const std::string &value)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
world->updatePlayer(Data_Race, value);
mRace = world->getStore().get<ESM::Race>().find(value);
}
void Player::setBirthsign(const std::string &value)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
mSign = world->getStore().get<ESM::BirthSign>().find(value);
}
void Player::setClass(const std::string &value)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
world->updatePlayer(Data_Class, value);
mClass = world->getStore().get<ESM::Class>().find(value);
}
} }

View file

@ -22,25 +22,10 @@ namespace MWWorld
LiveCellRef<ESM::NPC> mPlayer; LiveCellRef<ESM::NPC> mPlayer;
MWWorld::CellStore *mCellStore; MWWorld::CellStore *mCellStore;
// cached referenced data
const ESM::Class *mClass;
const ESM::Race *mRace;
const ESM::BirthSign *mSign;
bool mAutoMove; bool mAutoMove;
int mForwardBackward; int mForwardBackward;
public: public:
enum {
Data_Male,
Data_Name,
Data_Race,
Data_Class,
Data_Sign,
Data_Model,
Data_Head,
Data_Hair
};
Player(const ESM::NPC *player, const MWBase::World& world); Player(const ESM::NPC *player, const MWBase::World& world);
@ -55,39 +40,8 @@ namespace MWWorld
return ptr; return ptr;
} }
void setName (const std::string& name);
void setGender (bool male);
void setRace (const std::string& race);
void setBirthsign (const std::string& birthsign);
void setClass (const std::string &cls);
void setDrawState (MWMechanics::DrawState_ state); void setDrawState (MWMechanics::DrawState_ state);
std::string getName() const
{
return mPlayer.mBase->mName;
}
bool isMale() const
{
return (mPlayer.mBase->mFlags & 0x1) == 0;
}
const ESM::Race *getRace() const
{
return mRace;
}
const ESM::BirthSign *getBirthsign() const
{
return mSign;
}
const ESM::Class *getClass() const
{
return mClass;
}
bool getAutoMove() const bool getAutoMove() const
{ {
return mAutoMove; return mAutoMove;

View file

@ -168,26 +168,6 @@ namespace MWWorld
} }
} }
T *search(const std::string &id) {
std::string key = StringUtils::lowerCase(id);
typename Dynamic::iterator dit = mDynamic.find(key);
if (dit != mDynamic.end()) {
return &dit->second;
}
return 0;
}
T *find(const std::string &id) {
T *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << "Object '" << id << "' not found (non-const)";
throw std::runtime_error(msg.str());
}
return ptr;
}
T *insert(const T &item) { T *insert(const T &item) {
std::string id = StringUtils::lowerCase(item.mId); std::string id = StringUtils::lowerCase(item.mId);
std::pair<typename Dynamic::iterator, bool> result = std::pair<typename Dynamic::iterator, bool> result =
@ -523,43 +503,6 @@ namespace MWWorld
} }
} }
ESM::Cell *search(const std::string &id) {
std::string key = StringUtils::lowerCase(id);
DynamicInt::iterator it = mDynamicInt.find(key);
if (it != mDynamicInt.end()) {
return &it->second;
}
return 0;
}
ESM::Cell *find(const std::string &id) {
ESM::Cell *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << "Interior '" << id << "' not found (non-const)";
throw std::runtime_error(msg.str());
}
return ptr;
}
ESM::Cell *search(int x, int y) {
DynamicExt::iterator it = mDynamicExt.find(std::make_pair(x, y));
if (it != mDynamicExt.end()) {
return &it->second;
}
return 0;
}
ESM::Cell *find(int x, int y) {
ESM::Cell *ptr = search(x, y);
if (ptr == 0) {
std::ostringstream msg;
msg << "Exterior at (" << x << ", " << y << ") not found (non-const)";
throw std::runtime_error(msg.str());
}
return ptr;
}
ESM::Cell *insert(const ESM::Cell &cell) { ESM::Cell *insert(const ESM::Cell &cell) {
if (search(cell) != 0) { if (search(cell) != 0) {
std::ostringstream msg; std::ostringstream msg;

View file

@ -799,6 +799,11 @@ namespace MWWorld
return mStore.insert(record); return mStore.insert(record);
} }
const ESM::NPC *World::createRecord(const ESM::NPC &record)
{
return mStore.insert(record);
}
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number) int number)
{ {
@ -1055,12 +1060,12 @@ namespace MWWorld
// door leads to exterior, use cell name (if any), otherwise translated region name // door leads to exterior, use cell name (if any), otherwise translated region name
int x,y; int x,y;
positionToIndex (ref.mRef.mDoorDest.pos[0], ref.mRef.mDoorDest.pos[1], x, y); positionToIndex (ref.mRef.mDoorDest.pos[0], ref.mRef.mDoorDest.pos[1], x, y);
const ESM::Cell* cell = ((const ESMStore &) mStore).get<ESM::Cell>().find(x,y); const ESM::Cell* cell = mStore.get<ESM::Cell>().find(x,y);
if (cell->mName != "") if (cell->mName != "")
dest = cell->mName; dest = cell->mName;
else else
{ {
dest = ((const ESMStore &) mStore).get<ESM::Region>().find(cell->mRegion)->mName; dest = mStore.get<ESM::Region>().find(cell->mRegion)->mName;
} }
} }
@ -1249,51 +1254,4 @@ namespace MWWorld
return 0; return 0;
} }
void World::updatePlayer(int flag, const std::string &value)
{
ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
switch (flag) {
case Player::Data_Name:
player->mName = value;
break;
case Player::Data_Class:
mStore.get<ESM::Class>().erase(player->mClass);
player->mClass = value;
break;
case Player::Data_Race:
player->mRace = value;
break;
case Player::Data_Model:
player->mModel = value;
break;
case Player::Data_Head:
player->mHead = value;
break;
case Player::Data_Hair:
player->mHair = value;
break;
default:
break;
}
}
void World::updatePlayer(int flag, bool value)
{
ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
if (flag == Player::Data_Male) {
player->mFlags |= 0x1;
if (value) {
player->mFlags ^= 0x1;
}
}
}
} }

View file

@ -266,6 +266,12 @@ namespace MWWorld
///< Create a new recrod (of type cell) in the ESM store. ///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record /// \return ID, pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record);
///< Create a new recrod (of type npc) in the ESM store.
///< \note special treatment for 'player' record
/// \return ID, pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1); int mode, int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are ///< Run animation for a MW-reference. Calls to this function for references that are
@ -327,12 +333,6 @@ namespace MWWorld
/// 1 - only waiting \n /// 1 - only waiting \n
/// 2 - player is underwater \n /// 2 - player is underwater \n
/// 3 - enemies are nearby (not implemented) /// 3 - enemies are nearby (not implemented)
/// Update player record part with given value
virtual void updatePlayer(int flag, const std::string &value);
/// Update player record part with given value
virtual void updatePlayer(int flag, bool value);
}; };
} }